Files
OpenRA/OpenRA.Game/Input/HotkeyReference.cs
2017-12-08 01:29:15 +01:00

61 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
namespace OpenRA
{
/// <summary>
/// A reference to either a named hotkey (defined in the game settings) or a statically assigned hotkey
/// </summary>
public class HotkeyReference
{
static readonly Func<Hotkey> Invalid = () => Hotkey.Invalid;
readonly Func<Hotkey> getValue;
public HotkeyReference()
{
getValue = Invalid;
}
internal HotkeyReference(Func<Hotkey> getValue)
{
this.getValue = getValue;
}
public HotkeyReference(string name, KeySettings settings)
{
// Try parsing the value as a reference to a named hotkey
getValue = settings.GetHotkeyReference(name);
if (getValue == null)
{
// Try parsing the value as a normal (static) hotkey
var staticKey = Hotkey.Invalid;
Hotkey.TryParse(name, out staticKey);
getValue = () => staticKey;
}
}
public Hotkey GetValue()
{
return getValue();
}
public bool IsActivatedBy(KeyInput e)
{
var currentValue = getValue();
return currentValue.Key == e.Key && currentValue.Modifiers == e.Modifiers;
}
}
}