Files
OpenRA/mods/cnc/rules/aircraft.yaml
AoAGeneral 67117b1481 TD Aircraft Speeds.
Balancing out some of the small things that makes a big difference with the aircraft. Listings below:

Chinook:

Mobile speed increased from 140 to 150.

This is increasing because a number of vehicles catch up to these. (Bikes, APCs, buggies, humvees.)

Increasing the movement of this unit will help to outrun the APCs and other projectiles a little quicker. It also helps to compensate for travel distances. These units are only used in early game because of the enemies lack of AA. Increasing the speed will help their longevity.


Apache mobile speed decreased from 186 to 180.

This is done to prevent these units from chase killing Orcas as their machinegun fire is on point hits with minimal damage. HP remains the same (Orca 90 Apache 125). Orca being lighter in HP allows it to move more quickly while the apache can soak more damage. In air vs air battles the apache tends to win due to their guns vs slow missile fire.


Both Orca and Apache turnspeed increased from 4 to 7.

This is increased on both units because they take a full second before they are able to aim at targets leaving them stationary and taking hits. Increasing this speeds allows them to be what they are ment to be as hit and strike crafts. The turning speed also allows them to hit targets more effectively on the move.
2017-01-10 14:23:30 -08:00

283 lines
5.2 KiB
YAML

TRAN:
Inherits: ^Helicopter
Valued:
Cost: 750
Tooltip:
Name: Chinook Transport
Buildable:
BuildPaletteOrder: 10
Prerequisites: hpad
Queue: Aircraft.GDI, Aircraft.Nod
Description: Fast Infantry Transport Helicopter.\n Unarmed
Aircraft:
LandWhenIdle: true
TurnSpeed: 5
Speed: 150
InitialFacing: 224
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach,Tiberium,BlueTiberium
AltitudeVelocity: 0c100
Health:
HP: 90
Armor:
Type: Light
RevealsShroud:
Range: 10c0
Type: GroundPosition
WithIdleOverlay@ROTOR1AIR:
Offset: 597,0,85
Sequence: rotor
RequiresCondition: airborne
WithIdleOverlay@ROTOR1GROUND:
Offset: 597,0,85
Sequence: slow-rotor
RequiresCondition: !airborne
WithIdleOverlay@ROTOR2AIR:
Offset: -597,0,171
Sequence: rotor2
RequiresCondition: airborne
WithIdleOverlay@ROTOR2GROUND:
Offset: -597,0,171
Sequence: slow-rotor2
RequiresCondition: !airborne
Cargo:
Types: Infantry
MaxWeight: 10
PipCount: 10
SpawnActorOnDeath:
Actor: TRAN.Husk
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
SelectionDecorations:
VisualBounds: 41,41
HELI:
Inherits: ^Helicopter
Inherits@EXPERIENCE: ^GainsExperience
Valued:
Cost: 1200
Tooltip:
Name: Apache Longbow
Buildable:
BuildPaletteOrder: 20
Prerequisites: hpad, anyhq, ~techlevel.medium
Queue: Aircraft.Nod
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles and\n Aircraft\n Weak vs Tanks
Aircraft:
RearmBuildings: hpad
InitialFacing: 224
TurnSpeed: 7
Speed: 180
Health:
HP: 125
Armor:
Type: Light
RevealsShroud:
Range: 10c0
Type: GroundPosition
Armament@PRIMARY:
Weapon: HeliAGGun
LocalOffset: 128,-213,-85, 128,213,-85
MuzzleSequence: muzzle
Armament@SECONDARY:
Name: secondary
Weapon: HeliAAGun
LocalOffset: 128,-213,-85, 128,213,-85
MuzzleSequence: muzzle
