Files
OpenRA/mods/cnc/rules/structures.yaml
2010-10-15 18:51:25 +13:00

666 lines
12 KiB
YAML

FACT:
Inherits: ^Building
-Buildable:
Valued:
Cost: 2000
Tooltip:
Name: Construction Yard
Icon: mcvicnh
Description: Builds structures
Building:
Power: 15
Footprint: xxx xxx
Dimensions: 3,2
Capturable: true
Health:
HP: 1750
RevealsShroud:
Range: 5
Bib:
AllowsBuildingRepair:
Production:
Produces: Building,Defense
Transforms:
IntoActor: mcv
Offset:1,1
Facing: 108
ProductionQueue@Building:
Type: Building
BuildSpeed: .4
LowPowerSlowdown: 3
ProductionQueue@Defense:
Type: Defense
BuildSpeed: .4
LowPowerSlowdown: 3
BaseBuilding:
NUKE:
Inherits: ^Building
Valued:
Cost: 300
Tooltip:
Name: Power Plant
Icon: nukeicnh
Description: Provides power for other structures
Buildable:
BuildPaletteOrder: 10
Owner: gdi,nod
Building:
Power: 100
Footprint: x_ xx
Dimensions: 2,2
Capturable: true
Health:
HP: 400
RevealsShroud:
Range: 4
Bib:
PROC:
Inherits: ^Building
Valued:
Cost: 1700
Tooltip:
Name: Tiberium Refinery
Icon: procicnh
Description: Processes raw Tiberium into useable resources
Buildable:
BuildPaletteOrder: 30
Prerequisites: nuke
Owner: gdi,nod
Building:
Power: -30
Footprint: xxx xxx ===
Dimensions: 3,3
Capturable: true
Health:
HP: 900
RevealsShroud:
Range: 6
Bib:
OreRefinery:
LocalStorage: yes
PipCount: 15
PipColor: Red
DockOffset: 0,2
Capacity: 1000
ProcessTick: 25
ProcessAmount: 50
StoresOre:
PipColor: Green
PipCount: 15
Capacity: 1500
TiberiumRefineryDockAction:
CustomSellValue:
Value: 500
FreeActor:
Actor: HARV
InitialActivity: Harvest
SpawnOffset: 1,2
Facing: 64
SILO:
Inherits: ^Building
Valued:
Cost: 150
Tooltip:
Name: Tiberium Silo
Icon: siloicnh
Description: Stores processed Tiberium
Buildable:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: proc
Owner: gdi,nod
Building:
Power: -10
Footprint: xx
Dimensions: 2,1
Capturable: true
Health:
HP: 300
RevealsShroud:
Range: 4
RenderBuildingOre:
StoresOre:
PipCount: 5
PipColor: Green
Capacity: 1000
-RenderBuilding:
-EmitInfantryOnSell:
PYLE:
Inherits: ^Building
Valued:
Cost: 300
Tooltip:
Name: Barracks
Icon: pyleicnh
Description: Trains infantry
AlternateName: @Barracks
Buildable:
BuildPaletteOrder: 40
Prerequisites: nuke
Owner: gdi
Building:
Power: -20
Footprint: xx xx
Dimensions: 2,2
Capturable: true
Health:
HP: 800
RevealsShroud:
Range: 5
Bib:
RallyPoint:
Exit@1:
SpawnOffset: -10,2
ExitCell: 0,1
Exit@2:
SpawnOffset: 7,7
ExitCell: 1,1
Production:
Produces: Infantry
ProductionQueue:
Type: Infantry
BuildSpeed: .4
LowPowerSlowdown: 3
HAND:
Inherits: ^Building
Valued:
Cost: 300
Tooltip:
Name: Hand of Nod
Icon: handicnh
Description: Trains infantry
AlternateName: @Barracks
Buildable:
BuildPaletteOrder: 40
Prerequisites: nuke
Owner: nod
Building:
Power: -20
Footprint: __ xx xx
Dimensions: 2,3
Capturable: true
Health:
HP: 800
RevealsShroud:
Range: 5
Bib:
RallyPoint:
Exit@1:
SpawnOffset: 12,24
ExitCell: 1,2
Production:
Produces: Infantry
ProductionQueue@Infantry:
Type: Infantry
BuildSpeed: .4
LowPowerSlowdown: 3
AFLD:
Inherits: ^Building
Valued:
Cost: 2000
Tooltip:
Name: Airstrip
Icon: afldicnh
AlternateName: @Vehicle Production
Description: Provides a dropzone for vehicle reinforcements
Buildable:
BuildPaletteOrder: 60
Prerequisites: proc
Owner: nod
Building:
Power: -30
