Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithFacingSpriteBody.cs

41 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class WithFacingSpriteBodyInfo : WithSpriteBodyInfo, Requires<BodyOrientationInfo>, Requires<IFacingInfo>
{
public override object Create(ActorInitializer init) { return new WithFacingSpriteBody(init, this); }
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
var ifacing = init.Actor.TraitInfoOrDefault<IFacingInfo>();
var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
var anim = new Animation(init.World, image, () => facing);
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}
}
public class WithFacingSpriteBody : WithSpriteBody
{
public WithFacingSpriteBody(ActorInitializer init, WithFacingSpriteBodyInfo info)
: base(init, info, RenderSprites.MakeFacingFunc(init.Self)) { }
}
}