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f93e270fe4164a85fee45024352cb8a5a912a851
OpenRA/OpenRA.Game/Traits/World
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Chris Forbes aba76f4b50 don't look up resource type every cell for ore, too
2010-09-24 20:40:56 +12:00
..
BibLayer.cs
Autoflush renderer. Sprite.DrawAt convenience function.
2010-09-24 18:11:03 +12:00
BuildingInfluence.cs
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
Country.cs
trim down license spam in all files
2010-07-18 16:48:21 +12:00
PlayerColorPalette.cs
support d2k remap range
2010-09-15 19:31:20 +12:00
ResourceLayer.cs
don't look up resource type every cell for ore, too
2010-09-24 20:40:56 +12:00
ResourceType.cs
don't look up resource type every cell for ore, too
2010-09-24 20:40:56 +12:00
ScreenShaker.cs
Initial support for custom tile sizes
2010-09-15 19:31:21 +12:00
Shroud.cs
Reveal-map crate
2010-08-15 01:43:24 +12:00
SpatialBins.cs
don't thrash the GC quite so hard in SpatialBins
2010-09-06 18:46:47 +12:00
UnitInfluence.cs
changed UIM to use less memory
2010-08-21 15:10:54 +12:00
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