74 lines
2.5 KiB
C#
74 lines
2.5 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Mods.Common.Graphics;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits
|
|
{
|
|
public class RenderSimpleInfo : RenderSpritesInfo, IRenderActorPreviewSpritesInfo, IQuantizeBodyOrientationInfo, ILegacyEditorRenderInfo, Requires<IBodyOrientationInfo>
|
|
{
|
|
public override object Create(ActorInitializer init) { return new RenderSimple(init.self); }
|
|
|
|
public virtual IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
|
|
{
|
|
var ifacing = init.Actor.Traits.GetOrDefault<IFacingInfo>();
|
|
var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
|
|
|
|
var anim = new Animation(init.World, image, () => facing);
|
|
anim.PlayRepeating("idle");
|
|
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
|
|
}
|
|
|
|
public virtual int QuantizedBodyFacings(SequenceProvider sequenceProvider, ActorInfo ai)
|
|
{
|
|
return sequenceProvider.GetSequence(RenderSprites.GetImage(ai), "idle").Facings;
|
|
}
|
|
|
|
public string EditorPalette { get { return Palette; } }
|
|
public string EditorImage(ActorInfo actor) { return RenderSimple.GetImage(actor); }
|
|
}
|
|
|
|
public class RenderSimple : RenderSprites, IAutoSelectionSize
|
|
{
|
|
public readonly Animation DefaultAnimation;
|
|
|
|
public RenderSimple(Actor self, Func<int> baseFacing)
|
|
: base(self)
|
|
{
|
|
DefaultAnimation = new Animation(self.World, GetImage(self), baseFacing);
|
|
Add("", DefaultAnimation);
|
|
}
|
|
|
|
public RenderSimple(Actor self)
|
|
: this(self, MakeFacingFunc(self))
|
|
{
|
|
DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle"));
|
|
}
|
|
|
|
public int2 SelectionSize(Actor self) { return AutoSelectionSize(self); }
|
|
|
|
public string NormalizeSequence(Actor self, string sequence)
|
|
{
|
|
return NormalizeSequence(DefaultAnimation, self.GetDamageState(), sequence);
|
|
}
|
|
|
|
public void PlayCustomAnim(Actor self, string name)
|
|
{
|
|
if (DefaultAnimation.HasSequence(name))
|
|
DefaultAnimation.PlayThen(NormalizeSequence(self, name),
|
|
() => DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle")));
|
|
}
|
|
}
|
|
}
|