Files
OpenRA/OpenRA.Game/Network/UnitOrders.cs
2013-04-20 19:09:10 +02:00

223 lines
6.9 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using System.Linq;
using OpenRA.Traits;
using System;
using OpenRA.FileFormats;
namespace OpenRA.Network
{
static class UnitOrders
{
static Player FindPlayerByClient(this World world, Session.Client c)
{
/* TODO: this is still a hack.
* the cases we're trying to avoid are the extra players on the host's client -- Neutral, other MapPlayers,..*/
return world.Players.FirstOrDefault(
p => (p.ClientIndex == c.Index && p.PlayerReference.Playable));
}
public static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
{
if (world != null)
{
if (!world.WorldActor.TraitsImplementing<IValidateOrder>().All(vo =>
vo.OrderValidation(orderManager, world, clientId, order)))
return;
}
switch (order.OrderString)
{
case "Chat":
{
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
if (client != null)
{
var player = world != null ? world.FindPlayerByClient(client) : null;
var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : "";
suffix = client.IsObserver ? " (Spectator)" : suffix;
Game.AddChatLine(client.ColorRamp.GetColor(0), client.Name + suffix, order.TargetString);
}
else
Game.AddChatLine(Color.White, "(player {0})".F(clientId), order.TargetString);
break;
}
case "Disconnected": /* reports that the target player disconnected */
{
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
if (client != null)
{
client.State = Session.ClientState.Disconnected;
}
break;
}
case "TeamChat":
{
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
if (client != null)
{
if (world == null)
{
if (client.Team == orderManager.LocalClient.Team)
Game.AddChatLine(client.ColorRamp.GetColor(0), client.Name + " (Team)",
order.TargetString);
}
else
{
var player = world.FindPlayerByClient(client);
if (player == null) return;
if (world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally || player.WinState == WinState.Lost)
{
var suffix = player.WinState == WinState.Lost ? " (Dead)" : " (Team)";
Game.AddChatLine(client.ColorRamp.GetColor(0), client.Name + suffix, order.TargetString);
}
}
}
break;
}
case "StartGame":
{
Game.AddChatLine(Color.White, "Server", "The game has started.");
Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, false);
break;
}
case "PauseGame":
{
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
if (client != null)
{
var pause = order.TargetString == "Pause";
if (orderManager.world.Paused != pause && !world.LobbyInfo.IsSinglePlayer)
{
var pausetext = "The game is {0} by {1}".F(pause ? "paused" : "un-paused", client.Name);
Game.AddChatLine(Color.White, "", pausetext);
}
orderManager.world.Paused = pause;
}
break;
}
case "HandshakeRequest":
{
var request = HandshakeRequest.Deserialize(order.TargetString);
var localMods = orderManager.LobbyInfo.GlobalSettings.Mods.Select(m => "{0}@{1}".F(m,Mod.AllMods[m].Version)).ToArray();
// Check if mods match
if (localMods.FirstOrDefault().ToString().Split('@')[0] != request.Mods.FirstOrDefault().ToString().Split('@')[0])
throw new InvalidOperationException("Server's mod ({0}) and yours ({1}) don't match".F(localMods.FirstOrDefault().ToString().Split('@')[0], request.Mods.FirstOrDefault().ToString().Split('@')[0]));
// Check that the map exists on the client
if (!Game.modData.AvailableMaps.ContainsKey(request.Map))
{
if (Game.Settings.Game.AllowDownloading)
Game.DownloadMap(request.Map);
else
throw new InvalidOperationException("Missing map {0}".F(request.Map));
}
var info = new Session.Client()
{
Name = Game.Settings.Player.Name,
PreferredColorRamp = Game.Settings.Player.ColorRamp,
ColorRamp = Game.Settings.Player.ColorRamp,
Country = "random",
SpawnPoint = 0,
Team = 0,
State = Session.ClientState.NotReady
};
var response = new HandshakeResponse()
{
Client = info,
Mods = localMods,
Password = "Foo"
};
orderManager.IssueOrder(Order.HandshakeResponse(response.Serialize()));
break;
}
case "ServerError":
orderManager.ServerError = order.TargetString;
break;
case "SyncInfo":
{
orderManager.LobbyInfo = Session.Deserialize(order.TargetString);
if (orderManager.FramesAhead != orderManager.LobbyInfo.GlobalSettings.OrderLatency
&& !orderManager.GameStarted)
{
orderManager.FramesAhead = orderManager.LobbyInfo.GlobalSettings.OrderLatency;
Game.Debug(
"Order lag is now {0} frames.".F(orderManager.LobbyInfo.GlobalSettings.OrderLatency));
}
Game.SyncLobbyInfo();
break;
}
case "SetStance":
{
if (!Game.orderManager.LobbyInfo.GlobalSettings.FragileAlliances)
return;
var targetPlayer = order.Player.World.Players.FirstOrDefault(p => p.InternalName == order.TargetString);
var newStance = (Stance)order.TargetLocation.X;
SetPlayerStance(world, order.Player, targetPlayer, newStance);
Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F(
order.Player.PlayerName, targetPlayer.PlayerName, newStance));
// automatically declare war reciprocally
if (newStance == Stance.Enemy && targetPlayer.Stances[order.Player] == Stance.Ally)
{
SetPlayerStance(world, targetPlayer, order.Player, newStance);
Game.Debug("{0} has reciprocated",targetPlayer.PlayerName);
}
break;
}
default:
{
if( !order.IsImmediate )
{
var self = order.Subject;
var health = self.TraitOrDefault<Health>();
if( health == null || !health.IsDead )
foreach( var t in self.TraitsImplementing<IResolveOrder>() )
t.ResolveOrder( self, order );
}
break;
}
}
}
static void SetPlayerStance(World w, Player p, Player target, Stance s)
{
var oldStance = p.Stances[target];
p.Stances[target] = s;
target.Shroud.UpdatePlayerStance(w, p, oldStance, s);
p.Shroud.UpdatePlayerStance(w, target, oldStance, s);
foreach (var nsc in w.ActorsWithTrait<INotifyStanceChanged>())
nsc.Trait.StanceChanged(nsc.Actor, p, target, oldStance, s);
}
}
}