Files
OpenRA/mods/ts/rules/nod-structures.yaml

461 lines
8.9 KiB
YAML

NAPOWR:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 0
Prerequisites: ~structures.nod
Description: Provides power for other structures.
Valued:
Cost: 300
Tooltip:
Name: Nod Power Plant
ProvidesPrerequisite:
Prerequisite: anypower
Building:
Footprint: xx xx
Dimensions: 2,2
Selectable:
Bounds: 88, 48, 2, -6
Health:
HP: 750
Armor:
Type: Wood
RevealsShroud:
Range: 4c0
MaxHeightDelta: 3
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
Power:
Amount: 100
InfiltrateForPowerOutage:
AffectedByPowerOutage:
Targetable:
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
ScalePowerWithHealth:
PowerTooltip:
DisabledOverlay:
SelectionDecorations:
VisualBounds: 88, 80, 2, -12
NAAPWR:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 5
Prerequisites: factory, ~structures.nod
Description: Provides twice as much power as\nthe normal Power Plant.
Valued:
Cost: 500
Tooltip:
Name: Advanced Power Plant
ProvidesPrerequisite:
Prerequisite: anypower
Building:
Footprint: xxx xxx
Dimensions: 2,3
Selectable:
Bounds: 100, 54, 0, -4
Health:
HP: 750
Armor:
Type: Wood
RevealsShroud:
Range: 4c0
MaxHeightDelta: 3
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
Power:
Amount: 200
InfiltrateForPowerOutage:
AffectedByPowerOutage:
Targetable:
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
ScalePowerWithHealth:
DisabledOverlay:
PowerTooltip:
SelectionDecorations:
VisualBounds: 100, 74, 0, -12
NAHAND:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 30
Prerequisites: anypower, ~structures.nod
Description: Produces infantry.
Valued:
Cost: 300
Tooltip:
Name: Hand of Nod
ProvidesPrerequisite:
Prerequisite: barracks
Building:
Footprint: xxx xxx
Dimensions: 3,2
Selectable:
Bounds: 116, 60, 3, -6
Health:
HP: 800
Armor:
Type: Wood
RevealsShroud:
Range: 5c0
MaxHeightDelta: 3
Exit@1:
SpawnOffset: 384,768,0
ExitCell: 3,2
ExitsDebugOverlay:
RallyPoint:
Offset: 3,3
Palette: mouse
IsPlayerPalette: false
Production:
Produces: Infantry
PrimaryBuilding:
PrimaryCondition: primary
ProductionBar:
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
WithProductionOverlay@LIGHT:
Sequence: production-light
Power:
Amount: -20
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 116, 78, 3, -8
WithTextDecoration@primary:
RequiresSelection: true
Text: PRIMARY
ReferencePoint: Top
Color: E0D048
ZOffset: 256
RequiresCondition: primary
NAWEAP:
Inherits: ^Building
Valued:
Cost: 2000
Tooltip:
Name: Nod War Factory
ProvidesPrerequisite:
Prerequisite: factory
Buildable:
Queue: Building
BuildPaletteOrder: 50
Prerequisites: proc, ~structures.nod
Description: Produces vehicles.
Building:
Footprint: xxx= xxx= xxx=
Dimensions: 4,3
Selectable:
Bounds: 149, 80, -3, -10
Health:
HP: 1000
Armor:
Type: Heavy
RevealsShroud:
Range: 4c0
MaxHeightDelta: 3
RallyPoint:
Offset: 4,1
Palette: mouse
IsPlayerPalette: false
Exit@1:
SpawnOffset: -384,-384,0
ExitCell: 3,1
ExitDelay: 5
ExitsDebugOverlay:
Production:
Produces: Vehicle
PrimaryBuilding:
PrimaryCondition: primary
ProductionBar:
WithIdleOverlay@ROOF:
Sequence: idle-roof
WithProductionDoorOverlay@DOOR:
WithProductionOverlay@LIGHTS:
Sequence: production-lights
WithIdleOverlay@BIB:
Sequence: bib
Power:
Amount: -30
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 149, 116, -3, -20
WithTextDecoration@primary:
RequiresSelection: true
Text: PRIMARY
ReferencePoint: Top
Color: E0D048
ZOffset: 256
RequiresCondition: primary
NAHPAD:
Inherits: ^Building
Valued:
Cost: 500
Tooltip:
Name: Helipad
Buildable:
BuildPaletteOrder: 60
Queue: Building
Prerequisites: naradr, ~structures.nod
Description: Produces, rearms and\nrepairs helicopters.
