457 lines
12 KiB
C#
457 lines
12 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA.Network;
|
|
using OpenRA.FileFormats;
|
|
using OpenRA.Server;
|
|
using S = OpenRA.Server.Server;
|
|
|
|
namespace OpenRA.Mods.RA.Server
|
|
{
|
|
public class LobbyCommands : ServerTrait, IInterpretCommand, INotifyServerStart
|
|
{
|
|
static bool ValidateSlotCommand(S server, Connection conn, string arg, bool requiresHost)
|
|
{
|
|
if (!server.lobbyInfo.Slots.ContainsKey(arg))
|
|
{
|
|
Log.Write("server", "Invalid slot: {0}", arg );
|
|
return false;
|
|
}
|
|
|
|
if (requiresHost && conn.PlayerIndex != 0)
|
|
{
|
|
server.SendChatTo( conn, "Only the host can do that" );
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public static bool ValidateCommand(S server, Connection conn, Session.Client client, string cmd)
|
|
{
|
|
if (server.GameStarted)
|
|
{
|
|
server.SendChatTo(conn, "Cannot change state when game started. ({0})".F(cmd));
|
|
return false;
|
|
}
|
|
else if (client.State == Session.ClientState.Ready && !(cmd == "ready" || cmd == "startgame"))
|
|
{
|
|
server.SendChatTo(conn, "Cannot change state when marked as ready.");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
|
|
{
|
|
if (!ValidateCommand(server, conn, client, cmd))
|
|
return false;
|
|
|
|
var dict = new Dictionary<string, Func<string, bool>>
|
|
{
|
|
{ "ready",
|
|
s =>
|
|
{
|
|
// if we're downloading, we can't ready up.
|
|
if (client.State == Session.ClientState.NotReady)
|
|
client.State = Session.ClientState.Ready;
|
|
else if (client.State == Session.ClientState.Ready)
|
|
client.State = Session.ClientState.NotReady;
|
|
|
|
Log.Write("server", "Player @{0} is {1}",
|
|
conn.socket.RemoteEndPoint, client.State);
|
|
|
|
server.SyncLobbyInfo();
|
|
|
|
if (server.conns.Count > 0 && server.conns.All(c => server.GetClient(c).State == Session.ClientState.Ready))
|
|
InterpretCommand(server, conn, client, "startgame");
|
|
|
|
return true;
|
|
}},
|
|
{ "startgame",
|
|
s =>
|
|
{
|
|
server.StartGame();
|
|
return true;
|
|
}},
|
|
{ "lag",
|
|
s =>
|
|
{
|
|
int lag;
|
|
if (!int.TryParse(s, out lag)) { Log.Write("server", "Invalid order lag: {0}", s); return false; }
|
|
|
|
Log.Write("server", "Order lag is now {0} frames.", lag);
|
|
|
|
server.lobbyInfo.GlobalSettings.OrderLatency = lag;
|
|
server.SyncLobbyInfo();
|
|
return true;
|
|
}},
|
|
{ "slot",
|
|
s =>
|
|
{
|
|
if (!server.lobbyInfo.Slots.ContainsKey(s))
|
|
{
|
|
Log.Write("server", "Invalid slot: {0}", s );
|
|
return false;
|
|
}
|
|
var slot = server.lobbyInfo.Slots[s];
|
|
|
|
if (slot.Closed || server.lobbyInfo.ClientInSlot(s) != null)
|
|
return false;
|
|
|
|
client.Slot = s;
|
|
S.SyncClientToPlayerReference(client, server.Map.Players[s]);
|
|
|
|
server.SyncLobbyInfo();
|
|
return true;
|
|
}},
|
|
{ "spectate",
|
|
s =>
|
|
{
|
|
client.Slot = null;
|
|
client.SpawnPoint = 0;
|
|
server.SyncLobbyInfo();
|
|
