331 lines
6.5 KiB
YAML
331 lines
6.5 KiB
YAML
Player:
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TechTree:
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ClassicProductionQueue@Building:
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Type: Building
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ClassicProductionQueue@Defense:
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Type: Defense
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ClassicProductionQueue@Vehicle:
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Type: Vehicle
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ClassicProductionQueue@Infantry:
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Type: Infantry
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ClassicProductionQueue@Ship:
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Type: Ship
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ClassicProductionQueue@Plane:
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Type: Plane
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BuildSpeed: .4
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LowPowerSlowdown: 3
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PlaceBuilding:
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GpsPower:
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Image: gpssicon
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OneShot: yes
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ChargeTime: 8
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Description: GPS Satellite
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LongDesc: Reveals the entire map
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Prerequisites: ATEK
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RevealDelay: 15
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LaunchSound: satlnch1.aud
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ChronoshiftPower:
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Image: warpicon
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ChargeTime: 4
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Description: Chronoshift
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LongDesc: Temporarily teleports a vehicle across \nthe map.
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Prerequisites: PDOX
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SelectTargetSound: slcttgt1.aud
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BeginChargeSound: chrochr1.aud
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EndChargeSound: chrordy1.aud
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IronCurtainPower:
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Image: infxicon
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ChargeTime: 6
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Description: Invulnerability
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LongDesc: Makes a single unit invulnerable for a \nshort time.
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Prerequisites: IRON
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Duration: .75
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SpyPlanePower:
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Image: smigicon
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ChargeTime: 3
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Description: Spy Plane
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LongDesc: Reveals an area of the map.
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Prerequisites: AFLD
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ParatroopersPower:
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Image: pinficon
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ChargeTime: 6
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Description: Paratroopers
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LongDesc: A Badger drops a squad of Riflemen \nanywhere on the map
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Prerequisites: AFLD
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DropItems: E1,E1,E1,E3,E3
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SelectTargetSound: slcttgt1.aud
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NukePower:
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Image: atomicon
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ChargeTime: 9
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Description: Atom Bomb
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LongDesc: Launches a nuclear missile at a target location.
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Prerequisites: MSLO
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BeginChargeSound: aprep1.aud
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EndChargeSound: aready1.aud
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SelectTargetSound: slcttgt1.aud
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LaunchSound: alaunch1.aud
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SonarPulsePower:
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Image: sonricon
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ChargeTime: 10
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Description: Sonar Pulse (Single Use)
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LongDesc: Reveals all submarines on the map for a \nshort time.
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GivenAuto: no
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OneShot: yes
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AirstrikePower:
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Image: pbmbicon
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ChargeTime: 1
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Description: Parabombs (Single Use)
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LongDesc: A Badger drops a load of parachuted bombs on your target.
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GivenAuto: no
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OneShot: yes
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UnitType: badr.bomber
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SelectTargetSound: slcttgt1.aud
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FlareType: flare
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ConquestVictoryConditions:
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PowerManager:
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PlayerResources:
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InitialCash: 5000
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ActorGroupProxy:
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DeveloperMode:
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HackyAI:
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BuildingFractions:
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proc: 20%
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barr: 5%
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tent: 5%
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weap: 5%
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pbox: 5%
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hbox: 5%
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gun: 5%
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tsla: 5%
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ftur: 5%
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agun: 1%
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sam: 1%
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atek: 1%
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stek: 1%
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silo: 5%
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fix: 1%
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dome: 1%
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UnitsToBuild:
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e1: 0%
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e2: 0%
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e3: 0%
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1tnk: 0%
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2tnk: 0%
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3tnk: 0%
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PlayerColorPalette:
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BasePalette: terrain
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SurrenderOnDisconnect:
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World:
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OpenWidgetAtGameStart:
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Widget: INGAME_ROOT
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ObserverWidget: OBSERVER_ROOT
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ScreenShaker:
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WaterPaletteRotation:
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ChronoshiftPaletteEffect:
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NukePaletteEffect:
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LightPaletteRotator:
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BuildingInfluence:
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UnitInfluence:
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ChooseBuildTabOnSelect:
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BridgeLayer:
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Bridges: bridge1, bridge2, br1, br2, br3
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CrateDrop:
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Minimum: 1
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Maximum: 3
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SpawnInterval: 120
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WaterChance: .2
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PaletteFromCurrentTheatre:
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Name: terrain
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PaletteFromFile@chrome:
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Name: chrome
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Filename: temperat.pal
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PaletteFromFile@effect:
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Name: effect
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Filename: temperat.pal
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PaletteFromFile@cursor:
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Name: cursor
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Filename: temperat.pal
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PaletteFromRGBA@shadow:
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Name: shadow
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R: 0
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G: 0
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B: 0
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A: 140
