Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithChargeSpriteBody.cs
2021-01-21 18:22:11 +01:00

65 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Render trait that varies the sprite body frame based on the AttackCharges trait's charge level.")]
public class WithChargeSpriteBodyInfo : WithSpriteBodyInfo, Requires<AttackChargesInfo>
{
public override object Create(ActorInitializer init) { return new WithChargeSpriteBody(init, this); }
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, string image, int facings, PaletteReference p)
{
if (!EnabledByDefault)
yield break;
var anim = new Animation(init.World, image);
anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence), () => 0);
yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p);
}
}
public class WithChargeSpriteBody : WithSpriteBody
{
readonly AttackCharges attackCharges;
public WithChargeSpriteBody(ActorInitializer init, WithChargeSpriteBodyInfo info)
: base(init, info)
{
attackCharges = init.Self.Trait<AttackCharges>();
ConfigureAnimation(init.Self);
}
void ConfigureAnimation(Actor self)
{
var attackChargesInfo = (AttackChargesInfo)attackCharges.Info;
DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence),
() => int2.Lerp(0, DefaultAnimation.CurrentSequence.Length, attackCharges.ChargeLevel, attackChargesInfo.ChargeLevel + 1));
}
protected override void TraitEnabled(Actor self)
{
// Do nothing - we just want to disable the default WithSpriteBody implementation
}
public override void CancelCustomAnimation(Actor self)
{
ConfigureAnimation(self);
}
}
}