return true;
|
|
}},
|
|
{ "slot_close",
|
|
s =>
|
|
{
|
|
if (!ValidateSlotCommand( server, conn, s, true ))
|
|
return false;
|
|
|
|
// kick any player that's in the slot
|
|
var occupant = server.lobbyInfo.ClientInSlot(s);
|
|
if (occupant != null)
|
|
{
|
|
if (occupant.Bot != null)
|
|
server.lobbyInfo.Clients.Remove(occupant);
|
|
else
|
|
{
|
|
var occupantConn = server.conns.FirstOrDefault( c => c.PlayerIndex == occupant.Index );
|
|
if (occupantConn != null)
|
|
{
|
|
server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host");
|
|
server.DropClient(occupantConn);
|
|
}
|
|
}
|
|
}
|
|
|
|
server.lobbyInfo.Slots[s].Closed = true;
|
|
server.SyncLobbyInfo();
|
|
return true;
|
|
}},
|
|
{ "slot_open",
|
|
s =>
|
|
{
|
|
if (!ValidateSlotCommand( server, conn, s, true ))
|
|
return false;
|
|
|
|
var slot = server.lobbyInfo.Slots[s];
|
|
slot.Closed = false;
|
|
|
|
// Slot may have a bot in it
|
|
var occupant = server.lobbyInfo.ClientInSlot(s);
|
|
if (occupant != null && occupant.Bot != null)
|
|
server.lobbyInfo.Clients.Remove(occupant);
|
|
|
|
server.SyncLobbyInfo();
|
|
return true;
|
|
}},
|
|
{ "slot_bot",
|
|
s =>
|
|
{
|
|
var parts = s.Split(' ');
|
|
|
|
if (parts.Length < 2)
|
|
{
|
|
server.SendChatTo( conn, "Malformed slot_bot command" );
|
|
return true;
|
|
}
|
|
|
|
if (!ValidateSlotCommand( server, conn, parts[0], true ))
|
|
return false;
|
|
|
|
var slot = server.lobbyInfo.Slots[parts[0]];
|
|
var bot = server.lobbyInfo.ClientInSlot(parts[0]);
|
|
var botType = parts.Skip(1).JoinWith(" ");
|
|
|
|
// Invalid slot
|
|
if (bot != null && bot.Bot == null)
|
|
{
|
|
server.SendChatTo( conn, "Can't add bots to a slot with another client" );
|
|
return true;
|
|
}
|
|
|
|
slot.Closed = false;
|
|
if (bot == null)
|
|
{
|
|
// Create a new bot
|
|
bot = new Session.Client()
|
|
{
|
|
Index = server.ChooseFreePlayerIndex(),
|
|
Name = botType,
|
|
Bot = botType,
|
|
Slot = parts[0],
|
|
Country = "random",
|
|
SpawnPoint = 0,
|
|
Team = 0,
|
|
State = Session.ClientState.NotReady
|
|
};
|
|
|
|
// pick a random color for the bot
|
|
var hue = (byte)Game.CosmeticRandom.Next(255);
|
|
var sat = (byte)Game.CosmeticRandom.Next(255);
|
|
var lum = (byte)Game.CosmeticRandom.Next(51,255);
|
|
bot.ColorRamp = new ColorRamp(hue, sat, lum, 10);
|
|
|
|
server.lobbyInfo.Clients.Add(bot);
|
|
}
|
|
else
|
|
{
|
|
// Change the type of the existing bot
|
|
bot.Name = botType;
|
|
bot.Bot = botType;
|
|
}
|
|
|
|
S.SyncClientToPlayerReference(bot, server.Map.Players[parts[0]]);
|
|
server.SyncLobbyInfo();
|
|
return true;
|
|
}},
|
|
{ "map",
|
|
s =>
|
|
{
|
|
if (conn.PlayerIndex != 0)
|
|
{
|
|
server.SendChatTo( conn, "Only the host can change the map" );
|
|
return true;
|
|
}
|
|
server.lobbyInfo.GlobalSettings.Map = s;
|
|
var oldSlots = server.lobbyInfo.Slots.Keys.ToArray();
|
|
LoadMap(server);
|
|
|
|
// Reassign players into new slots based on their old slots:
