217 lines
7.6 KiB
C#
217 lines
7.6 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Mods.Common.Traits;
|
|
using OpenRA.Primitives;
|
|
using OpenRA.Widgets;
|
|
|
|
namespace OpenRA.Mods.Common.Widgets.Logic
|
|
{
|
|
public class ColorPickerLogic : ChromeLogic
|
|
{
|
|
static bool paletteTabOpenedLast;
|
|
int paletteTabHighlighted = 0;
|
|
|
|
[ObjectCreator.UseCtor]
|
|
public ColorPickerLogic(Widget widget, ModData modData, World world, Color initialColor, string initialFaction, Action<Color> onChange,
|
|
Dictionary<string, MiniYaml> logicArgs)
|
|
{
|
|
if (initialFaction == null || !ChromeMetrics.TryGet("ColorPickerActorType-" + initialFaction, out string actorType))
|
|
actorType = ChromeMetrics.Get<string>("ColorPickerActorType");
|
|
|
|
var preview = widget.GetOrNull<ActorPreviewWidget>("PREVIEW");
|
|
var actor = world.Map.Rules.Actors[actorType];
|
|
|
|
var td = new TypeDictionary();
|
|
td.Add(new OwnerInit(world.WorldActor.Owner));
|
|
td.Add(new FactionInit(world.WorldActor.Owner.PlayerReference.Faction));
|
|
foreach (var api in actor.TraitInfos<IActorPreviewInitInfo>())
|
|
foreach (var o in api.ActorPreviewInits(actor, ActorPreviewType.ColorPicker))
|
|
td.Add(o);
|
|
|
|
preview?.SetPreview(actor, td);
|
|
|
|
var hueSlider = widget.Get<SliderWidget>("HUE");
|
|
var mixer = widget.Get<ColorMixerWidget>("MIXER");
|
|
var randomButton = widget.GetOrNull<ButtonWidget>("RANDOM_BUTTON");
|
|
|
|
hueSlider.OnChange += _ => mixer.Set(hueSlider.Value);
|
|
mixer.OnChange += () => onChange(mixer.Color);
|
|
|
|
if (randomButton != null)
|
|
{
|
|
randomButton.OnClick = () =>
|
|
{
|
|
// Avoid colors with low sat or lum
|
|
var hue = (byte)Game.CosmeticRandom.Next(255);
|
|
var sat = (byte)Game.CosmeticRandom.Next(70, 255);
|
|
var lum = (byte)Game.CosmeticRandom.Next(70, 255);
|
|
var color = Color.FromAhsl(hue, sat, lum);
|
|
|
|
mixer.Set(color);
|
|
hueSlider.Value = HueFromColor(color);
|
|
};
|
|
}
|
|
|
|
// Set the initial state
|
|
var colorManager = world.WorldActor.Info.TraitInfo<ColorPickerManagerInfo>();
|
|
mixer.SetPaletteRange(colorManager.HsvSaturationRange[0], colorManager.HsvSaturationRange[1], colorManager.HsvValueRange[0], colorManager.HsvValueRange[1]);
|
|
mixer.Set(initialColor);
|
|
hueSlider.Value = HueFromColor(initialColor);
|
|
|
|
// HACK: the value returned from the color mixer will generally not
|
|
// be equal to the given initialColor due to its internal RGB -> HSL -> RGB
|
|
// conversion. This conversion can sometimes convert a valid initial value
|
|
// into an invalid (too close to terrain / another player) color.
|
|
// We use the original colour here instead of the mixer color to make sure
|
|
// that we keep the player's previous colour value if they don't change anything
|
|
onChange(initialColor);
|
|
|
|
// Setup tab controls
|
|
var mixerTab = widget.Get("MIXER_TAB");
|
|
var paletteTab = widget.Get("PALETTE_TAB");
|
|
var paletteTabPanel = widget.Get("PALETTE_TAB_PANEL");
|
|
var mixerTabButton = widget.Get<ButtonWidget>("MIXER_TAB_BUTTON");
|
|
var paletteTabButton = widget.Get<ButtonWidget>("PALETTE_TAB_BUTTON");
|
|
var presetArea = paletteTabPanel.Get<ContainerWidget>("PRESET_AREA");
|
|
var customArea = paletteTabPanel.Get<ContainerWidget>("CUSTOM_AREA");
|
|
var presetColorTemplate = paletteTabPanel.Get<ColorBlockWidget>("COLORPRESET");
|
|
var customColorTemplate = paletteTabPanel.Get<ColorBlockWidget>("COLORCUSTOM");
|
|
|
|
mixerTab.IsVisible = () => !paletteTabOpenedLast;
|
|
mixerTabButton.OnClick = () => paletteTabOpenedLast = false;
|
|
mixerTabButton.IsHighlighted = mixerTab.IsVisible;
|
|
|
|
paletteTab.IsVisible = () => paletteTabOpenedLast;
|
|
paletteTabButton.OnClick = () => paletteTabOpenedLast = true;
