Files
OpenRA/OpenRa.Game/UnitOrders.cs

121 lines
3.3 KiB
C#
Executable File

using System;
using System.Drawing;
using System.Linq;
using OpenRa.Game.GameRules;
using OpenRa.Game.Traits;
namespace OpenRa.Game
{
static class UnitOrders
{
public static void ProcessOrder( Order order )
{
switch( order.OrderString )
{
case "Move":
case "Attack":
case "DeployMcv":
case "Enter":
case "Harvest":
case "SetRallyPoint":
case "StartProduction":
case "PauseProduction":
case "CancelProduction":
case "ActivatePortableChronoshift":
case "UsePortableChronoshift":
{
foreach( var t in order.Subject.traits.WithInterface<IOrder>() )
t.ResolveOrder( order.Subject, order );
break;
}
case "PlaceBuilding":
{
Game.world.AddFrameEndTask( _ =>
{
var queue = order.Player.PlayerActor.traits.Get<Traits.ProductionQueue>();
var building = (BuildingInfo)Rules.UnitInfo[ order.TargetString ];
var producing = queue.Producing(Rules.UnitCategory[order.TargetString]);
if( producing == null || producing.Item != order.TargetString || producing.RemainingTime != 0 )
return;
Log.Write( "Player \"{0}\" builds {1}", order.Player.PlayerName, building.Name );
Game.world.Add( new Actor( building, order.TargetLocation - GameRules.Footprint.AdjustForBuildingSize( building ), order.Player ) );
if (order.Player == Game.LocalPlayer)
{
Sound.Play("placbldg.aud");
Sound.Play("build5.aud");
}
queue.FinishProduction(Rules.UnitCategory[building.Name]);
} );
break;
}
case "Chat":
{
Game.chat.AddLine(order.Player, order.TargetString);
break;
}
case "ToggleReady":
{
Game.chat.AddLine(order.Player, "is " + order.TargetString );
break;
}
case "AssignPlayer":
{
Game.LocalPlayer = order.Player;
Game.chat.AddLine(order.Player, "is now YOU.");
break;
}
case "SetName":
{
Game.chat.AddLine(order.Player, "is now known as " + order.TargetString);
order.Player.PlayerName = order.TargetString;
break;
}
case "SetRace":
{
order.Player.Race = order.TargetString == "0" ? Race.Soviet : Race.Allies;
Game.chat.AddLine(order.Player, "is now playing {0}".F(order.Player.Race));
break;
}
case "SetLag":
{
int lag = int.Parse(order.TargetString);
if (Game.orderManager.GameStarted)
{
Game.chat.AddLine(Color.White, "Server", "Failed to change lag to {0} frames".F(lag));
return;
}
Game.orderManager.FramesAhead = lag;
Game.chat.AddLine(Color.White, "Server", "Order lag is now {0} frames.".F(lag));
break;
}
case "SetPalette":
{
int palette = int.Parse(order.TargetString);
Game.chat.AddLine(order.Player, "has changed color to {0}".F(palette));
order.Player.Palette = palette;
break;
}
case "StartGame":
{
Game.chat.AddLine(Color.White, "Server", "The game has started.");
Game.orderManager.StartGame();
break;
}
case "ChangeMap":
{
Game.chat.AddLine(Color.White, "Server", "Changing map to {0}".F(order.TargetString));
Game.ChangeMap(order.TargetString);
break;
}
default:
throw new NotImplementedException();
}
}
}
}