Files
OpenRA/mods/d2k/maps/atreides-03a/atreides03a.lua
2023-02-19 23:46:41 +01:00

182 lines
5.9 KiB
Lua

--[[
Copyright (c) The OpenRA Developers and Contributors
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
OrdosBase = { OBarracks, OWindTrap1, OWindTrap2, OWindTrap3, OWindTrap4, OLightFactory, OOutpost, OConyard, ORefinery, OSilo1, OSilo2, OSilo3, OSilo4 }
OrdosReinforcements =
{
easy =
{
{ "light_inf", "raider", "trooper" },
{ "light_inf", "raider", "quad" },
{ "light_inf", "light_inf", "trooper", "raider", "raider", "quad" }
},
normal =
{
{ "light_inf", "raider", "trooper" },
{ "light_inf", "raider", "raider" },
{ "light_inf", "light_inf", "trooper", "raider", "raider", "quad" },
{ "light_inf", "light_inf", "trooper", "trooper" },
{ "light_inf", "light_inf", "light_inf", "light_inf" },
{ "light_inf", "raider", "quad", "quad" }
},
hard =
{
{ "raider", "raider", "quad" },
{ "light_inf", "raider", "raider" },
{ "trooper", "trooper", "light_inf", "raider" },
{ "light_inf", "light_inf", "light_inf", "raider", "raider" },
{ "light_inf", "light_inf", "trooper", "trooper" },
{ "raider", "raider", "quad", "quad", "quad", "raider" },
{ "light_inf", "light_inf", "light_inf", "raider", "raider" },
{ "light_inf", "raider", "light_inf", "trooper", "trooper", "quad" },
{ "raider", "raider", "quad", "quad", "quad", "raider" }
}
}
OrdosAttackDelay =
{
easy = DateTime.Minutes(5),
normal = DateTime.Minutes(2) + DateTime.Seconds(40),
hard = DateTime.Minutes(1) + DateTime.Seconds(20)
}
OrdosAttackWaves =
{
easy = 3,
normal = 6,
hard = 9
}
ToHarvest =
{
easy = 5000,
normal = 6000,
hard = 7000
}
InitialOrdosReinforcements = { "light_inf", "light_inf", "quad", "quad", "raider", "raider", "trooper", "trooper" }
OrdosPaths =
{
{ OrdosEntry1.Location, OrdosRally1.Location },
{ OrdosEntry2.Location, OrdosRally2.Location }
}
AtreidesReinforcements = { "quad", "quad", "trike", "trike" }
AtreidesPath = { AtreidesEntry.Location, AtreidesRally.Location }
AtreidesBaseBuildings = { "barracks", "light_factory" }
AtreidesUpgrades = { "upgrade.barracks", "upgrade.light" }
MessageCheck = function(index)
return #player.GetActorsByType(AtreidesBaseBuildings[index]) > 0 and not player.HasPrerequisites({ AtreidesUpgrades[index] })
end
CachedResources = -1
Tick = function()
if player.HasNoRequiredUnits() then
ordos.MarkCompletedObjective(KillAtreides)
end
if ordos.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillOrdos) then
Media.DisplayMessage(UserInterface.Translate("ordos-annihilated"), Mentat)
player.MarkCompletedObjective(KillOrdos)
end
if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[ordos] then
local units = ordos.GetActorsByType("harvester")
if #units > 0 then
LastHarvesterEaten[ordos] = false
ProtectHarvester(units[1], ordos, AttackGroupSize[Difficulty])
end
end
if player.Resources > SpiceToHarvest - 1 then
player.MarkCompletedObjective(GatherSpice)
end
if DateTime.GameTime % DateTime.Seconds(32) == 0 and (MessageCheck(1) or MessageCheck(2)) then
Media.DisplayMessage(UserInterface.Translate("upgrade-barracks-light-factory"), Mentat)
end
if player.Resources ~= CachedResources then
local parameters = { ["harvested"] = player.Resources, ["goal"] = SpiceToHarvest }
local harvestedResources = UserInterface.Translate("harvested-resources", parameters)
UserInterface.SetMissionText(harvestedResources)
CachedResources = player.Resources
end
end
WorldLoaded = function()
ordos = Player.GetPlayer("Ordos")
player = Player.GetPlayer("Atreides")
SpiceToHarvest = ToHarvest[Difficulty]
InitObjectives(player)
KillAtreides = AddPrimaryObjective(ordos, "")
local harvestSpice = UserInterface.Translate("harvest-spice", { ["spice"] = SpiceToHarvest })
GatherSpice = AddPrimaryObjective(player, harvestSpice)
KillOrdos = AddSecondaryObjective(player, "eliminate-ordos-units-reinforcements")
Camera.Position = AConyard.CenterPosition
local checkResourceCapacity = function()
Trigger.AfterDelay(0, function()
if player.ResourceCapacity < SpiceToHarvest then
Media.DisplayMessage(UserInterface.Translate("not-enough-silos"), Mentat)
Trigger.AfterDelay(DateTime.Seconds(3), function()
ordos.MarkCompletedObjective(KillAtreides)
end)
return true
end
end)
end
Trigger.OnRemovedFromWorld(AConyard, function()
-- Mission already failed, no need to check the other conditions as well
if checkResourceCapacity() then
return
end
local refs = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "refinery" and actor.Owner == player end)
if #refs == 0 then
ordos.MarkCompletedObjective(KillAtreides)
else
Trigger.OnAllRemovedFromWorld(refs, function()
ordos.MarkCompletedObjective(KillAtreides)
end)
local silos = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "silo" and actor.Owner == player end)
Utils.Do(refs, function(actor) Trigger.OnRemovedFromWorld(actor, checkResourceCapacity) end)
Utils.Do(silos, function(actor) Trigger.OnRemovedFromWorld(actor, checkResourceCapacity) end)
end
end)
Trigger.OnAllKilled(OrdosBase, function()
Utils.Do(ordos.GetGroundAttackers(), IdleHunt)
end)
local path = function() return OrdosPaths[1] end
local waveCondition = function() return player.IsObjectiveCompleted(KillOrdos) end
SendCarryallReinforcements(ordos, 0, OrdosAttackWaves[Difficulty], OrdosAttackDelay[Difficulty], path, OrdosReinforcements[Difficulty], waveCondition)
ActivateAI()
Trigger.AfterDelay(DateTime.Minutes(2) + DateTime.Seconds(30), function()
Media.PlaySpeechNotification(player, "Reinforce")
Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", AtreidesReinforcements, AtreidesPath, { AtreidesPath[1] })
end)
end