|
|
paletteTabButton.IsHighlighted = () => paletteTab.IsVisible() || paletteTabHighlighted > 0;
|
|
|
|
var paletteCols = 8;
|
|
var palettePresetRows = 2;
|
|
var paletteCustomRows = 1;
|
|
|
|
if (logicArgs.TryGetValue("PaletteColumns", out var yaml))
|
|
if (!int.TryParse(yaml.Value, out paletteCols))
|
|
throw new YamlException($"Invalid value for PaletteColumns: {yaml.Value}");
|
|
if (logicArgs.TryGetValue("PalettePresetRows", out yaml))
|
|
if (!int.TryParse(yaml.Value, out palettePresetRows))
|
|
throw new YamlException($"Invalid value for PalettePresetRows: {yaml.Value}");
|
|
if (logicArgs.TryGetValue("PaletteCustomRows", out yaml))
|
|
if (!int.TryParse(yaml.Value, out paletteCustomRows))
|
|
throw new YamlException($"Invalid value for PaletteCustomRows: {yaml.Value}");
|
|
|
|
for (var j = 0; j < palettePresetRows; j++)
|
|
{
|
|
for (var i = 0; i < paletteCols; i++)
|
|
{
|
|
var colorIndex = j * paletteCols + i;
|
|
if (colorIndex >= colorManager.TeamColorPresets.Length)
|
|
break;
|
|
|
|
var color = colorManager.TeamColorPresets[colorIndex];
|
|
|
|
var newSwatch = (ColorBlockWidget)presetColorTemplate.Clone();
|
|
newSwatch.GetColor = () => color;
|
|
newSwatch.IsVisible = () => true;
|
|
newSwatch.Bounds.X = i * newSwatch.Bounds.Width;
|
|
newSwatch.Bounds.Y = j * newSwatch.Bounds.Height;
|
|
newSwatch.OnMouseUp = m =>
|
|
{
|
|
mixer.Set(color);
|
|
hueSlider.Value = HueFromColor(color);
|
|
onChange(color);
|
|
};
|
|
|
|
presetArea.AddChild(newSwatch);
|
|
}
|
|
}
|
|
|
|
for (var j = 0; j < paletteCustomRows; j++)
|
|
{
|
|
for (var i = 0; i < paletteCols; i++)
|
|
{
|
|
var colorIndex = j * paletteCols + i;
|
|
|
|
var newSwatch = (ColorBlockWidget)customColorTemplate.Clone();
|
|
newSwatch.GetColor = () => Game.Settings.Player.CustomColors[colorIndex];
|
|
newSwatch.IsVisible = () => Game.Settings.Player.CustomColors.Length > colorIndex;
|
|
newSwatch.Bounds.X = i * newSwatch.Bounds.Width;
|
|
newSwatch.Bounds.Y = j * newSwatch.Bounds.Height;
|
|
newSwatch.OnMouseUp = m =>
|
|
{
|
|
var color = Game.Settings.Player.CustomColors[colorIndex];
|
|
mixer.Set(color);
|
|
hueSlider.Value = HueFromColor(color);
|
|
onChange(color);
|
|
};
|
|
|
|
customArea.AddChild(newSwatch);
|
|
}
|
|
}
|
|
|
|
// Store color button
|
|
var storeButton = widget.Get<ButtonWidget>("STORE_BUTTON");
|
|
if (storeButton != null)
|
|
{
|
|
storeButton.OnClick = () =>
|
|
{
|
|
// Update the custom color list:
|
|
// - Remove any duplicates of the new color
|
|
// - Add the new color to the end
|
|
// - Save the last N colors
|
|
Game.Settings.Player.CustomColors = Game.Settings.Player.CustomColors
|
|
.Where(c => c != mixer.Color)
|
|
.Append(mixer.Color)
|
|
.Reverse().Take(paletteCustomRows * paletteCols).Reverse()
|
|
.ToArray();
|
|
Game.Settings.Save();
|
|
|
|
// Flash the palette tab to show players that something has happened
|
|
if (!paletteTabOpenedLast)
|
|
paletteTabHighlighted = 4;
|
|
};
|
|
}
|
|
}
|
|
|
|
static float HueFromColor(Color c)
|
|
{
|
|
c.ToAhsv(out _, out var h, out _, out _);
|
|
return h;
|
|
}
|
|
|
|
public static void ShowColorDropDown(DropDownButtonWidget color, ColorPickerManagerInfo colorManager, WorldRenderer worldRenderer, Action onExit = null)
|
|
{
|
|
color.RemovePanel();
|
|
|
|
Action<Color> onChange = c => colorManager.Update(worldRenderer, c);
|
|
|
|
var colorChooser = Game.LoadWidget(worldRenderer.World, "COLOR_CHOOSER", null, new WidgetArgs()
|
|
{
|
|
{ "onChange", onChange },
|
|
{ "initialColor", colorManager.Color },
|
|
{ "initialFaction", null }
|
|
});
|
|
|
|
color.AttachPanel(colorChooser, onExit);
|
|
}
|
|
|
|
public override void Tick()
|
|
{
|
|
if (paletteTabHighlighted > 0)
|
|
paletteTabHighlighted--;
|
|
}
|
|
}
|
|
}
|