Hopefully no one objects to this. This removes the bib from the repair bay. Rationale: to save space (it's 3x4, which is pretty sizable). It is a building you'll often want to build near the front line, so having it be very large limits whether you can put it on a little rock somewhere. Removing the bib also has the effect of distinguishing it from the starport. It doesn't look bad without the bib.
735 lines
12 KiB
YAML
735 lines
12 KiB
YAML
^CONYARD:
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Inherits: ^Building
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Building:
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Power: 20
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Footprint: xxx xxx
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Dimensions: 3,2
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Adjacent: 4
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Buildable:
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Queue: Building
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BuildPaletteOrder: 1000
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Owner: None
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Selectable:
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Bounds: 96,64
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|
Health:
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HP: 1000
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|
Armor:
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Type: Concrete
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|
RevealsShroud:
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Range: 10
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Production:
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Produces: Building
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Valued:
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Cost: 2000
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Tooltip:
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Name: Construction Yard
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CustomSellValue:
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Value: 2000
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BaseBuilding:
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ProductionBar:
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ProvidesCustomPrerequisite:
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Prerequisite: Conyard
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BaseProvider:
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Cooldown: 25
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Range: 30
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^POWER:
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Inherits: ^Building
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Buildable:
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Prerequisites: Conyard
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Queue: Building
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BuildPaletteOrder: 10
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Hotkey: w
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Selectable:
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Bounds: 64,64
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Valued:
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Cost: 300
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Tooltip:
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Name: Windtrap
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Description: Provides power for other structures
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Building:
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Power: 100
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 400
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4
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ProvidesCustomPrerequisite:
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Prerequisite: Power
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^BARRACKS:
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Inherits: ^Building
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Buildable:
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Prerequisites: Power
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Queue: Building
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BuildPaletteOrder: 40
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Hotkey: b
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Selectable:
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Bounds: 64,64
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Valued:
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Cost: 300
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Tooltip:
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Name: Barracks
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Description: Trains infantry
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Building:
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Power: -20
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Footprint: =x xx
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Dimensions: 2,2
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Health:
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HP: 800
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 5
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RallyPoint:
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RallyPoint: 1,3
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Exit@1:
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SpawnOffset: 11,18
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ExitCell: 0,2
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Exit@2:
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SpawnOffset: 16,15
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ExitCell: 1,2
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Production:
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Produces: Infantry
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PrimaryBuilding:
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ProductionBar:
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RepairsUnits:
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ValuePercentage: 0
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ProvidesCustomPrerequisite:
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Prerequisite: Barracks
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^REFINERY:
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Inherits: ^Building
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Buildable:
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Prerequisites: Power
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Queue: Building
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BuildPaletteOrder: 20
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Hotkey: r
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Selectable:
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Bounds: 96,64
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Valued:
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Cost: 1500
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Tooltip:
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Name: Spice Refinery
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Description: Harvesters unload Spice here for processing
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Building:
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Power: -30
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Footprint: xxx x==
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Dimensions: 3,2
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Health:
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HP: 900
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 6
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-RenderBuilding:
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OreRefinery:
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DockOffset: 2,1
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DockAngle: 160
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TickRate: 20
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StoresOre:
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PipColor: green
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PipCount: 10
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Capacity: 2000
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CustomSellValue:
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Value: 500
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FreeActor:
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Actor: HARVESTER
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InitialActivity: FindResources
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SpawnOffset: 2,1
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Facing: 160
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ProvidesCustomPrerequisite:
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Prerequisite: Refinery
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^SILO:
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Inherits: ^Building
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Buildable:
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Prerequisites: Refinery
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Queue: Building
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BuildPaletteOrder: 30
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Hotkey: i
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Valued:
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Cost: 150
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Tooltip:
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Name: Silo
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Description: Stores excess harvested Spice
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Building:
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Power: -5
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Adjacent: 4
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-GivesBuildableArea:
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Health:
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HP: 300
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4
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-RenderBuilding:
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RenderBuildingSilo:
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FillSteps: 39
