Files
OpenRA/OpenRA.Game/Graphics/Sprite.cs

80 lines
2.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Primitives;
namespace OpenRA.Graphics
{
public class Sprite
{
public readonly Rectangle Bounds;
public readonly Sheet Sheet;
public readonly BlendMode BlendMode;
public readonly TextureChannel Channel;
public readonly float ZRamp;
public readonly float3 Size;
public readonly float3 Offset;
public readonly float3 FractionalOffset;
public readonly float Top, Left, Bottom, Right;
public Sprite(Sheet sheet, Rectangle bounds, TextureChannel channel, float scale = 1)
: this(sheet, bounds, 0, float2.Zero, channel, BlendMode.Alpha, scale) { }
public Sprite(Sheet sheet, Rectangle bounds, float zRamp, in float3 offset, TextureChannel channel, BlendMode blendMode = BlendMode.Alpha, float scale = 1f)
{
Sheet = sheet;
Bounds = bounds;
Offset = offset;
ZRamp = zRamp;
Channel = channel;
Size = scale * new float3(bounds.Size.Width, bounds.Size.Height, bounds.Size.Height * zRamp);
BlendMode = blendMode;
FractionalOffset = Size.Z != 0 ? offset / Size :
new float3(offset.X / Size.X, offset.Y / Size.Y, 0);
Left = (float)Math.Min(bounds.Left, bounds.Right) / sheet.Size.Width;
Top = (float)Math.Min(bounds.Top, bounds.Bottom) / sheet.Size.Height;
Right = (float)Math.Max(bounds.Left, bounds.Right) / sheet.Size.Width;
Bottom = (float)Math.Max(bounds.Top, bounds.Bottom) / sheet.Size.Height;
}
}
public class SpriteWithSecondaryData : Sprite
{
public readonly Sheet SecondarySheet;
public readonly Rectangle SecondaryBounds;
public readonly TextureChannel SecondaryChannel;
public readonly float SecondaryTop, SecondaryLeft, SecondaryBottom, SecondaryRight;
public SpriteWithSecondaryData(Sprite s, Sheet secondarySheet, Rectangle secondaryBounds, TextureChannel secondaryChannel)
: base(s.Sheet, s.Bounds, s.ZRamp, s.Offset, s.Channel, s.BlendMode)
{
SecondarySheet = secondarySheet;
SecondaryBounds = secondaryBounds;
SecondaryChannel = secondaryChannel;
SecondaryLeft = (float)Math.Min(secondaryBounds.Left, secondaryBounds.Right) / s.Sheet.Size.Width;
SecondaryTop = (float)Math.Min(secondaryBounds.Top, secondaryBounds.Bottom) / s.Sheet.Size.Height;
SecondaryRight = (float)Math.Max(secondaryBounds.Left, secondaryBounds.Right) / s.Sheet.Size.Width;
SecondaryBottom = (float)Math.Max(secondaryBounds.Top, secondaryBounds.Bottom) / s.Sheet.Size.Height;
}
}
public enum TextureChannel : byte
{
Red = 0,
Green = 1,
Blue = 2,
Alpha = 3,
RGBA = 4
}
}