Balancing out some of the small things that makes a big difference with the aircraft. Listings below: Chinook: Mobile speed increased from 140 to 150. This is increasing because a number of vehicles catch up to these. (Bikes, APCs, buggies, humvees.) Increasing the movement of this unit will help to outrun the APCs and other projectiles a little quicker. It also helps to compensate for travel distances. These units are only used in early game because of the enemies lack of AA. Increasing the speed will help their longevity. Apache mobile speed decreased from 186 to 180. This is done to prevent these units from chase killing Orcas as their machinegun fire is on point hits with minimal damage. HP remains the same (Orca 90 Apache 125). Orca being lighter in HP allows it to move more quickly while the apache can soak more damage. In air vs air battles the apache tends to win due to their guns vs slow missile fire. Both Orca and Apache turnspeed increased from 4 to 7. This is increased on both units because they take a full second before they are able to aim at targets leaving them stationary and taking hits. Increasing this speeds allows them to be what they are ment to be as hit and strike crafts. The turning speed also allows them to hit targets more effectively on the move.
283 lines
5.2 KiB
YAML
283 lines
5.2 KiB
YAML
TRAN:
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Inherits: ^Helicopter
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Valued:
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Cost: 750
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Tooltip:
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Name: Chinook Transport
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Buildable:
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BuildPaletteOrder: 10
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Prerequisites: hpad
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Queue: Aircraft.GDI, Aircraft.Nod
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Description: Fast Infantry Transport Helicopter.\n Unarmed
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Aircraft:
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LandWhenIdle: true
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TurnSpeed: 5
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Speed: 150
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InitialFacing: 224
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LandableTerrainTypes: Clear,Rough,Road,Ore,Beach,Tiberium,BlueTiberium
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AltitudeVelocity: 0c100
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Health:
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HP: 90
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Armor:
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Type: Light
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RevealsShroud:
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Range: 10c0
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Type: GroundPosition
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WithIdleOverlay@ROTOR1AIR:
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Offset: 597,0,85
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Sequence: rotor
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RequiresCondition: airborne
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WithIdleOverlay@ROTOR1GROUND:
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Offset: 597,0,85
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Sequence: slow-rotor
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RequiresCondition: !airborne
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WithIdleOverlay@ROTOR2AIR:
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Offset: -597,0,171
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Sequence: rotor2
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RequiresCondition: airborne
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WithIdleOverlay@ROTOR2GROUND:
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Offset: -597,0,171
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Sequence: slow-rotor2
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RequiresCondition: !airborne
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Cargo:
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Types: Infantry
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MaxWeight: 10
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PipCount: 10
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SpawnActorOnDeath:
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Actor: TRAN.Husk
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Explodes:
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Weapon: HeliExplode
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EmptyWeapon: HeliExplode
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SelectionDecorations:
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VisualBounds: 41,41
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HELI:
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Inherits: ^Helicopter
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Inherits@EXPERIENCE: ^GainsExperience
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Valued:
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Cost: 1200
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Tooltip:
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Name: Apache Longbow
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: hpad, anyhq, ~techlevel.medium
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Queue: Aircraft.Nod
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Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles and\n Aircraft\n Weak vs Tanks
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Aircraft:
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RearmBuildings: hpad
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InitialFacing: 224
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TurnSpeed: 7
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Speed: 180
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Health:
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HP: 125
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Armor:
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Type: Light
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RevealsShroud:
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Range: 10c0
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Type: GroundPosition
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Armament@PRIMARY:
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Weapon: HeliAGGun
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LocalOffset: 128,-213,-85, 128,213,-85
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MuzzleSequence: muzzle
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Armament@SECONDARY:
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Name: secondary
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Weapon: HeliAAGun
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LocalOffset: 128,-213,-85, 128,213,-85
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MuzzleSequence: muzzle
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AttackHeli:
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FacingTolerance: 20
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AmmoPool:
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Ammo: 10
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PipCount: 5
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SelfReloads: true
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ReloadCount: 10
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SelfReloadDelay: 200
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WithIdleOverlay@ROTORAIR:
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Offset: 0,0,85
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Sequence: rotor
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RequiresCondition: airborne
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WithIdleOverlay@ROTORGROUND:
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Offset: 0,0,85
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Sequence: slow-rotor
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RequiresCondition: !airborne
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WithMuzzleOverlay:
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SpawnActorOnDeath:
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Actor: HELI.Husk
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AutoTarget:
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Explodes:
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Weapon: HeliExplode
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EmptyWeapon: HeliExplode
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SelectionDecorations:
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VisualBounds: 30,24
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ORCA:
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Inherits: ^Helicopter
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Inherits@EXPERIENCE: ^GainsExperience
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Valued:
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Cost: 1200
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Tooltip:
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Name: Orca
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: hpad, anyhq, ~techlevel.medium
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Queue: Aircraft.GDI
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Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
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Aircraft:
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RearmBuildings: hpad
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InitialFacing: 224
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TurnSpeed: 7
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Speed: 186