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StoresOre:
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PipColor: green
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PipCount: 5
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Capacity: 2000
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-EmitInfantryOnSell:
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-Bib:
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^LIGHT:
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Inherits: ^Building
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Buildable:
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Prerequisites: Refinery
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Queue: Building
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BuildPaletteOrder: 70
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Hotkey: l
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Selectable:
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Bounds: 96,64
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Valued:
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Cost: 500
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Tooltip:
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Name: Light Factory
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Description: Produces light vehicles
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Building:
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Power: -20
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Footprint: xxx xx=
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Dimensions: 3,2
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Health:
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HP: 750
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4
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-RenderBuilding:
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RallyPoint:
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RallyPoint: 2,2
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Exit@1:
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SpawnOffset: 17,-7
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ExitCell: 2,1
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Production:
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Produces: Vehicle
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PrimaryBuilding:
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ProductionBar:
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ProvidesCustomPrerequisite:
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Prerequisite: Light
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^HEAVY:
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Inherits: ^Building
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Buildable:
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Prerequisites: Refinery
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Queue: Building
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BuildPaletteOrder: 100
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Hotkey: h
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Selectable:
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Bounds: 96,96
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Valued:
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Cost: 2000
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Tooltip:
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Name: Heavy Factory
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Description: Produces heavy vehicles
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Building:
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Power: -30
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Footprint: _x_ xxx =xx
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Dimensions: 3,3
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Health:
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HP: 1500
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4
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-RenderBuilding:
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RallyPoint:
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RallyPoint: 0,3
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Exit@1:
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SpawnOffset: 8,6
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ExitCell: 0,2
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Production:
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Produces: Armor
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PrimaryBuilding:
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ProductionBar:
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ProvidesCustomPrerequisite:
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Prerequisite: Heavy
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^RADAR:
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RequiresPower:
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CanPowerDown:
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Inherits: ^Building
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Buildable:
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Prerequisites: Barracks
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Queue: Building
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BuildPaletteOrder: 50
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Hotkey: o
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Selectable:
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Bounds: 96,64
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Valued:
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Cost: 700
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Tooltip:
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Name: Outpost
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Description: Provides a radar map of the battlefield\n Requires power to operate
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Building:
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Power: -40
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Footprint: xxx xxx
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Dimensions: 3,2
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Health:
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HP: 1000
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 10
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ProvidesRadar:
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DetectCloaked:
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Range: 6
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RenderDetectionCircle:
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ProvidesCustomPrerequisite:
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Prerequisite: Outpost
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^STARPORT:
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Inherits: ^Building
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Valued:
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Cost: 2000
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Tooltip:
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Name: Starport
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Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
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Buildable:
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Prerequisites: Outpost
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Queue: Building
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BuildPaletteOrder: 80
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Hotkey: c
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Building:
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Power: -40
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Footprint: xxx x=x =x=
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Dimensions: 3,3
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Health:
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HP: 1000
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 7
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RallyPoint:
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RallyPoint: 1,3
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BelowUnits:
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Exit@1:
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SpawnOffset: 0,-15
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ExitCell: 2,2
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Exit@2:
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SpawnOffset: 0,-15
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ExitCell: 0,2
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ProductionAirdrop:
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Produces: Starport
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ActorType: frigate
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ProductionBar:
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PrimaryBuilding:
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RequiresPower:
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CanPowerDown:
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ProvidesCustomPrerequisite:
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Prerequisite: Starport
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WALL:
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Buildable:
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Queue: Building
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Prerequisites: Barracks
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Owner: atreides, harkonnen, ordos
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BuildPaletteOrder: 60
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#Hotkey: g
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SoundOnDamageTransition:
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DamagedSound:
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DestroyedSound: CRMBLE2.aud
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Valued:
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Cost: 100
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CustomSellValue:
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Value: 0
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Tooltip:
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Name: Concrete Wall
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Description: Stop units and blocks enemy fire.
