Files
OpenRA/mods/d2k/maps/harkonnen-05/harkonnen05.lua
2023-02-19 23:46:41 +01:00

286 lines
11 KiB
Lua

--[[
Copyright (c) The OpenRA Developers and Contributors
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
OrdosMainBase = { OConYard, OOutpost, ORefinery1, ORefinery2, OHeavyFactory, OLightFactory1, OHiTechFactory, OGunt1, OGunt2, OGunt3, OGunt4, OBarracks1, OBarracks2, OPower1, OPower2, OPower3, OPower4, OPower5, OPower6, OPower7, OPower8, OPower9 }
OrdosSmallBase = { ORefinery3, OBarracks3, OLightFactory2, OGunt5, OGunt6, OPower10, OPower11, OPower12, OPower13, OSilo }
CorrinoBase = { CStarport, CPower1, CPower2 }
BaseAreaTriggers =
{
{ CPos.New(68, 70), CPos.New(69, 70), CPos.New(70, 70), CPos.New(71, 70) },
{ CPos.New(39, 78), CPos.New(39, 79), CPos.New(39, 80), CPos.New(39, 81), CPos.New(43, 68), CPos.New(44, 68), CPos.New(45, 68), CPos.New(46, 68), CPos.New(47, 68), CPos.New(48, 68), CPos.New(49, 68), CPos.New(50, 68), CPos.New(51, 68), CPos.New(52, 68), CPos.New(53, 68), CPos.New(54, 68), CPos.New(55, 68), CPos.New(56, 68), CPos.New(57, 68), CPos.New(58, 68), CPos.New(59, 68), CPos.New(60, 68) }
}
OrdosReinforcements =
{
easy =
{
{ "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" },
{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "combat_tank_o", "quad" },
{ "combat_tank_o", "raider", "light_inf", "light_inf" },
{ "siege_tank", "combat_tank_o", "quad" }
},
normal =
{
{ "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" },
{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "combat_tank_o", "combat_tank_o" },
{ "combat_tank_o", "raider", "raider", "light_inf" },
{ "siege_tank", "combat_tank_o", "quad", "quad" },
{ "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o" }
},
hard =
{
{ "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" },
{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "combat_tank_o", "combat_tank_o", "quad" },
{ "combat_tank_o", "raider", "raider", "raider" },
{ "siege_tank", "combat_tank_o", "combat_tank_o", "quad" },
{ "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o" },
{ "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "quad", "quad", "raider" }
}
}
CorrinoStarportReinforcements =
{
easy = { "trooper", "trooper", "quad", "quad", "trike", "trike", "missile_tank", "missile_tank" },
normal = { "trooper", "trooper", "trooper", "quad", "quad", "trike", "trike", "missile_tank", "missile_tank" },
hard = { "trooper", "trooper", "trooper", "quad", "quad", "quad", "trike", "trike", "trike", "missile_tank", "missile_tank" }
}
OrdosAttackDelay =
{
easy = DateTime.Minutes(3),
normal = DateTime.Minutes(2) + DateTime.Seconds(20),
hard = DateTime.Minutes(1)
}
CorrinoStarportDelay =
{
easy = DateTime.Minutes(3),
normal = DateTime.Minutes(2) + DateTime.Seconds(30),
hard = DateTime.Minutes(2)
}
OrdosAttackWaves =
{
easy = 6,
normal = 7,
hard = 8
}
OrdosHunters =
{
{ "combat_tank_o", "combat_tank_o" },
{ "missile_tank" }
}
InitialOrdosReinforcements =
{
{ "trooper", "trooper", "trooper", "trooper", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "combat_tank_o", "combat_tank_o", "quad", "quad", "raider", "raider" }
}
OrdosPaths =
{
{ OrdosEntry1.Location, OrdosRally1.Location },
{ OrdosEntry2.Location, OrdosRally2.Location },
{ OrdosEntry3.Location, OrdosRally3.Location },
{ OrdosEntry4.Location, OrdosRally4.Location },
{ OrdosEntry5.Location, OrdosRally5.Location },
{ OrdosEntry6.Location, OrdosRally6.Location },
{ OrdosEntry7.Location, OrdosRally7.Location }
}
InitialOrdosPaths =
{
{ OrdosEntry8.Location, OrdosRally8.Location },
{ OrdosEntry9.Location, OrdosRally9.Location },
{ OrdosEntry10.Location, OrdosRally10.Location }
}
OrdosHunterPaths =
{
{ OrdosEntry11.Location, OrdosEntry11.Location },
{ OrdosEntry12.Location, OrdosEntry12.Location },
}
HarkonnenReinforcements =
{
{ "trooper", "trooper", "trooper", "trooper" },
{ "combat_tank_h", "combat_tank_h", "combat_tank_h", "combat_tank_h" }
}
HarkonnenPaths =
{
{ HarkonnenEntry1.Location, HarkonnenRally1.Location },
{ HarkonnenEntry2.Location, HarkonnenRally2.Location }
}
SendStarportReinforcements = function()
Trigger.AfterDelay(CorrinoStarportDelay[Difficulty], function()
if CStarport.IsDead or CStarport.Owner ~= corrino then
return
end
local units = Reinforcements.ReinforceWithTransport(corrino, "frigate", CorrinoStarportReinforcements[Difficulty], { CorrinoStarportEntry.Location, CStarport.Location + CVec.New(1, 1) }, { CorrinoStarportExit.Location })[2]
Utils.Do(units, function(unit)
unit.AttackMove(OrdosAttackLocation)
IdleHunt(unit)
end)
SendStarportReinforcements()
if player.IsObjectiveFailed(GuardOutpost) then
return
end
Media.DisplayMessage(UserInterface.Translate("imperial-ships-penetrating-defense-grid"), Mentat)
end)
end
SendHarkonnenReinforcements = function(delay, number)
