Files
OpenRA/OpenRA.Mods.Common/Traits/World/ResourceClaimLayer.cs
Paul Chote afd8b9ab86 Rework harvester resource claiming:
* Maintains lists of claims, and only restricts
   reservations for friendly units.
 * Removes OnNotifyResourceClaimLost; it's not
   clear whether that is still useful, and it
   prevents future necessary cleanups.
 * Moves other code without changing behaviour.

This fixed stale claims from dead units and enemy
claims from preventing otherwise valid harvest
activities.
2017-07-18 01:09:19 +02:00

74 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Allows harvesters to coordinate their operations. Attach this to the world actor.")]
public sealed class ResourceClaimLayerInfo : TraitInfo<ResourceClaimLayer> { }
public sealed class ResourceClaimLayer
{
readonly Dictionary<CPos, List<Actor>> claimByCell = new Dictionary<CPos, List<Actor>>(32);
readonly Dictionary<Actor, CPos> claimByActor = new Dictionary<Actor, CPos>(32);
/// <summary>
/// Attempt to reserve the resource in a cell for the given actor.
/// </summary>
public bool TryClaimCell(Actor claimer, CPos cell)
{
var claimers = claimByCell.GetOrAdd(cell);
// Clean up any stale claims
claimers.RemoveAll(a => a.IsDead);
// Prevent harvesters from the player or their allies fighting over the same cell
if (claimers.Any(c => c != claimer && claimer.Owner.IsAlliedWith(c.Owner)))
return false;
// Remove the actor's last claim, if it has one
CPos lastClaim;
if (claimByActor.TryGetValue(claimer, out lastClaim))
claimByCell.GetOrAdd(lastClaim).Remove(claimer);
claimers.Add(claimer);
claimByActor[claimer] = cell;
return true;
}
/// <summary>
/// Returns false if the cell is already reserved by an allied actor.
/// </summary>
public bool CanClaimCell(Actor claimer, CPos cell)
{
return !claimByCell.GetOrAdd(cell)
.Any(c => c != claimer && !c.IsDead && claimer.Owner.IsAlliedWith(c.Owner));
}
/// <summary>
/// Release the last resource claim made by this actor.
/// </summary>
/// <param name="claimer"></param>
public void RemoveClaim(Actor claimer)
{
CPos lastClaim;
if (claimByActor.TryGetValue(claimer, out lastClaim))
claimByCell.GetOrAdd(lastClaim).Remove(claimer);
claimByActor.Remove(claimer);
}
}
}