Files
OpenRA/OpenRA.Mods.Common/Traits/ExperienceTrickler.cs

63 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Lets the actor gain experience in a set periodic time.")]
public class ExperienceTricklerInfo : PausableConditionalTraitInfo, Requires<GainsExperienceInfo>
{
[Desc("Number of ticks to wait between giving experience.")]
public readonly int Interval = 50;
[Desc("Number of ticks to wait before giving first experience.")]
public readonly int InitialDelay = 0;
[Desc("Amount of experience to give each time.")]
public readonly int Amount = 15;
public override object Create(ActorInitializer init) { return new ExperienceTrickler(init.Self, this); }
}
public class ExperienceTrickler : PausableConditionalTrait<ExperienceTricklerInfo>, ITick, ISync
{
readonly ExperienceTricklerInfo info;
GainsExperience gainsExperience;
[Sync]
int ticks;
public ExperienceTrickler(Actor self, ExperienceTricklerInfo info)
: base(info)
{
this.info = info;
ticks = info.InitialDelay;
gainsExperience = self.Trait<GainsExperience>();
}
void ITick.Tick(Actor self)
{
if (IsTraitDisabled)
ticks = info.Interval;
if (IsTraitPaused || IsTraitDisabled)
return;
if (--ticks < 0)
{
ticks = info.Interval;
gainsExperience.GiveExperience(info.Amount);
}
}
}
}