80 lines
2.3 KiB
C#
80 lines
2.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Spawns an actor that stays for a limited amount of time.")]
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public class SpawnActorPowerInfo : SupportPowerInfo
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{
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[ActorReference]
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[FieldLoader.Require]
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[Desc("Actor to spawn.")]
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public readonly string Actor = null;
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[Desc("Amount of time to keep the actor alive in ticks. Value < 0 means this actor will not remove itself.")]
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public readonly int LifeTime = 250;
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public readonly string DeploySound = null;
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public readonly string EffectImage = null;
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[SequenceReference(nameof(EffectImage))]
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public readonly string EffectSequence = null;
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[PaletteReference]
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public readonly string EffectPalette = null;
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public override object Create(ActorInitializer init) { return new SpawnActorPower(init.Self, this); }
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}
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public class SpawnActorPower : SupportPower
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{
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public SpawnActorPower(Actor self, SpawnActorPowerInfo info)
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: base(self, info) { }
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
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{
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base.Activate(self, order, manager);
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var info = Info as SpawnActorPowerInfo;
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if (info.Actor != null)
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{
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self.World.AddFrameEndTask(w =>
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{
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PlayLaunchSounds();
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Game.Sound.Play(SoundType.World, info.DeploySound, order.Target.CenterPosition);
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if (!string.IsNullOrEmpty(info.EffectSequence) && !string.IsNullOrEmpty(info.EffectPalette))
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w.Add(new SpriteEffect(order.Target.CenterPosition, w, info.EffectImage, info.EffectSequence, info.EffectPalette));
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var actor = w.CreateActor(info.Actor, new TypeDictionary
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{
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new LocationInit(self.World.Map.CellContaining(order.Target.CenterPosition)),
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new OwnerInit(self.Owner),
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});
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if (info.LifeTime > -1)
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{
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actor.QueueActivity(new Wait(info.LifeTime));
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actor.QueueActivity(new RemoveSelf());
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}
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});
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}
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}
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}
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}
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