Footprint: xxxx xxxx
Dimensions: 4,2
Capturable: true
Health:
HP: 1000
Armor:
Type: Heavy
RevealsShroud:
Range: 7
Bib:
RallyPoint:
RallyPoint: 4,2
BelowUnits:
Exit@1:
SpawnOffset: -24,0
ExitCell: 3,1
ProductionAirdrop:
Produces: Vehicle
ProductionQueue@Vehicle:
Type: Vehicle
BuildSpeed: .4
LowPowerSlowdown: 3
WEAP:
Inherits: ^Building
Valued:
Cost: 2000
Tooltip:
Name: Weapons Factory
Icon: weapicnh
AlternateName: @Vehicle Production
Description: Assembly point for vehicle reinforcements
Buildable:
BuildPaletteOrder: 60
Prerequisites: proc
Owner: gdi
Building:
Power: -30
Footprint: ___ xxx ===
Dimensions: 3,3
Capturable: true
Health:
HP: 400
Armor:
Type: Light
RevealsShroud:
Range: 4
Bib:
-RenderBuilding:
RenderWarFactory:
RallyPoint:
RallyPoint: 0,3
Exit@1:
SpawnOffset: -8,-8
ExitCell: 0,2
Production:
Produces: Vehicle
ProductionQueue@Vehicle:
Type: Vehicle
BuildSpeed: .4
LowPowerSlowdown: 3
HQ:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Valued:
Cost: 1000
Tooltip:
Name: Communications Center
Icon: hqicnh
Description: Provides an overview of the battlefield.\n Requires power to operate.
Buildable:
BuildPaletteOrder: 80
Prerequisites: proc
Owner: gdi,nod
Building:
Power: -40
Footprint: x_ xx
Dimensions: 2,2
Capturable: true
Health:
HP: 1000
RevealsShroud:
Range: 10
Bib:
ProvidesRadar:
DetectCloaked:
Range: 8
NUK2:
Inherits: ^Building
Valued:
Cost: 500
Tooltip:
Name: Advanced Power Plant
Icon:nuk2icnh
Description: Provides more power, cheaper than the \nstandard Power Plant
Buildable:
BuildPaletteOrder: 90
Prerequisites: hq
Owner: gdi,nod
Building:
Power: 200
Footprint: xx xx
Dimensions: 2,2
Capturable: true
Health:
HP: 600
RevealsShroud:
Range: 4
Bib:
FIX:
Inherits: ^Building
Valued:
Cost: 1200
Tooltip:
Name: Repair Facility
Icon: fixicnh
Description: Repairs vehicles and allows the\nconstruction of additional bases.
Buildable:
BuildPaletteOrder: 70
Prerequisites: @Vehicle Production
Owner: gdi,nod
Building:
Power: -30
Footprint: _x_ xxx =x=
Dimensions: 3,3
Capturable: true
Health:
HP: 800
RevealsShroud:
Range: 5
BelowUnits:
Reservable:
RepairsUnits:
RallyPoint:
Bib:
HPAD:
Inherits: ^Building
Valued:
Cost: 1500
Tooltip:
Name: Helipad
Icon:hpadicnh
Description: Produces and reloads helicopters
Buildable:
BuildPaletteOrder: 50
Prerequisites: @Barracks
Owner: gdi,nod
Building:
Power: -10
Footprint: xx xx
Dimensions: 2,2
Capturable: true
Health:
HP: 800
RevealsShroud:
Range: 5
Bib:
Exit@1:
SpawnOffset: 0,-6
ReservableProduction:
Produces: Plane
BelowUnits:
Reservable:
RepairsUnits:
RallyPoint:
ProductionQueue@Plane:
Type: Plane
BuildSpeed: .4
LowPowerSlowdown: 3
EYE:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Valued:
Cost: 1800
Tooltip:
Name: Advanced Communications Center
Icon: eyeicnh
Description: Provides access to the Ion Cannon.\n Requires power to operate.
AlternateName: @Superweapon
Buildable:
BuildPaletteOrder: 100
Prerequisites: hq
Owner: gdi
Building:
Power: -200
Footprint: x_ xx
Dimensions: 2,2
Capturable: true
Health:
HP: 1000
RevealsShroud:
Range: 10
Bib:
ProvidesRadar:
IonControl:
TMPL:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Valued:
Cost: 2000
Tooltip:
Name: Temple of Nod
Icon: tmplicnh
Description: Place of worship and secret missile silo.\nRequires power to operate.
