Files
OpenRA/OpenRA.Mods.Common/Traits/TargetableUnit.cs
2015-09-02 23:14:40 -05:00

59 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Actor can be targeted.")]
public class TargetableUnitInfo : UpgradableTraitInfo, ITargetableInfo
{
[Desc("Target type. Used for filtering (in)valid targets.")]
public readonly string[] TargetTypes = { };
public string[] GetTargetTypes() { return TargetTypes; }
public bool RequiresForceFire = false;
public override object Create(ActorInitializer init) { return new TargetableUnit(init.Self, this); }
}
public class TargetableUnit : UpgradableTrait<TargetableUnitInfo>, ITargetable
{
protected static readonly string[] None = new string[] { };
protected Cloak cloak;
public TargetableUnit(Actor self, TargetableUnitInfo info)
: base(info)
{
cloak = self.TraitOrDefault<Cloak>();
}
public virtual bool TargetableBy(Actor self, Actor viewer)
{
if (IsTraitDisabled)
return false;
if (cloak == null || (!viewer.IsDead && viewer.HasTrait<IgnoresCloak>()))
return true;
return cloak.IsVisible(self, viewer.Owner);
}
public virtual string[] TargetTypes { get { return Info.TargetTypes; } }
public virtual IEnumerable<WPos> TargetablePositions(Actor self)
{
yield return self.CenterPosition;
}
public bool RequiresForceFire { get { return Info.RequiresForceFire; } }
}
}