105 lines
2.8 KiB
C#
105 lines
2.8 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using OpenRA.Mods.Common.Effects;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits
|
|
{
|
|
[Desc("Lets the actor generate cash in a set periodic time.")]
|
|
public class CashTricklerInfo : PausableConditionalTraitInfo
|
|
{
|
|
[Desc("Number of ticks to wait between giving money.")]
|
|
public readonly int Interval = 50;
|
|
|
|
[Desc("Number of ticks to wait before giving first money.")]
|
|
public readonly int InitialDelay = 0;
|
|
|
|
[Desc("Amount of money to give each time.")]
|
|
public readonly int Amount = 15;
|
|
|
|
[Desc("Whether to show the cash tick indicators rising from the actor.")]
|
|
public readonly bool ShowTicks = true;
|
|
|
|
[Desc("How long to show the cash tick indicator when enabled.")]
|
|
public readonly int DisplayDuration = 30;
|
|
|
|
public override object Create(ActorInitializer init) { return new CashTrickler(this); }
|
|
}
|
|
|
|
public class CashTrickler : PausableConditionalTrait<CashTricklerInfo>, ITick, ISync, INotifyCreated, INotifyOwnerChanged
|
|
{
|
|
readonly CashTricklerInfo info;
|
|
PlayerResources resources;
|
|
[Sync] public int Ticks { get; private set; }
|
|
|
|
public CashTrickler(CashTricklerInfo info)
|
|
: base(info)
|
|
{
|
|
this.info = info;
|
|
Ticks = info.InitialDelay;
|
|
}
|
|
|
|
protected override void Created(Actor self)
|
|
{
|
|
resources = self.Owner.PlayerActor.Trait<PlayerResources>();
|
|
|
|
base.Created(self);
|
|
}
|
|
|
|
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
|
|
{
|
|
resources = newOwner.PlayerActor.Trait<PlayerResources>();
|
|
}
|
|
|
|
void ITick.Tick(Actor self)
|
|
{
|
|
if (IsTraitDisabled)
|
|
Ticks = info.Interval;
|
|
|
|
if (IsTraitPaused || IsTraitDisabled)
|
|
return;
|
|
|
|
if (--Ticks < 0)
|
|
{
|
|
Ticks = info.Interval;
|
|
ModifyCash(self, self.Owner, info.Amount);
|
|
}
|
|
}
|
|
|
|
void AddCashTick(Actor self, int amount)
|
|
{
|
|
self.World.AddFrameEndTask(w => w.Add(
|
|
new FloatingText(self.CenterPosition, self.Owner.Color.RGB, FloatingText.FormatCashTick(amount), info.DisplayDuration)));
|
|
}
|
|
|
|
void ModifyCash(Actor self, Player newOwner, int amount)
|
|
{
|
|
if (amount < 0)
|
|
{
|
|
// Check whether the amount of cash to be removed would exceed available player cash, in that case only remove all the player cash
|
|
var drain = Math.Min(resources.Cash + resources.Resources, -amount);
|
|
resources.TakeCash(drain);
|
|
|
|
if (info.ShowTicks)
|
|
AddCashTick(self, -drain);
|
|
}
|
|
else
|
|
{
|
|
resources.GiveCash(amount);
|
|
if (info.ShowTicks)
|
|
AddCashTick(self, amount);
|
|
}
|
|
}
|
|
}
|
|
}
|