These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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// TODO: Add functionality like a customizable Height that is compared to projectile altitude
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[Desc("This actor blocks bullets and missiles with 'Blockable' property.")]
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public class BlocksProjectilesInfo : UpgradableTraitInfo
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{
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public override object Create(ActorInitializer init) { return new BlocksProjectiles(init.Self, this); }
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}
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public class BlocksProjectiles : UpgradableTrait<BlocksProjectilesInfo>
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{
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public BlocksProjectiles(Actor self, BlocksProjectilesInfo info)
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: base(info) { }
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public static bool AnyBlockingActorAt(World world, WPos pos)
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{
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return world.ActorMap.GetActorsAt(world.Map.CellContaining(pos))
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.Any(a => a.TraitsImplementing<BlocksProjectiles>().Any(Exts.IsTraitEnabled));
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}
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}
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}
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