208 lines
3.8 KiB
YAML
208 lines
3.8 KiB
YAML
Container@INGAME_ROOT:
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Logic:IngameChromeLogic
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Children:
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WorldInteractionController@INTERACTION_CONTROLLER:
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X:0
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Y:0
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Width:WINDOW_RIGHT
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Height:WINDOW_BOTTOM
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ViewportScrollController:
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X:0
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Y:0
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Width:WINDOW_RIGHT
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Height:WINDOW_BOTTOM
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WorldCommand:
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X:0
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Y:0
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Width:WINDOW_RIGHT
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Height:WINDOW_BOTTOM
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Timer@GAME_TIMER:
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X: WINDOW_RIGHT/2
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Y: 0-10
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StrategicProgress@STRATEGIC_PROGRESS:
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X: WINDOW_RIGHT/2
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Y: 40
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Container@PLAYER_ROOT:
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Button@INGAME_OPTIONS_BUTTON:
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X:0
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Y:0
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Width:160
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Height:25
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Text:Options (ESC)
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Font:Bold
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Key: escape
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WorldTooltip:
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Background@PERF_BG:
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ClickThrough:true
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Background:dialog4
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Logic:PerfDebugLogic
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X:10
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Y:WINDOW_BOTTOM - 250
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Width: 210
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Height: 250
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Children:
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PerfGraph@GRAPH:
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X:5
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Y:5
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Width:200
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Height:200
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Label@TEXT:
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X:20
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Y:205
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Width:170
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Height:40
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TooltipContainer@TOOLTIP_CONTAINER:
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Container@PLAYER_WIDGETS:
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Children:
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LogicTicker@SIDEBAR_TICKER:
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Button@INGAME_DIPLOMACY_BUTTON:
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X:162
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Y:0
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Width:160
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Height:25
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Text:Diplomacy (F1)
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Font:Bold
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Key: f1
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Button@CHEATS_BUTTON:
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X:324
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Y:0
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Width:160
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Height:25
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Text:Cheats (F2)
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Visible:false
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Font:Bold
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Key: f2
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Button@OBJECTIVES_BUTTON:
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X:486
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Y:0
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Width:160
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Height:25
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Text:Objectives (F3)
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Visible:false
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Font:Bold
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Key: f3
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SlidingContainer@INGAME_RADAR_BIN:
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X:WINDOW_RIGHT-215
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Y:0
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OpenOffset:0,29
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ClosedOffset:0,-166
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AnimationLength:15
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Children:
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Image@RADAR_BIN_BG:
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ImageName:radar
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Radar@RADAR_MINIMAP:
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WorldInteractionController:INTERACTION_CONTROLLER
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X:9
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Width:192
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Height:192
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ResourceBar@POWERBAR:
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X:42
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Y:205
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Width:138
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Height:5
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TooltipContainer:TOOLTIP_CONTAINER
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IndicatorImage:power-indicator
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Orientation:Horizontal
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Style:Bevelled
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MoneyBin@INGAME_MONEY_BIN:
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X:WINDOW_RIGHT - WIDTH
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Y:0
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Width:320
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Height: 32
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Children:
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OrderButton@SELL:
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Logic:OrderButtonsChromeLogic
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X:3
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Y:0
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Width:30
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Height:30
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Image:sell
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Description:Sell
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LongDesc:Sell buildings, reclaiming a \nproportion of their build cost
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OrderButton@POWER_DOWN:
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Logic:OrderButtonsChromeLogic
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X:39
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Y:0
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Width:30
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Height:30
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Image:power
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Description:Powerdown
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LongDesc:Disable unneeded structures so their \npower can be used elsewhere
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OrderButton@REPAIR:
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Logic:OrderButtonsChromeLogic
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X:75
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Y:0
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Width:30
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Height:30
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Image:repair
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Description:Repair
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LongDesc:Repair damaged buildings
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SupportPowerBin@INGAME_POWERS_BIN:
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X:0
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Y:25
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ReadyText: READY
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HoldText: ON HOLD
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BuildPalette@INGAME_BUILD_PALETTE:
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X:WINDOW_RIGHT - 250
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Y:280
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Width:250
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Height:500
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ReadyText: READY
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HoldText: ON HOLD
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RequiresText: Requires
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Background@DIPLOMACY_BG:
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Logic:DiplomacyLogic
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X:(WINDOW_RIGHT - WIDTH)/2
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Y:(WINDOW_BOTTOM - HEIGHT)/2
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Width:450
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Height:400
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Visible:false
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Children:
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Label@LABEL_TITLE:
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X:(PARENT_RIGHT - WIDTH)/2
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Y:20
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Width:250
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Height:25
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Text:Diplomacy
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Align:Center
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Font:Bold
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Button@CLOSE_DIPLOMACY:
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X:(PARENT_RIGHT - WIDTH)/2
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Y:350
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Width:160
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Height:25
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Text:Close
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Font:Bold
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Key:escape
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Container@OBSERVER_WIDGETS:
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Children:
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Button@INGAME_STATS_BUTTON:
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X:162
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Y:0
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Width:160
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Height:25
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Text:Statistics (F1)
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Font:Bold
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Key:f1
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Background@RADAR_BG:
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X:WINDOW_RIGHT-255
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Y:5
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Width:250
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Height:250
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Children:
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Radar@INGAME_RADAR:
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X:10
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Y:10
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Width:PARENT_RIGHT-19
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Height:PARENT_BOTTOM-19
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WorldInteractionController:INTERACTION_CONTROLLER
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DropDownButton@SHROUD_SELECTOR:
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Logic:ObserverShroudSelectorLogic
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X:WINDOW_RIGHT-250
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Y:260
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Width:240
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Height:25
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Font:Bold
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