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f7a63ab2f890415d4f001d1b4d5351e81a41f0ec
OpenRA
/
OpenRA.Mods.Common
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Traits
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Crates
History
reaperrr
2f69711341
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
...
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
2015-10-16 00:07:06 +02:00
..
Crate.cs
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
2015-10-16 00:07:06 +02:00
CrateAction.cs
Unstatic the Sound class.
2015-09-20 14:11:06 +01:00
DuplicateUnitCrateAction.cs
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
2015-09-19 09:56:14 -05:00
ExplodeCrateAction.cs
Add property requirements to safe traits
2015-07-12 12:44:30 -05:00
GiveCashCrateAction.cs
Move Crate, CrateSpawner and all CrateActions to Mods.Common
2015-01-18 16:40:55 +02:00
GiveMcvCrateAction.cs
Move Crate, CrateSpawner and all CrateActions to Mods.Common
2015-01-18 16:40:55 +02:00
GiveUnitCrateAction.cs
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
2015-09-19 09:56:14 -05:00
GrantUpgradeCrateAction.cs
Adjusted other users of timed upgrades.
2015-07-14 03:08:48 +01:00
HealUnitsCrateAction.cs
HealUnitsCrateAction.Activate() use ActorsWithTrait<Health>()
2015-09-17 23:55:38 -05:00
HideMapCrateAction.cs
Adds IncludeAllies option to hide-map crate.
2015-09-08 04:06:15 +03:00
LevelUpCrateAction.cs
rename WRange to WDist
2015-07-09 10:55:38 +02:00
RevealMapCrateAction.cs
Adds IncludeAllies option to hide-map crate.
2015-09-08 04:06:15 +03:00
SupportPowerCrateAction.cs
Some internal "race" to "faction" renaming
2015-08-22 23:34:36 +03:00