Moved BodyOrientation and related interfaces from Game to Mods.Common. Introduced QuantizeFacingsFromSequence trait. With*Body render traits no longer implement IQuantizeBodyOrientation themselves.
68 lines
2.2 KiB
C#
68 lines
2.2 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Mods.Common.Graphics;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits
|
|
{
|
|
[Desc("Renders crates with both water and land variants.")]
|
|
class WithCrateBodyInfo : ITraitInfo, Requires<RenderSpritesInfo>, IRenderActorPreviewSpritesInfo
|
|
{
|
|
[Desc("Easteregg sequences to use in december.")]
|
|
public readonly string[] XmasImages = { };
|
|
|
|
[SequenceReference] public readonly string IdleSequence = "idle";
|
|
public readonly string WaterSequence = null;
|
|
public readonly string LandSequence = null;
|
|
|
|
public object Create(ActorInitializer init) { return new WithCrateBody(init.Self, this); }
|
|
|
|
public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
|
|
{
|
|
var anim = new Animation(init.World, rs.Image, () => 0);
|
|
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), IdleSequence));
|
|
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
|
|
}
|
|
}
|
|
|
|
class WithCrateBody : INotifyParachuteLanded
|
|
{
|
|
readonly Actor self;
|
|
readonly Animation anim;
|
|
readonly WithCrateBodyInfo info;
|
|
|
|
public WithCrateBody(Actor self, WithCrateBodyInfo info)
|
|
{
|
|
this.self = self;
|
|
this.info = info;
|
|
|
|
var rs = self.Trait<RenderSprites>();
|
|
var image = rs.GetImage(self);
|
|
var images = info.XmasImages.Any() && DateTime.Today.Month == 12 ? info.XmasImages : new[] { image };
|
|
|
|
anim = new Animation(self.World, images.Random(Game.CosmeticRandom));
|
|
anim.Play(info.IdleSequence);
|
|
rs.Add(anim);
|
|
}
|
|
|
|
public void OnLanded()
|
|
{
|
|
var sequence = self.World.Map.GetTerrainInfo(self.Location).IsWater ? info.WaterSequence : info.LandSequence;
|
|
if (!string.IsNullOrEmpty(sequence))
|
|
anim.PlayRepeating(sequence);
|
|
}
|
|
}
|
|
}
|