103 lines
3.2 KiB
C#
103 lines
3.2 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
|
|
namespace OpenRA.Mods.Common.UpdateRules.Rules
|
|
{
|
|
public class AddRearmable : UpdateRule
|
|
{
|
|
public override string Name { get { return "Added Rearmable trait and move RearmBuildings properties there"; } }
|
|
public override string Description
|
|
{
|
|
get
|
|
{
|
|
return "Added Rearmable trait and replaced Aircraft.RearmBuildings and\n" +
|
|
"Minelayer.RearmBuildings with Rearmable.RearmActors.";
|
|
}
|
|
}
|
|
|
|
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
|
|
{
|
|
var aircraftNodes = actorNode.ChildrenMatching("Aircraft");
|
|
var minelayerNodes = actorNode.ChildrenMatching("Minelayer");
|
|
var ammoPoolNodes = actorNode.ChildrenMatching("AmmoPool");
|
|
var addNodes = new List<MiniYamlNode>();
|
|
|
|
var ammoPoolNames = new List<string>() { "primary" };
|
|
foreach (var ap in ammoPoolNodes)
|
|
{
|
|
var poolName = ap.LastChildMatching("Name");
|
|
if (poolName != null && poolName.NodeValue<string>() != "primary")
|
|
ammoPoolNames.Add(poolName.NodeValue<string>());
|
|
}
|
|
|
|
var rearmableAdded = false;
|
|
foreach (var aircraftNode in aircraftNodes)
|
|
{
|
|
var rearmBuildings = aircraftNode.LastChildMatching("RearmBuildings");
|
|
if (rearmBuildings != null)
|
|
{
|
|
if (!rearmableAdded)
|
|
{
|
|
var rearmableNode = new MiniYamlNode("Rearmable", "");
|
|
rearmBuildings.MoveAndRenameNode(aircraftNode, rearmableNode, "RearmActors");
|
|
|
|
// If the list has more than one entry, at least one of them won't be "primary"
|
|
if (ammoPoolNames.Count > 1)
|
|
{
|
|
var ammoPools = new MiniYamlNode("AmmoPools", string.Join(", ", ammoPoolNames));
|
|
rearmableNode.AddNode(ammoPools);
|
|
}
|
|
|
|
addNodes.Add(rearmableNode);
|
|
rearmableAdded = true;
|
|
}
|
|
else
|
|
aircraftNode.RemoveNodes("RearmBuildings");
|
|
}
|
|
}
|
|
|
|
// If it's a minelayer, it won't be an aircraft and rearmableAdded should still be false, so we can use it here
|
|
foreach (var minelayerNode in minelayerNodes)
|
|
{
|
|
var rearmableNode = new MiniYamlNode("Rearmable", "");
|
|
|
|
var rearmBuildings = minelayerNode.LastChildMatching("RearmBuildings");
|
|
if (!rearmableAdded)
|
|
{
|
|
if (rearmBuildings != null)
|
|
rearmBuildings.MoveAndRenameNode(minelayerNode, rearmableNode, "RearmActors");
|
|
else
|
|
rearmableNode.AddNode(new MiniYamlNode("RearmActors", "fix"));
|
|
|
|
// If the list has more than one entry, at least one of them won't be "primary"
|
|
if (ammoPoolNames.Count > 1)
|
|
{
|
|
var ammoPools = new MiniYamlNode("AmmoPools", string.Join(", ", ammoPoolNames));
|
|
rearmableNode.AddNode(ammoPools);
|
|
}
|
|
|
|
addNodes.Add(rearmableNode);
|
|
rearmableAdded = true;
|
|
}
|
|
else if (rearmableAdded && rearmBuildings != null)
|
|
minelayerNode.RemoveNodes("RearmBuildings");
|
|
}
|
|
|
|
foreach (var node in addNodes)
|
|
actorNode.AddNode(node);
|
|
|
|
yield break;
|
|
}
|
|
}
|
|
}
|