Trigger.AfterDelay(delay, function()
Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", HarkonnenReinforcements[number], HarkonnenPaths[number], { HarkonnenPaths[number][1] })
Trigger.AfterDelay(DateTime.Seconds(5), function()
Media.PlaySpeechNotification(player, "Reinforce")
end)
end)
end
OrdosReinforcementNotification = function(currentWave, totalWaves)
Trigger.AfterDelay(OrdosAttackDelay[Difficulty], function()
if player.IsObjectiveFailed(GuardOutpost) or player.IsObjectiveCompleted(KillOrdos) then
return
end
currentWave = currentWave + 1
if currentWave > totalWaves then
return
end
Media.DisplayMessage(UserInterface.Translate("enemy-carryall-drop-detected"), Mentat)
OrdosReinforcementNotification(currentWave, totalWaves)
end)
end
Tick = function()
if player.HasNoRequiredUnits() then
ordos_main.MarkCompletedObjective(KillHarkonnen1)
ordos_small.MarkCompletedObjective(KillHarkonnen2)
corrino.MarkCompletedObjective(KillHarkonnen3)
end
if ordos_main.HasNoRequiredUnits() and ordos_small.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillOrdos) then
Media.DisplayMessage(UserInterface.Translate("ordos-annihilated"), Mentat)
player.MarkCompletedObjective(KillOrdos)
end
if corrino.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillCorrino) then
Media.DisplayMessage(UserInterface.Translate("emperor-annihilated"), Mentat)
player.MarkCompletedObjective(KillCorrino)
end
if player.IsObjectiveCompleted(KillOrdos) and player.IsObjectiveCompleted(KillCorrino) and not player.IsObjectiveCompleted(GuardOutpost) then
player.MarkCompletedObjective(GuardOutpost)
end
if (HOutpost.IsDead or HOutpost.Owner ~= player) and not player.IsObjectiveFailed(GuardOutpost) then
player.MarkFailedObjective(GuardOutpost)
end
if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[ordos_main] then
local units = ordos_main.GetActorsByType("harvester")
if #units > 0 then
LastHarvesterEaten[ordos_main] = false
ProtectHarvester(units[1], ordos_main, AttackGroupSize[Difficulty])
end
end
if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[ordos_small] then
local units = ordos_small.GetActorsByType("harvester")
if #units > 0 then
LastHarvesterEaten[ordos_small] = false
ProtectHarvester(units[1], ordos_small, AttackGroupSize[Difficulty])
end
end
end
WorldLoaded = function()
ordos_main = Player.GetPlayer("Ordos Main Base")
ordos_small = Player.GetPlayer("Ordos Small Base")
corrino = Player.GetPlayer("Corrino")
player = Player.GetPlayer("Harkonnen")
InitObjectives(player)
KillOrdos = AddPrimaryObjective(player, "destroy-ordos")
KillCorrino = AddPrimaryObjective(player, "destroy-imperial-forces")
GuardOutpost = AddSecondaryObjective(player, "keep-modified-outpost-intact")
KillHarkonnen1 = AddPrimaryObjective(ordos_main, "")
KillHarkonnen2 = AddPrimaryObjective(ordos_small, "")
KillHarkonnen3 = AddPrimaryObjective(corrino, "")
HOutpost.GrantCondition("modified")
Camera.Position = HConYard.CenterPosition
OrdosAttackLocation = HConYard.Location
Trigger.OnAllKilledOrCaptured(OrdosMainBase, function()
Utils.Do(ordos_main.GetGroundAttackers(), IdleHunt)
end)
Trigger.OnAllKilledOrCaptured(OrdosSmallBase, function()
Utils.Do(ordos_small.GetGroundAttackers(), IdleHunt)
end)
Trigger.OnAllKilledOrCaptured(CorrinoBase, function()
Utils.Do(corrino.GetGroundAttackers(), IdleHunt)
end)
Trigger.AfterDelay(DateTime.Seconds(5), function()
Media.DisplayMessage(UserInterface.Translate("protect-outpost"), Mentat)
end)
local path = function() return Utils.Random(OrdosPaths) end
local waveCondition = function() return player.IsObjectiveCompleted(KillOrdos) end
local huntFunction = function(unit)
unit.AttackMove(OrdosAttackLocation)
IdleHunt(unit)
end
SendCarryallReinforcements(ordos_main, 0, OrdosAttackWaves[Difficulty], OrdosAttackDelay[Difficulty], path, OrdosReinforcements[Difficulty], waveCondition, huntFunction)
OrdosReinforcementNotification(0, OrdosAttackWaves[Difficulty])
SendStarportReinforcements()
Actor.Create("upgrade.barracks", true, { Owner = ordos_main })
Actor.Create("upgrade.light", true, { Owner = ordos_main })
Actor.Create("upgrade.heavy", true, { Owner = ordos_main })
Actor.Create("upgrade.barracks", true, { Owner = ordos_small })
Actor.Create("upgrade.light", true, { Owner = ordos_small })
Trigger.AfterDelay(0, ActivateAI)
SendHarkonnenReinforcements(DateTime.Seconds(15), 1)
SendHarkonnenReinforcements(DateTime.Seconds(30), 1)
SendHarkonnenReinforcements(DateTime.Seconds(35), 2)
local ordosCondition = function() return player.IsObjectiveCompleted(KillOrdos) end
TriggerCarryallReinforcements(player, ordos_main, BaseAreaTriggers[1], OrdosHunters[1], OrdosHunterPaths[2], ordosCondition)
TriggerCarryallReinforcements(player, ordos_main, BaseAreaTriggers[2], OrdosHunters[2], OrdosHunterPaths[1], ordosCondition)
end