Files
OpenRA/OpenRA.Mods.Common/Traits/Render/RenderSimple.cs
penev92 09350528fd Moving renders
Remove Traits.Render
2014-12-09 01:29:25 +02:00

74 lines
2.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class RenderSimpleInfo : RenderSpritesInfo, IRenderActorPreviewSpritesInfo, IQuantizeBodyOrientationInfo, ILegacyEditorRenderInfo, Requires<IBodyOrientationInfo>
{
public override object Create(ActorInitializer init) { return new RenderSimple(init.self); }
public virtual IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
var ifacing = init.Actor.Traits.GetOrDefault<IFacingInfo>();
var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
var anim = new Animation(init.World, image, () => facing);
anim.PlayRepeating("idle");
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}
public virtual int QuantizedBodyFacings(SequenceProvider sequenceProvider, ActorInfo ai)
{
return sequenceProvider.GetSequence(RenderSprites.GetImage(ai), "idle").Facings;
}
public string EditorPalette { get { return Palette; } }
public string EditorImage(ActorInfo actor) { return RenderSimple.GetImage(actor); }
}
public class RenderSimple : RenderSprites, IAutoSelectionSize
{
public readonly Animation DefaultAnimation;
public RenderSimple(Actor self, Func<int> baseFacing)
: base(self)
{
DefaultAnimation = new Animation(self.World, GetImage(self), baseFacing);
Add("", DefaultAnimation);
}
public RenderSimple(Actor self)
: this(self, MakeFacingFunc(self))
{
DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle"));
}
public int2 SelectionSize(Actor self) { return AutoSelectionSize(self); }
public string NormalizeSequence(Actor self, string sequence)
{
return NormalizeSequence(DefaultAnimation, self.GetDamageState(), sequence);
}
public void PlayCustomAnim(Actor self, string name)
{
if (DefaultAnimation.HasSequence(name))
DefaultAnimation.PlayThen(NormalizeSequence(self, name),
() => DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle")));
}
}
}