134 lines
4.3 KiB
C#
134 lines
4.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Orders
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{
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class UnitOrderGenerator : IOrderGenerator
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{
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public IEnumerable<Order> Order( World world, int2 xy, MouseInput mi )
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{
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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.Where(a => a.HasTrait<ITargetable>())
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.OrderByDescending(
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a =>
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a.Info.Traits.Contains<SelectableInfo>()
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? a.Info.Traits.Get<SelectableInfo>().Priority
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: int.MinValue)
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.FirstOrDefault();
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var orders = world.Selection.Actors
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.Select(a => OrderForUnit(a, xy, mi, underCursor))
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.Where(o => o != null)
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.ToArray();
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var actorsInvolved = orders.Select(o => o.self).Distinct();
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if (actorsInvolved.Any())
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yield return new Order("CreateGroup", actorsInvolved.First().Owner.PlayerActor, false)
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{
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TargetString = actorsInvolved.Select(a => a.ActorID).JoinWith(",")
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};
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foreach (var o in orders)
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yield return CheckSameOrder(o.iot, o.trait.IssueOrder(o.self, o.iot, o.target, mi.Modifiers.HasModifier(Modifiers.Shift)));
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}
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public void Tick( World world ) { }
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public void RenderBeforeWorld( WorldRenderer wr, World world ) { }
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public void RenderAfterWorld( WorldRenderer wr, World world ) { }
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public string GetCursor( World world, int2 xy, MouseInput mi )
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{
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bool useSelect = false;
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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.Where(a => a.HasTrait<ITargetable>())
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.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>() ? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
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.FirstOrDefault();
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if (mi.Modifiers.HasModifier(Modifiers.Shift) || !world.Selection.Actors.Any())
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if (underCursor != null && underCursor.HasTrait<Selectable>())
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useSelect = true;
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var orders = world.Selection.Actors
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.Select(a => OrderForUnit(a, xy, mi, underCursor))
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.Where(o => o != null)
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.ToArray();
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if( orders.Length == 0 ) return (useSelect) ? "select" : "default";
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return orders[0].cursor ?? ((useSelect) ? "select" : "default");
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}
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static UnitOrderResult OrderForUnit( Actor self, int2 xy, MouseInput mi, Actor underCursor )
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{
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if (self.Owner != self.World.LocalPlayer)
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return null;
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if (self.Destroyed)
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return null;
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if( mi.Button == MouseButton.Right )
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{
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foreach( var o in self.TraitsImplementing<IIssueOrder>()
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.SelectMany( trait => trait.Orders
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.Select( x => new { Trait = trait, Order = x } ) )
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.OrderByDescending( x => x.Order.OrderPriority ) )
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{
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var actorsAt = self.World.ActorMap.GetUnitsAt( xy ).ToList();
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var forceAttack = mi.Modifiers.HasModifier(Modifiers.Ctrl);
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var forceQueue = mi.Modifiers.HasModifier(Modifiers.Shift);
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string cursor = null;
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if( underCursor != null )
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if (o.Order.CanTargetActor(self, underCursor, forceAttack, forceQueue, ref cursor))
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return new UnitOrderResult( self, o.Order, o.Trait, cursor, Target.FromActor( underCursor ) );
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if (o.Order.CanTargetLocation(self, xy, actorsAt, forceAttack, forceQueue, ref cursor))
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return new UnitOrderResult( self, o.Order, o.Trait, cursor, Target.FromCell( xy ) );
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}
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}
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return null;
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}
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static Order CheckSameOrder( IOrderTargeter iot, Order order )
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{
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if( order == null && iot.OrderID != null )
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Game.Debug( "BUG: in order targeter - decided on {0} but then didn't order", iot.OrderID );
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else if( iot.OrderID != order.OrderString )
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Game.Debug( "BUG: in order targeter - decided on {0} but ordered {1}", iot.OrderID, order.OrderString );
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return order;
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}
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class UnitOrderResult
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{
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public readonly Actor self;
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public readonly IOrderTargeter iot;
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public readonly IIssueOrder trait;
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public readonly string cursor;
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public readonly Target target;
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public UnitOrderResult( Actor self, IOrderTargeter iot, IIssueOrder trait, string cursor, Target target )
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{
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this.self = self;
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this.iot = iot;
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this.trait = trait;
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this.cursor = cursor;
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this.target = target;
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}
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}
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}
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}
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