Files
OpenRA/OpenRA.Mods.Common/Warheads/CreateResourceWarhead.cs

59 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Warheads
{
public class CreateResourceWarhead : Warhead
{
[Desc("Size of the area. The resources are seeded within this area.", "Provide 2 values for a ring effect (outer/inner).")]
public readonly int[] Size = { 0, 0 };
[Desc("Will this splatter resources and which?")]
[FieldLoader.Require]
public readonly string AddsResourceType = null;
// TODO: Allow maximum resource splatter to be defined. (Per tile, and in total).
public override void DoImpact(in Target target, WarheadArgs args)
{
if (target.Type == TargetType.Invalid)
return;
var firedBy = args.SourceActor;
var pos = target.CenterPosition;
var world = firedBy.World;
var dat = world.Map.DistanceAboveTerrain(pos);
if (dat > AirThreshold)
return;
var targetTile = world.Map.CellContaining(pos);
var minRange = (Size.Length > 1 && Size[1] > 0) ? Size[1] : 0;
var allCells = world.Map.FindTilesInAnnulus(targetTile, minRange, Size[0]);
var resourceLayer = world.WorldActor.Trait<IResourceLayer>();
var maxDensity = resourceLayer.GetMaxDensity(AddsResourceType);
foreach (var cell in allCells)
{
if (!resourceLayer.CanAddResource(AddsResourceType, cell))
continue;
var splash = world.SharedRandom.Next(1, maxDensity - resourceLayer.GetResource(cell).Density);
resourceLayer.AddResource(AddsResourceType, cell, splash);
}
}
}
}