Building:
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 600
RevealsShroud:
Range: 5c0
MaxHeightDelta: 3
Exit@1:
SpawnOffset: 0,-256,0
ExitsDebugOverlay:
RallyPoint:
Palette: mouse
IsPlayerPalette: false
Production:
Produces: Air
PrimaryBuilding:
PrimaryCondition: primary
Reservable:
RepairsUnits:
PlayerExperience: 15
ProductionBar:
WithIdleOverlay@PLATFORM:
Sequence: idle-platform
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
WithDeathAnimation@BIB:
DeathSequence: dead-platform
UseDeathTypeSuffix: false
Power:
Amount: -10
Selectable:
Bounds: 78, 48, 0, -6
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 78, 54, 0, -8
WithTextDecoration@primary:
RequiresSelection: true
Text: PRIMARY
ReferencePoint: Top
Color: E0D048
ZOffset: 256
RequiresCondition: primary
NARADR:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 90
Prerequisites: proc, ~structures.nod
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
Valued:
Cost: 1000
Tooltip:
Name: Nod Radar
ProvidesPrerequisite:
Prerequisite: radar
Building:
Footprint: xx xx
Dimensions: 2,2
Selectable:
Bounds: 96, 48, 0, -6
Health:
HP: 1000
Armor:
Type: Wood
RequiresPower:
CanPowerDown:
IndicatorPalette: mouse
PowerupSpeech: EnablePower
PowerdownSpeech: DisablePower
ProvidesRadar:
RequiresCondition: !disabled
InfiltrateForExploration:
DetectCloaked:
Range: 10c0
RenderDetectionCircle:
RevealsShroud:
Range: 10c0
MaxHeightDelta: 3
WithIdleOverlay@DISH:
Sequence: idle-dish
PauseOnLowPower: true
Targetable:
TargetTypes: Ground, C4, SpyInfiltrate
Power:
Amount: -40
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 96, 72, 0, -12
GrantConditionOnDisabled@IDISABLE:
Condition: disabled
NATECH:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 100
Prerequisites: naweap, naradr, ~structures.nod
Description: Provides access to advanced Nod technologies.
Valued:
Cost: 1500
Tooltip:
Name: Nod Tech Center
ProvidesPrerequisite:
Prerequisite: tech
Building:
Footprint: xx xx
Dimensions: 2,2
Selectable:
Bounds: 86, 48, 0, -4
Health:
HP: 500
Armor:
Type: Wood
RevealsShroud:
Range: 4c0
MaxHeightDelta: 3
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
Power:
Amount: -150
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 86, 58, 0, -4
NATMPL:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 200
Prerequisites: natech, ~structures.nod
Description: Provides access to advanced Nod technologies.
ProvidesPrerequisite@buildingname:
Valued:
Cost: 2000
Tooltip:
Name: Temple of Nod
Building:
Adjacent: 3
Footprint: xxxx xxxx xxxx
Dimensions: 4,3
Selectable:
Bounds: 134, 120, 12, -12
Health:
HP: 1000
Armor:
Type: Wood
RevealsShroud:
Range: 6c0
MaxHeightDelta: 3
Power:
Amount: -200
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
ProduceActorPower:
Description: Hunter Seeker
LongDesc: Releases a drone that will acquire and destroy an enemy target.
Icon: hunterseeker
Actors: hunter
Type: HunterSeeker
ChargeTime: 720
Production:
Produces: HunterSeeker
Exit@1:
ExitsDebugOverlay:
NASTLH:
Inherits: ^Building
Valued:
Cost: 2500
Tooltip:
Name: Stealth Generator
Buildable:
BuildPaletteOrder: 80
Prerequisites: proc, natech, ~structures.nod
Queue: Building
Description: Generates a cloaking field\nto hide your forces from the enemy.
Building:
Footprint: xxx xxx
Dimensions: 3,2
Health:
HP: 600
Armor:
Type: Wood
RevealsShroud:
Range: 6c0
MaxHeightDelta: 3
WithIdleOverlay@pulse:
Sequence: pulse
PauseOnLowPower: true
WithRangeCircle:
Range: 12c0
Type: cloakgenerator
Power:
Amount: -350
RequiresPower:
CanPowerDown:
PowerupSpeech: EnablePower
PowerdownSpeech: DisablePower
IndicatorPalette: mouse
ProximityExternalCondition:
Condition: cloakgenerator
Range: 12c0
EnableSound: cloak5.aud
DisableSound: cloak5.aud
AffectsParent: true
Selectable:
Bounds: 106, 48, 8, -6
SelectionDecorations:
VisualBounds: 106, 60, 8, -15
NAWAST:
Inherits: ^Building
Valued:
Cost: 1600
Tooltip:
Name: Waste Refinery
Buildable:
BuildPaletteOrder: 110
Prerequisites: namisl, ~structures.nod
Queue: Building
BuildLimit: 1
Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built.
Building:
Footprint: =x= xx= =x=
Dimensions: 3,3
Selectable:
Bounds: 100, 60, 5, -5
Health:
HP: 400
RevealsShroud:
Range: 6c0
MaxHeightDelta: 3
TiberianSunRefinery:
DockAngle: 160
DockOffset: 2,1
StoresResources:
PipColor: Red
PipCount: 15
Capacity: 56
Power:
Amount: -40
FreeActor:
Actor: WEED
SpawnOffset: 3,1
Facing: 160
WithIdleOverlay@GLOW:
Sequence: idle-glow
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
WithIdleOverlay@BIB:
Sequence: bib
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 100, 60, 5, -5
RenderSprites: