Files
OpenRA/OpenRA.Mods.Common/Traits/World/LobbyPrerequisiteCheckbox.cs
2017-12-21 23:52:04 +01:00

77 lines
2.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Enables defined prerequisites at game start for all players if the checkbox is enabled.")]
public class LobbyPrerequisiteCheckboxInfo : ITraitInfo, ILobbyOptions
{
[FieldLoader.Require]
[Desc("Internal id for this checkbox.")]
public readonly string ID = null;
[FieldLoader.Require]
[Desc("Display name for this checkbox.")]
public readonly string Label = null;
[Desc("Description name for this checkbox.")]
public readonly string Description = null;
[Desc("Default value of the checkbox in the lobby.")]
public readonly bool Enabled = false;
[Desc("Prevent the checkbox from being changed from its default value.")]
public readonly bool Locked = false;
[Desc("Display the checkbox in the lobby.")]
public readonly bool Visible = true;
[Desc("Display order for the checkbox in the lobby.")]
public readonly int DisplayOrder = 0;
[FieldLoader.Require]
[Desc("Prerequisites to grant when this checkbox is enabled.")]
public readonly HashSet<string> Prerequisites = new HashSet<string>();
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
{
yield return new LobbyBooleanOption(ID, Label, Description,
Visible, DisplayOrder, Enabled, Locked);
}
public object Create(ActorInitializer init) { return new LobbyPrerequisiteCheckbox(this); }
}
public class LobbyPrerequisiteCheckbox : INotifyCreated, ITechTreePrerequisite
{
readonly LobbyPrerequisiteCheckboxInfo info;
HashSet<string> prerequisites = new HashSet<string>();
public LobbyPrerequisiteCheckbox(LobbyPrerequisiteCheckboxInfo info)
{
this.info = info;
}
void INotifyCreated.Created(Actor self)
{
var enabled = self.World.LobbyInfo.GlobalSettings.OptionOrDefault(info.ID, info.Enabled);
if (enabled)
prerequisites = info.Prerequisites;
}
IEnumerable<string> ITechTreePrerequisite.ProvidesPrerequisites { get { return prerequisites; } }
}
}