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Health:
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HP: 90
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Armor:
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Type: Light
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RevealsShroud:
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Range: 10c0
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Type: GroundPosition
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Armament@PRIMARY:
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Weapon: OrcaAGMissiles
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LocalOffset: 427,-171,-213, 427,171,-213
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Armament@SECONDARY:
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Weapon: OrcaAAMissiles
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LocalOffset: 427,-171,-213, 427,171,-213
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AttackHeli:
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FacingTolerance: 20
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AmmoPool:
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Ammo: 6
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PipCount: 6
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SelfReloads: true
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ReloadCount: 2
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SelfReloadDelay: 100
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SpawnActorOnDeath:
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Actor: ORCA.Husk
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AutoTarget:
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Explodes:
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Weapon: HeliExplode
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EmptyWeapon: HeliExplode
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WithMoveAnimation:
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MoveSequence: move
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SelectionDecorations:
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VisualBounds: 30,24
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C17:
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Inherits: ^Plane
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Tooltip:
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Name: Supply Aircraft
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Valued:
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Cost: 2000
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Aircraft:
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TurnSpeed: 5
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Speed: 326
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Repulsable: False
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MaximumPitch: 36
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Health:
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HP: 25
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Armor:
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Type: Heavy
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HiddenUnderFog:
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AlwaysVisibleStances: None
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Type: CenterPosition
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Cargo:
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MaxWeight: 10
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PipCount: 10
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DamageMultiplier@INVULNERABLE:
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Modifier: 0
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Contrail@1:
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Offset: -261,-650,0
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TrailLength: 15
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Contrail@2:
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Offset: -85,-384,0
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TrailLength: 16
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Contrail@3:
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Offset: -85,384,0
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TrailLength: 16
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Contrail@4:
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Offset: -261,650,0
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TrailLength: 15
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Buildable:
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Description: Drops vehicle reinforcements on Airstrips
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A10:
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Inherits: ^Plane
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Tooltip:
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Name: A10 Bomber
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Valued:
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Cost: 2000
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Aircraft:
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TurnSpeed: 4
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Speed: 373
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Repulsable: False
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Health:
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HP: 150
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Armor:
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Type: Heavy
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AttackBomber:
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Armaments: gun, bombs
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Guns: gun
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Bombs: bombs
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Armament@GUNS:
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Name: gun
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Weapon: Vulcan
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LocalOffset: 1024,0,-85
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WithMuzzleOverlay:
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Armament@BOMBS:
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Name: bombs
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Weapon: Napalm
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LocalOffset: 0,-256,-43, 0,256,-43
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Contrail@1:
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Offset: -640,171,0
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TrailLength: 15
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Contrail@2:
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Offset: -640,-171,0
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TrailLength: 15
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Buildable:
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Description: Used to deliver air strikes.
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TRAN.Husk:
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Inherits: ^HelicopterHusk
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Tooltip:
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Name: Chinook Transport
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Aircraft:
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TurnSpeed: 5
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Speed: 140
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RevealsShroud:
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Range: 10c0
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Type: GroundPosition
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WithIdleOverlay@ROTOR1:
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Offset: 597,0,85
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Sequence: rotor
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WithIdleOverlay@ROTOR2:
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Offset: -597,0,171
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Sequence: rotor2
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RenderSprites:
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Image: tran
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HELI.Husk:
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Inherits: ^HelicopterHusk
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Tooltip:
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Name: Apache Longbow
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Aircraft:
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TurnSpeed: 4
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Speed: 186
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RevealsShroud:
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Range: 10c0
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Type: GroundPosition
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WithIdleOverlay:
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Offset: 0,0,85
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Sequence: rotor
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RenderSprites:
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Image: heli
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ORCA.Husk:
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Inherits: ^HelicopterHusk
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Tooltip:
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Name: Orca
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Aircraft:
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TurnSpeed: 4
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Speed: 186
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RevealsShroud:
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Range: 10c0
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Type: GroundPosition
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RenderSprites:
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Image: orca
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