AttackHeli:
FacingTolerance: 20
AmmoPool:
Ammo: 10
PipCount: 5
SelfReloads: true
ReloadCount: 10
SelfReloadDelay: 200
WithIdleOverlay@ROTORAIR:
Offset: 0,0,85
Sequence: rotor
RequiresCondition: airborne
WithIdleOverlay@ROTORGROUND:
Offset: 0,0,85
Sequence: slow-rotor
RequiresCondition: !airborne
WithMuzzleOverlay:
SpawnActorOnDeath:
Actor: HELI.Husk
AutoTarget:
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
SelectionDecorations:
VisualBounds: 30,24
ORCA:
Inherits: ^Helicopter
Inherits@EXPERIENCE: ^GainsExperience
Valued:
Cost: 1200
Tooltip:
Name: Orca
Buildable:
BuildPaletteOrder: 20
Prerequisites: hpad, anyhq, ~techlevel.medium
Queue: Aircraft.GDI
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Aircraft:
RearmBuildings: hpad
InitialFacing: 224
TurnSpeed: 7
Speed: 186
Health:
HP: 90
Armor:
Type: Light
RevealsShroud:
Range: 10c0
Type: GroundPosition
Armament@PRIMARY:
Weapon: OrcaAGMissiles
LocalOffset: 427,-171,-213, 427,171,-213
Armament@SECONDARY:
Weapon: OrcaAAMissiles
LocalOffset: 427,-171,-213, 427,171,-213
AttackHeli:
FacingTolerance: 20
AmmoPool:
Ammo: 6
PipCount: 6
SelfReloads: true
ReloadCount: 2
SelfReloadDelay: 100
SpawnActorOnDeath:
Actor: ORCA.Husk
AutoTarget:
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
WithMoveAnimation:
MoveSequence: move
SelectionDecorations:
VisualBounds: 30,24
C17:
Inherits: ^Plane
Tooltip:
Name: Supply Aircraft
Valued:
Cost: 2000
Aircraft:
TurnSpeed: 5
Speed: 326
Repulsable: False
MaximumPitch: 36
Health:
HP: 25
Armor:
Type: Heavy
HiddenUnderFog:
AlwaysVisibleStances: None
Type: CenterPosition
Cargo:
MaxWeight: 10
PipCount: 10
DamageMultiplier@INVULNERABLE:
Modifier: 0
Contrail@1:
Offset: -261,-650,0
TrailLength: 15
Contrail@2:
Offset: -85,-384,0
TrailLength: 16
Contrail@3:
Offset: -85,384,0
TrailLength: 16
Contrail@4:
Offset: -261,650,0
TrailLength: 15
Buildable:
Description: Drops vehicle reinforcements on Airstrips
A10:
Inherits: ^Plane
Tooltip:
Name: A10 Bomber
Valued:
Cost: 2000
Aircraft:
TurnSpeed: 4
Speed: 373
Repulsable: False
Health:
HP: 150
Armor:
Type: Heavy
AttackBomber:
Armaments: gun, bombs
Guns: gun
Bombs: bombs
Armament@GUNS:
Name: gun
Weapon: Vulcan
LocalOffset: 1024,0,-85
WithMuzzleOverlay:
Armament@BOMBS:
Name: bombs
Weapon: Napalm
LocalOffset: 0,-256,-43, 0,256,-43
Contrail@1:
Offset: -640,171,0
TrailLength: 15
Contrail@2:
Offset: -640,-171,0
TrailLength: 15
Buildable:
Description: Used to deliver air strikes.
TRAN.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Chinook Transport
Aircraft:
TurnSpeed: 5
Speed: 140
RevealsShroud:
Range: 10c0
Type: GroundPosition
WithIdleOverlay@ROTOR1:
Offset: 597,0,85
Sequence: rotor
WithIdleOverlay@ROTOR2:
Offset: -597,0,171
Sequence: rotor2
RenderSprites:
Image: tran
HELI.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Apache Longbow
Aircraft:
TurnSpeed: 4
Speed: 186
RevealsShroud:
Range: 10c0
Type: GroundPosition
WithIdleOverlay:
Offset: 0,0,85
Sequence: rotor
RenderSprites:
Image: heli
ORCA.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Orca
Aircraft:
TurnSpeed: 4
Speed: 186
RevealsShroud:
Range: 10c0
Type: GroundPosition
RenderSprites:
Image: orca