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Icon: wallaicon
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AppearsOnRadar:
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Building:
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BuildSounds: CHUNG.aud
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SellSounds: CHUNG.aud
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Adjacent: 7
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TerrainTypes: Rock
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Health:
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HP: 300
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Armor:
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Type: Concrete
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Wall:
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CrushClasses: Concretewall
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LineBuild:
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Range: 8
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#SelectionDecorations:
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#Selectable:
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# Priority: 1
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TargetableBuilding:
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TargetTypes: Ground, C4
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RenderBuildingWall:
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HasMakeAnimation: false
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Image: walla
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#GivesExperience:
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EditorAppearance:
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RelativeToTopLeft: yes
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AutoTargetIgnore:
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ProximityCaptor:
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Types:Wall
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Sellable:
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GUNTOWER:
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Inherits: ^Building
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Buildable:
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Queue: Building
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Prerequisites: Barracks
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Owner: atreides, harkonnen, ordos
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BuildPaletteOrder: 90
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Hotkey: g
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Valued:
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Cost: 650
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Tooltip:
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Name: Gun Tower
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Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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Icon: guntoweraicon
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Building:
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Power: -20
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Adjacent: 4
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BuildSounds: CHUNG.aud
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SellSounds: CHUNG.aud
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Selectable:
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Bounds: 32,32
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Priority: 3
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-GivesBuildableArea:
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Health:
|
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HP: 400
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Armor:
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Type: Concrete
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RevealsShroud:
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Range: 8
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RenderRangeCircle:
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-RenderBuilding:
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-AutoTargetIgnore:
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RenderBuildingSeparateTurret:
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HasMakeAnimation: false
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Image: guntowera
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Turreted:
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ROT: 6
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InitialFacing: 128
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Armament:
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Weapon: TurretGun
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LocalOffset: 469,0,299
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AttackTurreted:
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AutoTarget:
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|
LeavesHusk:
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|
HuskActor: Guntower.Husk
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RenderDetectionCircle:
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DetectCloaked:
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Range: 5
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-Bib:
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GUNTOWER.Husk:
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Inherits: ^TowerHusk
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Tooltip:
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Name: Destroyed Tower
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Icon: guntoweraicon
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RenderUnit:
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Image: guntowera
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ROCKETTOWER:
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Inherits: ^Building
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Buildable:
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Queue: Building
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Prerequisites: Outpost
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Owner: atreides, harkonnen, ordos
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BuildPaletteOrder: 120
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Hotkey: m
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Valued:
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Cost: 850
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Tooltip:
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Name: Rocket Tower
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Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
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Icon: rockettoweraicon
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Building:
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Power: -30
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Adjacent: 4
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BuildSounds: CHUNG.aud
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SellSounds: CHUNG.aud
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Selectable:
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Bounds: 32,32
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Priority: 3
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-GivesBuildableArea:
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Health:
|
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HP: 400
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Armor:
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Type: Concrete
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RevealsShroud:
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Range: 10
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RenderRangeCircle:
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-RenderBuilding:
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-AutoTargetIgnore:
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RenderBuildingSeparateTurret:
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HasMakeAnimation: false
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Image: rockettowera
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Armament:
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Weapon: TowerMissile
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LocalOffset: 85,597,469, 85,-597,469
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AttackTurreted:
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Turreted:
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ROT: 8
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InitialFacing: 128
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AutoTarget:
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RequiresPower:
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CanPowerDown:
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LeavesHusk:
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HuskActor: Rockettower.Husk
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RenderDetectionCircle:
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DetectCloaked:
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Range: 6
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-Bib:
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ROCKETTOWER.Husk:
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Inherits: ^TowerHusk
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Tooltip:
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Name: Destroyed Tower
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Icon: rockettoweraicon
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RenderUnit:
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Image: rockettowera
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REPAIR:
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Inherits: ^Building
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Buildable:
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Queue: Building
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Prerequisites: Heavy
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Owner: atreides, harkonnen, ordos
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BuildPaletteOrder: 130
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Hotkey: e
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Valued:
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Cost: 500
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Tooltip:
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Name: Repair Pad
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Description: Repairs vehicles\n Allows construction of MCVs
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Icon: repairaicon
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Building:
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Power: -10
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Footprint: =x= =x= ===
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Dimensions: 3,3
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Health:
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HP: 500
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Armor:
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Type: Concrete
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RevealsShroud:
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Range: 5
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|
BelowUnits:
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Reservable:
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RepairsUnits:
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Interval: 15
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ValuePercentage: 50
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RallyPoint:
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RallyPoint: 1,3
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-Bib:
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|
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^HIGHTECH:
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Inherits: ^Building
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Buildable:
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Prerequisites: Outpost
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Queue: Building
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|
BuildPaletteOrder: 110
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Hotkey: t
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|
Selectable:
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Bounds: 96,96
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Valued:
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Cost: 750
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Tooltip:
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Name: High Tech Facility
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Description: Unlocks advanced technology
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Building:
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Power: -40
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Footprint: _x_ xxx xxx
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Dimensions: 3,3
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Health:
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HP: 1500
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4
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ProvidesCustomPrerequisite:
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Prerequisite: Hitech
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|
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RESEARCH:
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Inherits: ^Building
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Buildable:
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Queue: Building
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|
Prerequisites: Hitech
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Owner: atreides, harkonnen, ordos
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BuildPaletteOrder: 140
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|
Hotkey: v
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|
Selectable:
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Bounds: 96,64
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Valued:
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Cost: 1500
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Tooltip:
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Name: IX Research Center
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Description: Unlocks experimental tanks\n Special Ability: Carryall Combat Drop
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Icon: researchaicon
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ParatroopersPower:
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Image: carryallicon
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UnitType: carryall.infantry
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FlareTime: 0
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ChargeTime: 180
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Description: Paratroopers
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LongDesc: A Carryall drops a squad of Infantry \nanywhere on the map
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Prerequisites: HIGHTECHO
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DropItems: RIFLE, RIFLE, BAZOOKA, BAZOOKA, ENGINEER, BAZOOKA, RIFLE, RIFLE
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SelectTargetSound:
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FlareType:
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Building:
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Power: -40
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Footprint: xxx xxx
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Dimensions: 3,2
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Health:
|
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HP: 1000
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4
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|
ProvidesCustomPrerequisite:
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Prerequisite: Ix
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^PALACE:
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Inherits: ^Building
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Buildable:
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Prerequisites: Ix
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Queue: Building
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BuildPaletteOrder: 150
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Hotkey: p
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Selectable:
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Bounds: 96,96
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Valued:
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Cost: 2000
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Tooltip:
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Name: Palace
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Description: Unlocks elite infantry\n Special Ability: Ornithopter Strike
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Building:
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Power: -50
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Footprint: _x_ xxx =xx
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Dimensions: 3,3
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Health:
|
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HP: 2000
|
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Armor:
|
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Type: Wood
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RevealsShroud:
|
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Range: 8
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|
RenderDetectionCircle:
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DetectCloaked:
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Range: 4
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|
ProvidesCustomPrerequisite:
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Prerequisite: TPal
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SIETCH:
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Inherits: ^Building
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Tooltip:
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Name: Fremen Sietch
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Building:
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Power: 0
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Footprint: xx xx
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Dimensions: 2,2
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TerrainTypes: Cliff
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Health:
|
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HP: 400
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Armor:
|
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Type: Concrete
|
|
RevealsShroud:
|
|
Range: 10
|
|
-GivesBuildableArea:
|
|
-Sellable:
|
|
-Capturable:
|
|
-CapturableBar:
|
|
|
|
STARPORTC:
|
|
Inherits: ^STARPORT
|
|
-Buildable:
|
|
|
|
PALACEC:
|
|
Inherits: ^PALACE
|
|
Buildable:
|
|
Queue: Building
|
|
BuildPaletteOrder: 1000
|
|
Owner: None
|
|
Building:
|
|
Footprint: xxx xxx
|
|
Dimensions: 3,2
|
|
RenderBuilding:
|
|
HasMakeAnimation: false
|
|
|
|
HEAVYC:
|
|
Inherits: ^HEAVY
|
|
-Buildable:
|
|
RenderBuildingWarFactory:
|
|
Image: HEAVYC
|
|
|
|
#4PLATES:
|
|
# Inherits: ^WALL
|
|
# Buildable:
|
|
# BuildPaletteOrder: 2000
|
|
# Owner: atreides, harkonnen, ordos
|
|
# Tooltip:
|
|
# Name: Fundament
|
|
# Description: Pretty useless at the moment.
|
|
# Icon: 4plateicon
|
|
# Building:
|
|
# TerrainTypes: Rock
|
|
# Footprint: =
|
|
# BelowUnits:
|
|
# LineBuild:
|
|
# Range: 4
|
|
# RenderBuildingWall:
|
|
# HasMakeAnimation: false
|
|
# Image: PLATES
|
|
# Wall:
|
|
# CrushClasses: plates
|
|
# -SelectionDecorations:
|
|
# -Selectable:
|
|
|
|
#6PLATES:
|
|
# Inherits: ^WALL
|
|
# Buildable:
|
|
# BuildPaletteOrder: 3000
|
|
# Owner: atreides, harkonnen, ordos
|
|
# Valued:
|
|
# Cost: 120
|
|
# Tooltip:
|
|
# Name: Fundament
|
|
# Description: Pretty useless at the moment.
|
|
# Icon: 6plateicon
|
|
# Building:
|
|
# TerrainTypes: Rock
|
|
# Footprint: =
|
|
# BelowUnits:
|
|
# LineBuild:
|
|
# Range: 6
|
|
# RenderBuildingWall:
|
|
# HasMakeAnimation: false
|
|
# Image: PLATES
|
|
# Wall:
|
|
# CrushClasses: plates
|
|
# -SelectionDecorations:
|
|
# -Selectable:
|
|
|
|
|
|
|
|
# custom prerequisites:
|
|
CONYARD:
|
|
Tooltip:
|
|
Name: Construction Yard
|
|
|
|
LIGHT:
|
|
Tooltip:
|
|
Name: Light Factory
|
|
|
|
HEAVY:
|
|
Tooltip:
|
|
Name: Heavy Factory
|
|
|
|
HITECH:
|
|
Tooltip:
|
|
Name: High-Tech Facility
|
|
|
|
IX:
|
|
Tooltip:
|
|
Name: IX Research Center
|