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PaletteFromRGBA@highlight:
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Name: highlight
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R: 255
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G: 255
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B: 255
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A: 128
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PaletteFromRGBA@invuln:
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Name: invuln
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R: 128
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G: 0
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B: 0
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A: 128
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PaletteFromRGBA@disabled:
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Name: disabled
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R: 0
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G: 0
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B: 0
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A: 180
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ColorPickerPaletteModifier:
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ShroudPalette@shroud:
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ShroudPalette@fog:
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IsFog: yes
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Name: fog
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Country@0:
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Name: Allies
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Race: allies
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Country@1:
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Name: Soviet
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Race: soviet
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BibLayer:
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ResourceLayer:
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ResourceType@ore:
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ResourceType: 1
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Palette: terrain
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SpriteNames: gold01,gold02,gold03,gold04
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ValuePerUnit: 25
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Name: Ore
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ResourceType@gem:
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ResourceType: 2
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Palette: terrain
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SpriteNames: gem01,gem02,gem03,gem04
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ValuePerUnit: 50
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Name: Gems
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SmudgeLayer@SCORCH:
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Type:Scorch
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Types:sc1,sc2,sc3,sc4,sc5,sc6
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Depths:1,1,1,1,1,1
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SmudgeLayer@CRATER:
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Type:Crater
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Types:cr1,cr2,cr3,cr4,cr5,cr6
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Depths:5,5,5,5,5,5
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SpawnMapActors:
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CreateMPPlayers:
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MPStartLocations:
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SpawnMPUnits:
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EvaAlerts:
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SpatialBins:
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BinSize: 4
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Shroud:
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PathFinder:
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WorldGameOver:
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Delay: 10
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ReturnToLobby: yes
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EndMessage: The game will end in {0} seconds.
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MINP:
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Mine:
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Weapon: APMine
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CrushClasses: apmine
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AvoidFriendly: yes
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Health:
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HP: 1
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RenderUnit:
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BelowUnits:
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InvisibleToOthers:
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Tooltip:
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Name: Anti-Personnel Mine
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MINV:
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Mine:
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Weapon: ATMine
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CrushClasses: atmine
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AvoidFriendly: yes
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Health:
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HP: 1
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RenderUnit:
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BelowUnits:
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InvisibleToOthers:
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Tooltip:
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Name: Anti-Tank Mine
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CRATE:
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Tooltip:
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Name: Crate
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Crate:
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Lifetime: 120
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TerrainTypes: Clear, Rough, Road, Water, Ore, Beach
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GiveCashCrateAction:
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Amount: 1000
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SelectionShares: 50
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Effect: dollar
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LevelUpCrateAction:
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SelectionShares: 40
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ExplodeCrateAction@fire:
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Weapon: CrateNapalm
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SelectionShares: 5
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ExplodeCrateAction@boom:
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Weapon: CrateExplosion
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SelectionShares: 5
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ExplodeCrateAction@nuke:
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Weapon: CrateNuke
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SelectionShares: 5
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HideMapCrateAction:
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SelectionShares: 5
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Effect: hide-map
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RevealMapCrateAction:
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SelectionShares: 1
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Effect: reveal-map
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SupportPowerCrateAction@parabombs:
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Power: AirstrikePower
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SelectionShares: 5
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Effect: parabombs
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GiveMcvCrateAction:
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SelectionShares: 2
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NoBaseSelectionShares: 9001
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Unit: mcv
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GiveUnitCrateAction@jeep:
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SelectionShares: 7
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Unit: jeep
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GiveUnitCrateAction@arty:
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SelectionShares: 6
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Unit: arty
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GiveUnitCrateAction@v2rl:
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SelectionShares: 6
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Unit: v2rl
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GiveUnitCrateAction@1tnk:
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SelectionShares: 5
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Unit: 1tnk
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GiveUnitCrateAction@2tnk:
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SelectionShares: 4
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Unit: 2tnk
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GiveUnitCrateAction@3tnk:
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SelectionShares: 4
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Unit: 3tnk
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GiveUnitCrateAction@4tnk:
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SelectionShares: 3
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Unit: 4tnk
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RenderUnit:
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BelowUnits:
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CAMERA:
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Aircraft:
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Health:
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HP:1000
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RevealsShroud:
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Range: 10
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FLARE:
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Aircraft:
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Health:
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HP:1000
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RevealsShroud:
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Range: 3
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RenderFlare:
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Image: smokland
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HiddenUnderFog:
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