Files
OpenRA/OpenRA.Mods.Common/Lint/CheckPlayers.cs
2021-04-21 18:57:44 +02:00

94 lines
3.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Server;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Lint
{
public class CheckPlayers : ILintMapPass, ILintServerMapPass
{
void ILintMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Map map)
{
var players = new MapPlayers(map.PlayerDefinitions);
var spawns = new List<CPos>();
foreach (var kv in map.ActorDefinitions.Where(d => d.Value.Value == "mpspawn"))
{
var s = new ActorReference(kv.Value.Value, kv.Value.ToDictionary());
spawns.Add(s.Get<LocationInit>().Value);
}
Run(emitError, emitWarning, players, map.Visibility, map.Rules.Actors[SystemActors.World], spawns.ToArray());
}
void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
{
Run(emitError, emitWarning, map.Players, map.Visibility, map.WorldActorInfo, map.SpawnPoints);
}
void Run(Action<string> emitError, Action<string> emitWarning, MapPlayers players, MapVisibility visibility, ActorInfo worldActorInfo, CPos[] spawnPoints)
{
if (players.Players.Count > 64)
emitError("Defining more than 64 players is not allowed.");
var worldOwnerFound = false;
var playerNames = players.Players.Values.Select(p => p.Name).ToHashSet();
foreach (var player in players.Players.Values)
{
foreach (var ally in player.Allies)
if (!playerNames.Contains(ally))
emitError("Allies contains player {0} that is not in list.".F(ally));
foreach (var enemy in player.Enemies)
if (!playerNames.Contains(enemy))
emitError("Enemies contains player {0} that is not in list.".F(enemy));
if (player.OwnsWorld)
{
worldOwnerFound = true;
if (player.Enemies.Any() || player.Allies.Any())
emitWarning("The player {0} owning the world should not have any allies or enemies.".F(player.Name));
if (player.Playable)
emitError("The player {0} owning the world can't be playable.".F(player.Name));
}
else if (visibility == MapVisibility.MissionSelector && player.Playable && !player.LockFaction)
{
// Missions must lock the faction of the player to force the server to override the default Random faction
emitError("The player {0} must specify LockFaction: True.".F(player.Name));
}
}
if (!worldOwnerFound)
emitError("Found no player owning the world.");
var factions = worldActorInfo.TraitInfos<FactionInfo>().Select(f => f.InternalName).ToHashSet();
foreach (var player in players.Players.Values)
if (!string.IsNullOrWhiteSpace(player.Faction) && !factions.Contains(player.Faction))
emitError("Invalid faction {0} chosen for player {1}.".F(player.Faction, player.Name));
if (worldActorInfo.HasTraitInfo<MapStartingLocationsInfo>())
{
var playerCount = players.Players.Count(p => p.Value.Playable);
if (playerCount > spawnPoints.Length)
emitError("The map allows {0} possible players, but defines only {1} spawn points".F(playerCount, spawnPoints.Length));
if (spawnPoints.Distinct().Count() != spawnPoints.Length)
emitError("Duplicate spawn point locations detected.");
}
}
}
}