148 lines
4.6 KiB
C#
148 lines
4.6 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA.Server;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Lint
|
|
{
|
|
class CheckPalettes : ILintRulesPass, ILintServerMapPass
|
|
{
|
|
void ILintRulesPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules)
|
|
{
|
|
Run(emitError, rules);
|
|
}
|
|
|
|
void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
|
|
{
|
|
Run(emitError, mapRules);
|
|
}
|
|
|
|
void Run(Action<string> emitError, Ruleset rules)
|
|
{
|
|
var palettes = new List<string>();
|
|
var playerPalettes = new List<string>();
|
|
GetPalettes(emitError, rules, palettes, playerPalettes);
|
|
|
|
foreach (var actorInfo in rules.Actors)
|
|
{
|
|
foreach (var traitInfo in actorInfo.Value.TraitInfos<TraitInfo>())
|
|
{
|
|
var fields = traitInfo.GetType().GetFields();
|
|
foreach (var field in fields.Where(x => x.HasAttribute<PaletteReferenceAttribute>()))
|
|
{
|
|
var isPlayerPalette = false;
|
|
|
|
var paletteReference = field.GetCustomAttributes<PaletteReferenceAttribute>(true).FirstOrDefault();
|
|
if (paletteReference != null)
|
|
{
|
|
if (!string.IsNullOrEmpty(paletteReference.PlayerPaletteReferenceSwitch))
|
|
{
|
|
var fieldInfo = fields.First(f => f.Name == paletteReference.PlayerPaletteReferenceSwitch);
|
|
isPlayerPalette = (bool)fieldInfo.GetValue(traitInfo);
|
|
}
|
|
else
|
|
isPlayerPalette = paletteReference.IsPlayerPalette;
|
|
}
|
|
|
|
var references = LintExts.GetFieldValues(traitInfo, field, emitError);
|
|
foreach (var reference in references)
|
|
{
|
|
if (string.IsNullOrEmpty(reference))
|
|
continue;
|
|
|
|
if (isPlayerPalette)
|
|
{
|
|
if (!playerPalettes.Contains(reference))
|
|
emitError("Undefined player palette reference {0} detected at {1} for {2}".F(reference, traitInfo, actorInfo.Key));
|
|
}
|
|
else
|
|
{
|
|
if (!palettes.Contains(reference))
|
|
emitError("Undefined palette reference {0} detected at {1} for {2}".F(reference, traitInfo, actorInfo.Key));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (var weaponInfo in rules.Weapons)
|
|
{
|
|
var projectileInfo = weaponInfo.Value.Projectile;
|
|
if (projectileInfo == null)
|
|
continue;
|
|
|
|
var fields = projectileInfo.GetType().GetFields();
|
|
foreach (var field in fields.Where(x => x.HasAttribute<PaletteReferenceAttribute>()))
|
|
{
|
|
var isPlayerPalette = false;
|
|
|
|
var paletteReference = field.GetCustomAttributes<PaletteReferenceAttribute>(true).First();
|
|
if (paletteReference != null)
|
|
{
|
|
if (!string.IsNullOrEmpty(paletteReference.PlayerPaletteReferenceSwitch))
|
|
{
|
|
var fieldInfo = fields.First(f => f.Name == paletteReference.PlayerPaletteReferenceSwitch);
|
|
isPlayerPalette = (bool)fieldInfo.GetValue(projectileInfo);
|
|
}
|
|
else
|
|
isPlayerPalette = paletteReference.IsPlayerPalette;
|
|
}
|
|
|
|
var references = LintExts.GetFieldValues(projectileInfo, field, emitError);
|
|
foreach (var reference in references)
|
|
{
|
|
if (string.IsNullOrEmpty(reference))
|
|
continue;
|
|
|
|
if (isPlayerPalette)
|
|
{
|
|
if (!playerPalettes.Contains(reference))
|
|
emitError("Undefined player palette reference {0} detected at weapon {1}.".F(reference, weaponInfo.Key));
|
|
}
|
|
else
|
|
{
|
|
if (!palettes.Contains(reference))
|
|
emitError("Undefined palette reference {0} detected at weapon {1}.".F(reference, weaponInfo.Key));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GetPalettes(Action<string> emitError, Ruleset rules, List<string> palettes, List<string> playerPalettes)
|
|
{
|
|
foreach (var actorInfo in rules.Actors)
|
|
{
|
|
foreach (var traitInfo in actorInfo.Value.TraitInfos<TraitInfo>())
|
|
{
|
|
var fields = traitInfo.GetType().GetFields();
|
|
foreach (var field in fields.Where(x => x.HasAttribute<PaletteDefinitionAttribute>()))
|
|
{
|
|
var paletteDefinition = field.GetCustomAttributes<PaletteDefinitionAttribute>(true).First();
|
|
var values = LintExts.GetFieldValues(traitInfo, field, emitError);
|
|
foreach (var value in values)
|
|
{
|
|
if (paletteDefinition.IsPlayerPalette)
|
|
playerPalettes.Add(value);
|
|
else
|
|
palettes.Add(value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|