179 lines
5.0 KiB
C#
Executable File
179 lines
5.0 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.FileFormats;
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namespace OpenRA.Mods.RA.Air
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{
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public class DebugAircraftFacingInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new DebugAircraftFacing(init.self); }
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}
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public class DebugAircraftFacing : ISync
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{
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readonly Actor self;
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public DebugAircraftFacing(Actor self){this.self = self;}
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[Sync] public int foo { get { return self.Trait<Aircraft>().Facing; } }
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}
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public class DebugAircraftSubPxXInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new DebugAircraftSubPxX(init.self); }
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}
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public class DebugAircraftSubPxX : ISync
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{
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readonly Actor self;
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public DebugAircraftSubPxX(Actor self){this.self = self;}
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[Sync] public int foo { get { return self.Trait<Aircraft>().SubPxPosition.X; } }
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}
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public class DebugAircraftSubPxYInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new DebugAircraftSubPxY(init.self); }
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}
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public class DebugAircraftSubPxY : ISync
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{
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readonly Actor self;
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public DebugAircraftSubPxY(Actor self){this.self = self;}
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[Sync] public int foo { get { return self.Trait<Aircraft>().SubPxPosition.Y; } }
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}
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public class DebugAircraftAltitudeInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new DebugAircraftAltitude(init.self); }
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}
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public class DebugAircraftAltitude : ISync
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{
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readonly Actor self;
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public DebugAircraftAltitude(Actor self){this.self = self;}
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[Sync] public int Facing { get { return self.Trait<Aircraft>().Altitude; } }
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}
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public class AircraftInfo : ITraitInfo
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{
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public readonly int CruiseAltitude = 30;
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[ActorReference]
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public readonly string[] RepairBuildings = { "fix" };
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[ActorReference]
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public readonly string[] RearmBuildings = { "hpad", "afld" };
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public readonly int InitialFacing = 128;
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public readonly int ROT = 255;
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public readonly int Speed = 1;
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public readonly string[] LandableTerrainTypes = { };
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public virtual object Create( ActorInitializer init ) { return new Aircraft( init , this ); }
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}
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public class Aircraft : IMove, IFacing, IOccupySpace, ISync, INotifyDamage
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{
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public IDisposable reservation;
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public void UnReserve()
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{
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if (reservation != null)
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{
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reservation.Dispose();
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reservation = null;
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}
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}
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageState == DamageState.Dead)
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UnReserve();
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}
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protected readonly Actor self;
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[Sync]
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public int Facing { get; set; }
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[Sync]
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public int Altitude { get; set; }
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[Sync]
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public int2 SubPxPosition;
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public int2 PxPosition { get { return new int2( SubPxPosition.X / 1024, SubPxPosition.Y / 1024 ); } }
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public int2 TopLeft { get { return Util.CellContaining( PxPosition ); } }
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readonly AircraftInfo Info;
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public Aircraft( ActorInitializer init , AircraftInfo info)
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{
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this.self = init.self;
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if( init.Contains<LocationInit>() )
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this.SubPxPosition = 1024 * Util.CenterOfCell( init.Get<LocationInit, int2>() );
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this.Facing = init.Contains<FacingInit>() ? init.Get<FacingInit,int>() : info.InitialFacing;
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this.Altitude = init.Contains<AltitudeInit>() ? init.Get<AltitudeInit,int>() : 0;
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Info = info;
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}
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public int ROT { get { return Info.ROT; } }
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public int InitialFacing { get { return Info.InitialFacing; } }
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public void SetPosition(Actor self, int2 cell)
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{
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SetPxPosition( self, Util.CenterOfCell( cell ) );
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}
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public void SetPxPosition( Actor self, int2 px )
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{
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SubPxPosition = px * 1024;
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}
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public void AdjustPxPosition(Actor self, int2 px) { SetPxPosition(self, px); }
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public bool AircraftCanEnter(Actor a)
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{
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if( self.Owner != a.Owner ) return false;
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return Info.RearmBuildings.Contains( a.Info.Name )
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|| Info.RepairBuildings.Contains( a.Info.Name );
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}
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public bool CanEnterCell(int2 location) { return true; }
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public int MovementSpeed
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{
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get
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{
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decimal ret = Info.Speed;
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foreach( var t in self.TraitsImplementing<ISpeedModifier>() )
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ret *= t.GetSpeedModifier();
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return (int)ret;
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}
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}
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Pair<int2, SubCell>[] noCells = new Pair<int2, SubCell>[] { };
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public IEnumerable<Pair<int2, SubCell>> OccupiedCells() { return noCells; }
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public void TickMove( int speed, int facing )
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{
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var rawspeed = speed * 7 / (32 * 1024);
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SubPxPosition += rawspeed * -Util.SubPxVector[facing];
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}
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public bool CanLand(int2 cell)
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{
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if (!self.World.Map.IsInMap(cell))
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return false;
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if (self.World.WorldActor.Trait<UnitInfluence>().AnyUnitsAt(cell))
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return false;
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var type = self.World.GetTerrainType(cell);
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return Info.LandableTerrainTypes.Contains(type);
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}
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}
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}
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