481 lines
8.4 KiB
YAML
481 lines
8.4 KiB
YAML
mcv:
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Inherits: ^Vehicle
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Buildable:
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Prerequisites: repair, ~techlevel.medium
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Queue: Armor
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BuildPaletteOrder: 110
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Valued:
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Cost: 2000
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Tooltip:
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Name: Mobile Construction Vehicle
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Description: Deploys into another Construction Yard\n Unarmed
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Selectable:
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Priority: 3
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Bounds: 42,42
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Health:
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HP: 800
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Armor:
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Type: Light
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Mobile:
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Speed: 64
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Crushes: crate, infantry
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RevealsShroud:
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Range: 8c0
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MustBeDestroyed:
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RequiredForShortGame: true
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BaseBuilding:
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Explodes:
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Weapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeScale
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Transforms:
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Facing: 16
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IntoActor: conyard
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Offset: -1,-1
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TransformSounds: BUILD1.WAV
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NoTransformNotification: CannotDeploy
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LeavesHusk:
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HuskActor: mcv.husk
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AttractsWorms:
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Intensity: 700
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harvester:
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Inherits: ^Vehicle
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Buildable:
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Queue: Armor
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Prerequisites: refinery
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BuildPaletteOrder: 10
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InitialActivity: FindResources
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Valued:
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Cost: 1000
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Tooltip:
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Name: Spice Harvester
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Description: Collects Spice for processing\n Unarmed
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Selectable:
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Priority: 7
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Bounds: 42,42
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Harvester:
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PipCount: 10
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Capacity: 40
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HarvestFacings: 8
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Resources: Spice
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UnloadTicksPerBale: 5
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SearchFromProcRadius: 24
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SearchFromOrderRadius: 12
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Carryable:
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Health:
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HP: 1000
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Armor:
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Type: Heavy
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Mobile:
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Speed: 64
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Crushes: crate, infantry
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RevealsShroud:
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Range: 4c0
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Explodes:
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Weapon: SpiceExplosion
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EmptyWeapon: UnitExplodeScale
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LeavesHusk:
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HuskActor: Harvester.Husk
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WithHarvestAnimation:
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AttractsWorms:
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Intensity: 700
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trike:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 10
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Prerequisites: ~light.regulartrikes
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Valued:
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Cost: 250
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Tooltip:
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Name: Scout Trike
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Description: Fast Scout\n Strong vs Infantry\n Weak vs Tanks, Aircraft
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Selectable:
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Bounds: 24,24
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Health:
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HP: 100
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Armor:
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Type: Light
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Mobile:
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ROT: 10
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Speed: 128
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RevealsShroud:
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Range: 7c0
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RenderUnit:
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WithMuzzleFlash:
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Armament:
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Weapon: HMG
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LocalOffset: -416,0,0
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MuzzleSequence: muzzle
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AttackFrontal:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeTiny
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EmptyWeapon: UnitExplodeTiny
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AttractsWorms:
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Intensity: 420
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quad:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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Prerequisites: radar, ~techlevel.medium
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BuildPaletteOrder: 20
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Valued:
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Cost: 400
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Tooltip:
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Name: Missile Quad
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Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
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Health:
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HP: 125
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Armor:
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Type: Light
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Mobile:
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ROT: 8
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Speed: 96
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RevealsShroud:
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Range: 8c0
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Armament:
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Weapon: QuadRockets
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LocalOffset: 128,64,64, 128,-64,64
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AttackFrontal:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeTiny
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EmptyWeapon: UnitExplodeTiny
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Selectable:
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Bounds: 24,24
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AttractsWorms:
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Intensity: 470
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siegetank:
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Inherits: ^Tank
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Buildable:
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Queue: Armor
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Prerequisites: radar, ~techlevel.medium
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BuildPaletteOrder: 50
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Valued:
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Cost: 850
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Tooltip:
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Name: Siege Tank
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Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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Health:
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HP: 120
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Armor:
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Type: Heavy
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Mobile:
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Speed: 53
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ROT: 3
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Crushes: crate, infantry
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RevealsShroud:
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Range: 8c0
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Turreted:
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ROT: 3
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Offset: 0,0,-32
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Armament:
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Weapon: 155mm
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Recoil: 150
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RecoilRecovery: 19
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LocalOffset: 512,0,320
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MuzzleSequence: muzzle
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AttackFrontal:
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WithMuzzleFlash:
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RenderUnit:
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Image: SIEGETANK
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WithTurret:
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Explodes:
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Weapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeScale
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AutoTarget:
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InitialStance: Defend
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Selectable:
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Bounds: 30,30
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LeavesHusk:
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HuskActor: siegetank.husk
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AttractsWorms:
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Intensity: 600
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missiletank:
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Inherits: ^Tank
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Valued:
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Cost: 1000
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Tooltip:
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Name: Rocket Tank
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Description: Rocket Artillery\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
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Buildable:
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Queue: Armor
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Prerequisites: hightech, ~techlevel.high
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BuildPaletteOrder: 60
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Mobile:
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Speed: 64
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ROT: 5
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Health:
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HP: 90
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Armor:
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Type: Light
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RevealsShroud:
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Range: 9c0
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Armament:
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Weapon: 227mm
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LocalOffset: -213,128,171, -213,-256,171
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FireDelay: 15
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AttackFrontal:
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AutoTarget:
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InitialStance: Defend
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Explodes:
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Weapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeScale
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Selectable:
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Bounds: 30,30
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LeavesHusk:
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HuskActor: missiletank.husk
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AttractsWorms:
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Intensity: 600
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sonictank:
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Inherits: ^Vehicle
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Buildable:
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Queue: Armor
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BuildPaletteOrder: 100
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Prerequisites: ~heavy.atreides, research, ~techlevel.high
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Valued:
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Cost: 1250
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Tooltip:
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Name: Sonic Tank
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Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft
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Selectable:
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Bounds: 30,30
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Health:
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HP: 130
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Armor:
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Type: Light
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Mobile:
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ROT: 3
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Speed: 74
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RevealsShroud:
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Range: 6c0
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Armament:
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Weapon: Sound
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LocalOffset: 640,0,427
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AttackFrontal:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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LeavesHusk:
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HuskActor: sonictank.husk
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AttractsWorms:
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Intensity: 600
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devast:
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Inherits: ^Tank
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Buildable:
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Queue: Armor
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BuildPaletteOrder: 100
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Prerequisites: ~heavy.harkonnen, research, ~techlevel.high
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Valued:
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Cost: 1200
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Tooltip:
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Name: Devastator
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Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery, Aircraft
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Health:
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HP: 650
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Armor:
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Type: Heavy
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Mobile:
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ROT: 3
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Speed: 42
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Crushes: crate, infantry
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RevealsShroud:
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Range: 7c0
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RenderUnit:
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Armament:
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Weapon: DevBullet
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LocalOffset: 640,0,32
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MuzzleSequence: muzzle
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AttackFrontal:
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WithMuzzleFlash:
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IgnoreOffset: true
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeScale
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Selectable:
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Bounds: 44,38,0,0
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LeavesHusk:
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HuskActor: devast.husk
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AttractsWorms:
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Intensity: 700
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raider:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 10
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Prerequisites: ~light.ordos
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Valued:
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Cost: 300
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Tooltip:
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Name: Raider Trike
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Description: Improved Scout\n Strong vs Infantry, Light Vehicles
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Selectable:
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Bounds: 24,24
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Health:
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HP: 110
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Armor:
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Type: Light
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Mobile:
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ROT: 10
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Speed: 149
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RevealsShroud:
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Range: 7c0
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WithMuzzleFlash:
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Armament:
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Weapon: HMGo
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LocalOffset: 170,0,0
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MuzzleSequence: muzzle
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AttackFrontal:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeTiny
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EmptyWeapon: UnitExplodeTiny
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AttractsWorms:
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Intensity: 420
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stealthraider:
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Inherits: raider
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Buildable:
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Prerequisites: ~light.ordos, hightech, ~techlevel.medium
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BuildPaletteOrder: 30
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Valued:
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Cost: 400
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Tooltip:
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Name: Stealth Raider Trike
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Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles
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Cloak:
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InitialDelay: 45
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CloakDelay: 90
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CloakSound: STEALTH1.WAV
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UncloakSound: STEALTH2.WAV
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AutoTarget:
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InitialStance: HoldFire
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-MustBeDestroyed:
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deviatortank:
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Inherits: ^Tank
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Valued:
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Cost: 1000
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Tooltip:
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Name: Deviator
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Description: Fires a warhead which changes\nthe allegiance of enemy vehicles
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Buildable:
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Queue: Armor
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BuildPaletteOrder: 50
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Prerequisites: ~heavy.ordos, research, ~techlevel.high
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Mobile:
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ROT: 3
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Speed: 64
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Health:
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HP: 125
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Armor:
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Type: Light
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RevealsShroud:
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Range: 5c0
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RenderUnit:
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Armament:
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Weapon: NerveGasMissile
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LocalOffset: -299,0,85
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AttackFrontal:
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AutoTarget:
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InitialStance: Defend
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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Selectable:
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Bounds: 30,30
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LeavesHusk:
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HuskActor: deviatortank.husk
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AttractsWorms:
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Intensity: 600
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^combat:
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Inherits: ^Tank
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Buildable:
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Queue: Armor
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BuildPaletteOrder: 40
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Valued:
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Cost: 700
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Tooltip:
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Name: Combat Tank
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Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed
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Health:
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HP: 350
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Armor:
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Type: Heavy
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Mobile:
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Speed: 64
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ROT: 6
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Crushes: crate, infantry
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RevealsShroud:
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Range: 8c0
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Turreted:
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ROT: 6
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RealignDelay: 0
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Armament:
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Weapon: 90mm
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Recoil: 128
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RecoilRecovery: 32
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LocalOffset: 256,0,0
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnit:
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WithTurret:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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Selectable:
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Bounds: 30,30
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AttractsWorms:
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Intensity: 520
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combata:
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Inherits: ^combat
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Buildable:
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Prerequisites: ~heavy.atreides
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Armament:
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Weapon: 90mma
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LeavesHusk:
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HuskActor: combata.husk
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combath:
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Inherits: ^combat
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Buildable:
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Prerequisites: ~heavy.harkonnen
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Mobile:
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Speed: 53
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ROT: 4
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Turreted:
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ROT: 5
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RevealsShroud:
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Range: 7c0
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Health:
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HP: 440
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LeavesHusk:
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HuskActor: combath.husk
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combato:
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Inherits: ^combat
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Buildable:
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Prerequisites: ~heavy.ordos
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Turreted:
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ROT: 8
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Mobile:
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Speed: 96
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ROT: 8
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Crushes: crate, infantry
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LeavesHusk:
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HuskActor: combato.husk
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