121 lines
3.3 KiB
C#
Executable File
121 lines
3.3 KiB
C#
Executable File
using System;
|
|
using System.Drawing;
|
|
using System.Linq;
|
|
using OpenRa.Game.GameRules;
|
|
using OpenRa.Game.Traits;
|
|
|
|
namespace OpenRa.Game
|
|
{
|
|
static class UnitOrders
|
|
{
|
|
public static void ProcessOrder( Order order )
|
|
{
|
|
switch( order.OrderString )
|
|
{
|
|
case "Move":
|
|
case "Attack":
|
|
case "DeployMcv":
|
|
case "Enter":
|
|
case "Harvest":
|
|
case "SetRallyPoint":
|
|
case "StartProduction":
|
|
case "PauseProduction":
|
|
case "CancelProduction":
|
|
case "ActivatePortableChronoshift":
|
|
case "UsePortableChronoshift":
|
|
{
|
|
foreach( var t in order.Subject.traits.WithInterface<IOrder>() )
|
|
t.ResolveOrder( order.Subject, order );
|
|
break;
|
|
}
|
|
case "PlaceBuilding":
|
|
{
|
|
Game.world.AddFrameEndTask( _ =>
|
|
{
|
|
var queue = order.Player.PlayerActor.traits.Get<Traits.ProductionQueue>();
|
|
var building = (BuildingInfo)Rules.UnitInfo[ order.TargetString ];
|
|
var producing = queue.Producing(Rules.UnitCategory[order.TargetString]);
|
|
if( producing == null || producing.Item != order.TargetString || producing.RemainingTime != 0 )
|
|
return;
|
|
|
|
Log.Write( "Player \"{0}\" builds {1}", order.Player.PlayerName, building.Name );
|
|
|
|
Game.world.Add( new Actor( building, order.TargetLocation - GameRules.Footprint.AdjustForBuildingSize( building ), order.Player ) );
|
|
if (order.Player == Game.LocalPlayer)
|
|
{
|
|
Sound.Play("placbldg.aud");
|
|
Sound.Play("build5.aud");
|
|
}
|
|
|
|
queue.FinishProduction(Rules.UnitCategory[building.Name]);
|
|
} );
|
|
break;
|
|
}
|
|
case "Chat":
|
|
{
|
|
Game.chat.AddLine(order.Player, order.TargetString);
|
|
break;
|
|
}
|
|
case "ToggleReady":
|
|
{
|
|
Game.chat.AddLine(order.Player, "is " + order.TargetString );
|
|
break;
|
|
}
|
|
case "AssignPlayer":
|
|
{
|
|
Game.LocalPlayer = order.Player;
|
|
Game.chat.AddLine(order.Player, "is now YOU.");
|
|
break;
|
|
}
|
|
case "SetName":
|
|
{
|
|
Game.chat.AddLine(order.Player, "is now known as " + order.TargetString);
|
|
order.Player.PlayerName = order.TargetString;
|
|
break;
|
|
}
|
|
case "SetRace":
|
|
{
|
|
order.Player.Race = order.TargetString == "0" ? Race.Soviet : Race.Allies;
|
|
Game.chat.AddLine(order.Player, "is now playing {0}".F(order.Player.Race));
|
|
break;
|
|
}
|
|
case "SetLag":
|
|
{
|
|
int lag = int.Parse(order.TargetString);
|
|
if (Game.orderManager.GameStarted)
|
|
{
|
|
Game.chat.AddLine(Color.White, "Server", "Failed to change lag to {0} frames".F(lag));
|
|
return;
|
|
}
|
|
|
|
Game.orderManager.FramesAhead = lag;
|
|
Game.chat.AddLine(Color.White, "Server", "Order lag is now {0} frames.".F(lag));
|
|
break;
|
|
}
|
|
case "SetPalette":
|
|
{
|
|
int palette = int.Parse(order.TargetString);
|
|
Game.chat.AddLine(order.Player, "has changed color to {0}".F(palette));
|
|
order.Player.Palette = palette;
|
|
break;
|
|
}
|
|
case "StartGame":
|
|
{
|
|
Game.chat.AddLine(Color.White, "Server", "The game has started.");
|
|
Game.orderManager.StartGame();
|
|
break;
|
|
}
|
|
case "ChangeMap":
|
|
{
|
|
Game.chat.AddLine(Color.White, "Server", "Changing map to {0}".F(order.TargetString));
|
|
Game.ChangeMap(order.TargetString);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
}
|
|
}
|