|
|
// - Observers remain as observers
|
|
// - Players who now lack a slot are made observers
|
|
// - Bots who now lack a slot are dropped
|
|
var slots = server.lobbyInfo.Slots.Keys.ToArray();
|
|
int i = 0;
|
|
foreach (var os in oldSlots)
|
|
{
|
|
var c = server.lobbyInfo.ClientInSlot(os);
|
|
if (c == null)
|
|
continue;
|
|
|
|
c.SpawnPoint = 0;
|
|
c.State = Session.ClientState.NotReady;
|
|
c.Slot = i < slots.Length ? slots[i++] : null;
|
|
if (c.Slot != null)
|
|
S.SyncClientToPlayerReference(c, server.Map.Players[c.Slot]);
|
|
else if (c.Bot != null)
|
|
server.lobbyInfo.Clients.Remove(c);
|
|
}
|
|
|
|
server.SyncLobbyInfo();
|
|
return true;
|
|
}},
|
|
{ "lockteams",
|
|
s =>
|
|
{
|
|
if (conn.PlayerIndex != 0)
|
|
{
|
|
server.SendChatTo( conn, "Only the host can set that option" );
|
|
return true;
|
|
}
|
|
|
|
bool.TryParse(s, out server.lobbyInfo.GlobalSettings.LockTeams);
|
|
server.SyncLobbyInfo();
|
|
return true;
|
|
}},
|
|
{ "allowcheats",
|
|
s =>
|
|
{
|
|
if (conn.PlayerIndex != 0)
|
|
{
|
|
server.SendChatTo( conn, "Only the host can set that option" );
|
|
return true;
|
|
}
|
|
|
|
bool.TryParse(s, out server.lobbyInfo.GlobalSettings.AllowCheats);
|
|
server.SyncLobbyInfo();
|
|
return true;
|
|
}},
|
|
{ "kick",
|
|
s =>
|
|
{
|
|
|
|
if (conn.PlayerIndex != 0)
|
|
{
|
|
server.SendChatTo( conn, "Only the host can kick players" );
|
|
return true;
|
|
}
|
|
|
|
int clientID;
|
|
int.TryParse( s, out clientID );
|
|
|
|
var connToKick = server.conns.SingleOrDefault( c => server.GetClient(c) != null && server.GetClient(c).Index == clientID);
|
|
if (connToKick == null)
|
|
{
|
|
server.SendChatTo( conn, "Noone in that slot." );
|
|
return true;
|
|
}
|
|
|
|
server.SendOrderTo(connToKick, "ServerError", "You have been kicked from the server");
|
|
server.DropClient(connToKick);
|
|
server.SyncLobbyInfo();
|
|
return true;
|
|
}},
|
|
{ "name",
|
|
s =>
|
|
{
|
|
Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
|
|
client.Name = s;
|
|
server.SyncLobbyInfo();
|
|
return true;
|
|
}},
|
|
{ "race",
|
|
s =>
|
|
{
|
|
var parts = s.Split(' ');
|
|
var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));
|
|
|
|
// Only the host can change other client's info
|
|
if (targetClient.Index != client.Index && conn.PlayerIndex != 0)
|
|
return true;
|
|
|
|
// Map has disabled race changes
|
|
if (server.lobbyInfo.Slots[targetClient.Slot].LockRace)
|
|
return true;
|
|
|
|
targetClient.Country = parts[1];
|
|
server.SyncLobbyInfo();
|
|
return true;
|
|
}},
|
|
{ "team",
|
|
s =>
|
|
{
|
|
var parts = s.Split(' ');
|
|
var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));
|
|
|
|
// Only the host can change other client's info
|
|
if (targetClient.Index != client.Index && conn.PlayerIndex != 0)
|
|
return true;
|
|
|
|
// Map has disabled team changes
|
|
if (server.lobbyInfo.Slots[targetClient.Slot].LockTeam)
|
|
return true;
|
|
|
|
int team;
|
|
if (!int.TryParse(parts[1], out team)) { Log.Write("server", "Invalid team: {0}", s ); return false; }
|
|
|
|
targetClient.Team = team;
|
|
server.SyncLobbyInfo();
|
|
return true;
|
|
}},
|
|
{ "spawn",
|
|
s =>
|
|
{
|
|
var parts = s.Split(' ');
|
|
var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));
|
|
|
|
// Only the host can change other client's info
|
|
if (targetClient.Index != client.Index && conn.PlayerIndex != 0)
|
|
return true;
|
|
|
|
// Spectators don't need a spawnpoint
|
|
if (targetClient.Slot == null)
|
|
return true;
|
|
|
|
// Map has disabled spawn changes
|
|
if (server.lobbyInfo.Slots[targetClient.Slot].LockSpawn)
|
|
return true;
|
|
|
|
int spawnPoint;
|
|
if (!int.TryParse(parts[1], out spawnPoint) || spawnPoint < 0 || spawnPoint > server.Map.GetSpawnPoints().Length)
|
|
{
|
|
Log.Write("server", "Invalid spawn point: {0}", parts[1]);
|
|
return true;
|
|
}
|
|
|
|
if (server.lobbyInfo.Clients.Where( cc => cc != client ).Any( cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0) ))
|
|
{
|
|
server.SendChatTo( conn, "You can't be at the same spawn point as another player" );
|
|
return true;
|
|
}
|
|
|
|
targetClient.SpawnPoint = spawnPoint;
|
|
server.SyncLobbyInfo();
|
|
return true;
|
|
}},
|
|
{ "color",
|
|
s =>
|
|
{
|
|
var parts = s.Split(' ');
|
|
var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));
|
|
|
|
// Only the host can change other client's info
|
|
if (targetClient.Index != client.Index && conn.PlayerIndex != 0)
|
|
return true;
|
|
|
|
// Map has disabled color changes
|
|
if (targetClient.Slot != null && server.lobbyInfo.Slots[targetClient.Slot].LockColor)
|
|
return true;
|
|
|
|
var ci = parts[1].Split(',').Select(cc => int.Parse(cc)).ToArray();
|
|
targetClient.ColorRamp = new ColorRamp((byte)ci[0], (byte)ci[1], (byte)ci[2], (byte)ci[3]);
|
|
server.SyncLobbyInfo();
|
|
return true;
|
|
}}
|
|
};
|
|
|
|
var cmdName = cmd.Split(' ').First();
|
|
var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" ");
|
|
|
|
Func<string,bool> a;
|
|
if (!dict.TryGetValue(cmdName, out a))
|
|
return false;
|
|
|
|
return a(cmdValue);
|
|
}
|
|
|
|
public void ServerStarted(S server) { LoadMap(server); }
|
|
static Session.Slot MakeSlotFromPlayerReference(PlayerReference pr)
|
|
{
|
|
if (!pr.Playable) return null;
|
|
return new Session.Slot
|
|
{
|
|
PlayerReference = pr.Name,
|
|
Closed = false,
|
|
AllowBots = pr.AllowBots,
|
|
LockRace = pr.LockRace,
|
|
LockColor = pr.LockColor,
|
|
LockTeam = pr.LockTeam,
|
|
LockSpawn = pr.LockSpawn
|
|
};
|
|
}
|
|
|
|
static void LoadMap(S server)
|
|
{
|
|
server.Map = new Map(server.ModData.AvailableMaps[server.lobbyInfo.GlobalSettings.Map].Path);
|
|
server.lobbyInfo.Slots = server.Map.Players
|
|
.Select(p => MakeSlotFromPlayerReference(p.Value))
|
|
.Where(s => s != null)
|
|
.ToDictionary(s => s.PlayerReference, s => s);
|
|
}
|
|
}
|
|
}
|