AlternateName: @Superweapon
Buildable:
BuildPaletteOrder: 100
Prerequisites: hq
Owner: nod
Building:
Power: -150
Footprint: ___ xxx xxx
Dimensions: 3,3
Capturable: true
Health:
HP: 2000
Armor:
Type: Light
RevealsShroud:
Range: 6
Bib:
NukeSilo:
MissileWeapon: atomic
OBLI:
RequiresPower:
Inherits: ^Building
Valued:
Cost: 1500
Tooltip:
Name: Obelisk of Light
Icon:obliicnh
Description: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 60
Prerequisites: tmpl
Owner: nod
Building:
Power: -150
Footprint: _ x
Dimensions: 1,2
Health:
HP: 400
Armor:
Type: Light
RevealsShroud:
Range: 8
RenderBuildingCharge:
ChargeAudio: obelpowr.aud
AttackOmni:
PrimaryWeapon: Laser
PrimaryOffset: 0,0,0,-16
FireDelay: 8
AutoTarget:
-RenderBuilding:
RenderRangeCircle:
-EmitInfantryOnSell:
CYCL:
Inherits: ^Wall
Valued:
Cost: 25
CustomSellValue:
Value: 0
Tooltip:
Name: Chain Link Barrier
Icon:cyclicnh
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Buildable:
Queue: Defense
BuildPaletteOrder: 10
Prerequisites: fact
Owner: nod
Health:
HP: 300
Armor:
Type: None
SBAG:
Inherits: ^Wall
Valued:
Cost: 25
CustomSellValue:
Value: 0
Tooltip:
Name: Sandbag Barrier
Icon:sbagicnh
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Buildable:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: fact
Owner: gdi
Health:
HP: 250
Armor:
Type: None
BRIK:
Inherits: ^Wall
Valued:
Cost: 100
CustomSellValue:
Value: 0
Tooltip:
Name: Concrete Barrier
Icon:brikicnh
Description: Stop units and blocks enemy fire.
Buildable:
Queue: Defense
BuildPaletteOrder: 30
Prerequisites: fact
Owner: gdi,nod
Health:
HP: 1000
Armor:
Type: Heavy
Wall:
CrushClasses: heavywall
GUN:
Inherits: ^Building
Valued:
Cost: 600
Tooltip:
Name: Turret
Icon: gunicnh
Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 40
Prerequisites: @Barracks
Owner: gdi,nod
Building:
Power: -20
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 7
Turreted:
ROT: 12
InitialFacing: 50
RenderBuildingTurreted:
AttackTurreted:
PrimaryWeapon: TurretGun
AutoTarget:
-RenderBuilding:
-DeadBuildingState:
RenderRangeCircle:
SAM:
Inherits: ^Building
Valued:
Cost: 750
Tooltip:
Name: SAM Site
Icon: samicnh
Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
Buildable:
Queue: Defense
BuildPaletteOrder: 50
Prerequisites: hand
Owner: nod
Building:
Power: -20
Footprint: xx
Dimensions: 2,1
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 5
Turreted:
ROT: 30
InitialFacing: 0
RenderBuildingTurreted:
AttackTurreted:
PrimaryWeapon: Nike
AutoTarget:
-RenderBuilding:
-DeadBuildingState:
RenderRangeCircle:
GTWR:
Inherits: ^Building
Valued:
Cost: 500
Tooltip:
Name: Guard Tower
Icon: gtwricnh
Description: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 50
Prerequisites: @Barracks
Owner: gdi,nod
Building:
Power: -10
Health:
HP: 600
RevealsShroud:
Range: 6
AttackOmni:
PrimaryWeapon: HighV
AutoTarget:
DetectCloaked:
Range: 3
RenderRangeCircle:
ATWR:
Inherits: ^Building
Valued:
Cost: 1000
Tooltip:
Name: Advanced Guard Tower
Icon: atwricnh
Description: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry
Buildable:
Queue: Defense
BuildPaletteOrder: 60
Prerequisites: hq
Owner: gdi
Building:
Power: -20
Health:
HP: 800
Armor:
Type: Light
RevealsShroud:
Range: 8
AttackOmni:
PrimaryWeapon: Tomahawk
SecondaryWeapon: Tomahawk
AutoTarget:
DetectCloaked:
Range: 6
RenderRangeCircle: