Files
OpenRA/OpenRA.Mods.RA/Buildings/BibLayer.cs
2013-07-24 21:01:17 +12:00

95 lines
2.4 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Buildings
{
class BibLayerInfo : ITraitInfo
{
public readonly string[] BibTypes = { "bib3", "bib2", "bib1" };
public readonly int[] BibWidths = { 2, 3, 4 };
public object Create(ActorInitializer init) { return new BibLayer(init.self, this); }
}
class BibLayer : IRenderOverlay, IWorldLoaded
{
World world;
BibLayerInfo info;
Dictionary<CPos, TileReference<byte, byte>> tiles;
Sprite[][] bibSprites;
public BibLayer(Actor self, BibLayerInfo info)
{
this.info = info;
bibSprites = info.BibTypes.Select(x => Game.modData.SpriteLoader.LoadAllSprites(x)).ToArray();
self.World.ActorAdded += a => DoBib(a, true);
self.World.ActorRemoved += a => DoBib(a, false);
}
public void WorldLoaded(World w)
{
world = w;
tiles = new Dictionary<CPos, TileReference<byte, byte>>();
}
public void DoBib(Actor b, bool isAdd)
{
if (!b.HasTrait<Bib>())
return;
var buildingInfo = b.Info.Traits.Get<BuildingInfo>();
var size = buildingInfo.Dimensions.X;
var bibOffset = buildingInfo.Dimensions.Y - 1;
int bib = Array.IndexOf(info.BibWidths, size);
if (bib < 0)
{
Log.Write("debug", "Cannot bib {0}-wide building {1}", size, b.Info.Name);
return;
}
for (var i = 0; i < 2 * size; i++)
{
var p = b.Location + new CVec(i % size, i / size + bibOffset);
if (isAdd)
tiles[p] = new TileReference<byte, byte>((byte)(bib + 1), (byte)i);
else
tiles.Remove(p);
}
}
public void Render(WorldRenderer wr)
{
var pal = wr.Palette("terrain");
var cliprect = Game.viewport.WorldBounds(world);
foreach (var kv in tiles)
{
if (!cliprect.Contains(kv.Key.X, kv.Key.Y))
continue;
if (world.ShroudObscures(kv.Key))
continue;
bibSprites[kv.Value.type - 1][kv.Value.index].DrawAt(kv.Key.ToPPos().ToFloat2(), pal);
}
}
}
public class BibInfo : TraitInfo<Bib> { }
public class Bib { }
}