60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Spawns the initial units for each player upon game start.")]
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public class SpawnMapActorsInfo : TraitInfo<SpawnMapActors> { }
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public class SpawnMapActors : IWorldLoaded
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{
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public Dictionary<string, Actor> Actors = new Dictionary<string, Actor>();
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public uint LastMapActorID { get; private set; }
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public void WorldLoaded(World world, WorldRenderer wr)
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{
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foreach (var kv in world.Map.ActorDefinitions)
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{
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var actorReference = new ActorReference(kv.Value.Value, kv.Value.ToDictionary());
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// If there is no real player associated, don't spawn it.
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var ownerName = actorReference.InitDict.Get<OwnerInit>().PlayerName;
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if (!world.Players.Any(p => p.InternalName == ownerName))
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continue;
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var initDict = actorReference.InitDict;
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initDict.Add(new SkipMakeAnimsInit());
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initDict.Add(new SpawnedByMapInit(kv.Key));
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var actor = world.CreateActor(actorReference.Type, initDict);
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Actors[kv.Key] = actor;
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LastMapActorID = actor.ActorID;
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}
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}
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}
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public class SkipMakeAnimsInit : IActorInit, ISuppressInitExport { }
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public class SpawnedByMapInit : IActorInit<string>, ISuppressInitExport
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{
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public readonly string Name;
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public SpawnedByMapInit(string name) { Name = name; }
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public string Value(World world)
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{
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return Name;
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}
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}
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}
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