164 lines
3.2 KiB
YAML
164 lines
3.2 KiB
YAML
MCV:
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Inherits: ^Tank
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Inherits@VOXELS: ^VoxelActor
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 110
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Prerequisites: ~factory, tech
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Description: Deploys into another Construction Yard.\n Unarmed
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Valued:
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Cost: 2000
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Tooltip:
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Name: Mobile Construction Vehicle
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Selectable:
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Priority: 3
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Health:
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HP: 600
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Armor:
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Type: Light
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Mobile:
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Speed: 85
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RevealsShroud:
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RequiresCondition: !inside-tunnel
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Range: 4c0
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MaxHeightDelta: 3
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MustBeDestroyed:
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RequiredForShortGame: true
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BaseBuilding:
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Transforms:
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IntoActor: gacnst
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Offset: -1,-1
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Facing: 96
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TransformSounds: place2.aud
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NoTransformSounds:
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Voice: Move
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SelectionDecorations:
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VisualBounds: 42,42
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RenderSprites:
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Image: mcv.gdi
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FactionImages:
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gdi: mcv.gdi
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nod: mcv.nod
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HARV:
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Inherits: ^Tank
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Inherits@VOXELS: ^VoxelActor
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Valued:
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Cost: 1400
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Tooltip:
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Name: Harvester
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 10
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Prerequisites: ~factory, proc
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Description: Collects Tiberium for processing.\n Unarmed
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Selectable:
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Priority: 7
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Bounds: 36,36
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Harvester:
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DeliveryBuildings: proc
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Capacity: 28
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Resources: Tiberium, BlueTiberium
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BaleUnloadDelay: 1
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SearchFromProcRadius: 36
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SearchFromOrderRadius: 18
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HarvestVoice: Attack
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DeliverVoice: Move
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Mobile:
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Speed: 71
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Crushes: wall, crate
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TerrainSpeeds:
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Clear: 90
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Rough: 70
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Road: 100
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Bridge: 100
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Beach: 70
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Tiberium: 80
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BlueTiberium: 80
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Veins: 80
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Health:
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HP: 1000
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SelfHealing:
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Delay: 10
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HealIfBelow: 50
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DamageCooldown: 200
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Armor:
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Type: Heavy
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RevealsShroud:
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RequiresCondition: !inside-tunnel
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Range: 4c0
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MaxHeightDelta: 3
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-WithVoxelBody:
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WithVoxelUnloadBody:
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Explodes:
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Weapon: TiberiumExplosion
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WithHarvestOverlay:
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Offset: 384,0,0
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Palette: effect
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SelectionDecorations:
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VisualBounds: 36,36
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RenderSprites:
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Image: harv.gdi
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FactionImages:
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gdi: harv.gdi
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nod: harv.nod
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-DamagedByTerrain@VEINS:
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-LeavesTrails@VEINS:
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LPST:
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Inherits: ^Tank
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Inherits@VOXELS: ^VoxelActor
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-AppearsOnRadar:
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 100
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Prerequisites: ~factory, radar
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Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed
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Valued:
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Cost: 950
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Tooltip:
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Name: Mobile Sensor Array
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RequiresCondition: !deployed
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Tooltip@DEPLOYED:
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Name: Mobile Sensor Array (deployed)
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RequiresCondition: deployed
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Health:
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HP: 600
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Armor:
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Type: Wood
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Mobile:
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Speed: 85
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TurnSpeed: 5
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RequiresCondition: !empdisable && undeployed
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RevealsShroud:
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RequiresCondition: !inside-tunnel
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Range: 7c0
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MaxHeightDelta: 3
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GrantCondition@PREVIEWWORKAROUND:
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Condition: real-actor
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RenderSprites:
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Image: lpst.gdi
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FactionImages:
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gdi: lpst.gdi
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nod: lpst.nod
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GrantConditionOnDeploy:
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DeployedCondition: deployed
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UndeployedCondition: undeployed
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DeployAnimation: make
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Facing: 160
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AllowedTerrainTypes: Clear, Road, DirtRoad, Rough
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DeploySound: place2.aud
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UndeploySound: clicky1.aud
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WithVoxelBody:
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Image: lpst
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RequiresCondition: undeployed
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WithSpriteBody@deployed:
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RequiresCondition: !undeployed && real-actor
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DetectCloaked:
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RequiresCondition: deployed
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Range: 18c0
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RenderDetectionCircle:
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TrailCount: 3
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Carryable:
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RequiresCondition: undeployed
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