Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithVoxelBody.cs

67 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Also returns a default selection size that is calculated automatically from the voxel dimensions.")]
public class WithVoxelBodyInfo : ConditionalTraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>
{
public readonly string Sequence = "idle";
[Desc("Defines if the Voxel should have a shadow.")]
public readonly bool ShowShadow = true;
public override object Create(ActorInitializer init) { return new WithVoxelBody(init.Self, this); }
public IEnumerable<ModelAnimation> RenderPreviewVoxels(
ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, Func<WRot> orientation, int facings, PaletteReference p)
{
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
var model = init.World.ModelCache.GetModelSequence(image, Sequence);
yield return new ModelAnimation(model, () => WVec.Zero,
() => body.QuantizeOrientation(orientation(), facings),
() => false, () => 0, ShowShadow);
}
}
public class WithVoxelBody : ConditionalTrait<WithVoxelBodyInfo>, IAutoMouseBounds
{
readonly ModelAnimation modelAnimation;
readonly RenderVoxels rv;
public WithVoxelBody(Actor self, WithVoxelBodyInfo info)
: base(info)
{
var body = self.Trait<BodyOrientation>();
rv = self.Trait<RenderVoxels>();
var model = self.World.ModelCache.GetModelSequence(rv.Image, info.Sequence);
modelAnimation = new ModelAnimation(model, () => WVec.Zero,
() => body.QuantizeOrientation(self, self.Orientation),
() => IsTraitDisabled, () => 0, info.ShowShadow);
rv.Add(modelAnimation);
}
Rectangle IAutoMouseBounds.AutoMouseoverBounds(Actor self, WorldRenderer wr)
{
return modelAnimation.ScreenBounds(self.CenterPosition, wr, rv.Info.Scale);
}
}
}