Files
OpenRA/OpenRA.Game/TraitDictionary.cs
2015-08-06 18:05:50 +02:00

247 lines
6.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Primitives;
namespace OpenRA
{
static class ListExts
{
public static int BinarySearchMany(this List<Actor> list, uint searchFor)
{
var start = 0;
var end = list.Count;
while (start != end)
{
var mid = (start + end) / 2;
if (list[mid].ActorID < searchFor)
start = mid + 1;
else
end = mid;
}
return start;
}
}
class TraitDictionary
{
// construct this delegate once.
static Func<Type, ITraitContainer> doCreateTraitContainer = CreateTraitContainer;
static ITraitContainer CreateTraitContainer(Type t)
{
return (ITraitContainer)typeof(TraitContainer<>).MakeGenericType(t)
.GetConstructor(Type.EmptyTypes).Invoke(null);
}
Dictionary<Type, ITraitContainer> traits = new Dictionary<Type, ITraitContainer>();
ITraitContainer InnerGet(Type t)
{
return traits.GetOrAdd(t, doCreateTraitContainer);
}
TraitContainer<T> InnerGet<T>()
{
return (TraitContainer<T>)InnerGet(typeof(T));
}
public void PrintReport()
{
Log.AddChannel("traitreport", "traitreport.log");
foreach (var t in traits.OrderByDescending(t => t.Value.Queries).TakeWhile(t => t.Value.Queries > 0))
Log.Write("traitreport", "{0}: {1}", t.Key.Name, t.Value.Queries);
}
public void AddTrait(Actor actor, object val)
{
var t = val.GetType();
foreach (var i in t.GetInterfaces())
InnerAdd(actor, i, val);
foreach (var tt in t.BaseTypes())
InnerAdd(actor, tt, val);
}
void InnerAdd(Actor actor, Type t, object val)
{
InnerGet(t).Add(actor, val);
}
static void CheckDestroyed(Actor actor)
{
if (actor.Disposed)
throw new InvalidOperationException("Attempted to get trait from destroyed object ({0})".F(actor));
}
public bool Contains<T>(Actor actor)
{
CheckDestroyed(actor);
return InnerGet<T>().GetMultiple(actor.ActorID).Any();
}
public T Get<T>(Actor actor)
{
CheckDestroyed(actor);
return InnerGet<T>().Get(actor.ActorID);
}
public T GetOrDefault<T>(Actor actor)
{
CheckDestroyed(actor);
return InnerGet<T>().GetOrDefault(actor.ActorID);
}
public IEnumerable<T> WithInterface<T>(Actor actor)
{
CheckDestroyed(actor);
return InnerGet<T>().GetMultiple(actor.ActorID);
}
public IEnumerable<TraitPair<T>> ActorsWithTrait<T>()
{
return InnerGet<T>().All();
}
public void RemoveActor(Actor a)
{
foreach (var t in traits)
t.Value.RemoveActor(a.ActorID);
}
interface ITraitContainer
{
void Add(Actor actor, object trait);
void RemoveActor(uint actor);
int Queries { get; }
}
class TraitContainer<T> : ITraitContainer
{
readonly List<Actor> actors = new List<Actor>();
readonly List<T> traits = new List<T>();
public int Queries { get; private set; }
public void Add(Actor actor, object trait)
{
var insertIndex = actors.BinarySearchMany(actor.ActorID + 1);
actors.Insert(insertIndex, actor);
traits.Insert(insertIndex, (T)trait);
}
public T Get(uint actor)
{
var result = GetOrDefault(actor);
if (result == null)
throw new InvalidOperationException("Actor does not have trait of type `{0}`".F(typeof(T)));
return result;
}
public T GetOrDefault(uint actor)
{
++Queries;
var index = actors.BinarySearchMany(actor);
if (index >= actors.Count || actors[index].ActorID != actor)
return default(T);
else if (index + 1 < actors.Count && actors[index + 1].ActorID == actor)
throw new InvalidOperationException("Actor {0} has multiple traits of type `{1}`".F(actors[index].Info.Name, typeof(T)));
else return traits[index];
}
public IEnumerable<T> GetMultiple(uint actor)
{
++Queries;
return new MultipleEnumerable(this, actor);
}
class MultipleEnumerable : IEnumerable<T>
{
readonly TraitContainer<T> container;
readonly uint actor;
public MultipleEnumerable(TraitContainer<T> container, uint actor) { this.container = container; this.actor = actor; }
public IEnumerator<T> GetEnumerator() { return new MultipleEnumerator(container, actor); }
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { return GetEnumerator(); }
}
class MultipleEnumerator : IEnumerator<T>
{
readonly List<Actor> actors;
readonly List<T> traits;
readonly uint actor;
int index;
public MultipleEnumerator(TraitContainer<T> container, uint actor)
{
actors = container.actors;
traits = container.traits;
this.actor = actor;
Reset();
}
public void Reset() { index = actors.BinarySearchMany(actor) - 1; }
public bool MoveNext() { return ++index < actors.Count && actors[index].ActorID == actor; }
public T Current { get { return traits[index]; } }
object System.Collections.IEnumerator.Current { get { return Current; } }
public void Dispose() { }
}
public IEnumerable<TraitPair<T>> All()
{
++Queries;
return new AllEnumerable(this);
}
class AllEnumerable : IEnumerable<TraitPair<T>>
{
readonly TraitContainer<T> container;
public AllEnumerable(TraitContainer<T> container) { this.container = container; }
public IEnumerator<TraitPair<T>> GetEnumerator() { return new AllEnumerator(container); }
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { return GetEnumerator(); }
}
class AllEnumerator : IEnumerator<TraitPair<T>>
{
readonly List<Actor> actors;
readonly List<T> traits;
int index;
public AllEnumerator(TraitContainer<T> container)
{
actors = container.actors;
traits = container.traits;
Reset();
}
public void Reset() { index = -1; }
public bool MoveNext() { return ++index < actors.Count; }
public TraitPair<T> Current { get { return new TraitPair<T> { Actor = actors[index], Trait = traits[index] }; } }
object System.Collections.IEnumerator.Current { get { return Current; } }
public void Dispose() { }
}
public void RemoveActor(uint actor)
{
var startIndex = actors.BinarySearchMany(actor);
if (startIndex >= actors.Count || actors[startIndex].ActorID != actor)
return;
var endIndex = startIndex + 1;
while (endIndex < actors.Count && actors[endIndex].ActorID == actor)
endIndex++;
var count = endIndex - startIndex;
actors.RemoveRange(startIndex, count);
traits.RemoveRange(startIndex, count);
}
}
}
}