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OpenRA/mods/d2k/TODO
2012-06-10 21:13:40 +02:00

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# make structures appear earlier when errecting from ground
# harvester harvest and unload frames missing (too few DATA.R8 frames in general)
# carryalls should automatically transport harvesters (needs complex logic)
# windtrap animations missing
# outpost animations missing
# construction yard crane animations missing
# welding animation (factories) missing
# chimney animation (refinery) missing
# add more spice tiles and make them fit
# add game logic for concrete plates (use terrain overlay from bridges/ressources)
# allow placing turrets on walls
# support separate turret sequence with RenderBuildingTurreted
# ornithocopter should flap (might need new RenderOrni code for proper animation)
# R8 converter needs infantry frame resorter
# add trooper
# add engineer
# add fremen
# add saboteur
# add deathhand missile (nuke)
# add sandworm
# add thumper which really attracts sandworms
# add neutral buildings: emperor palace, fremen siech, smugglers factory
# allow upgrades
# allow different EVA voices for each faction (currently Atreides only)
# add SOUND.TS .wav file extractor to RA.Utility.exe
# convert .wav to .aud or support .wav files for Dune 2000 sounds
# add muzzles and explosions with lightning (might need engine update)
# create a shellmap (currently just a blank placeholder)
# rework chrome UI, dialoges, tabs
# add sonic tank weapon (currently uses tesla)
# make deviator change the allegiance of ememy units (currently shoots rockets)
# allow frigate to deliver 5 units at once to starport
# starport prices should vary
# reinforcements have arrived is played twice when ordering via starport
# add shroud (Dune's 32x32 tiles differ completely from RA/CnC)
# black spots on buildings should be transparent
# gamefile extraction (setup/setup.z) from CD fails
# support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new unit: grenade thrower
# mouse cursor has no transparency and is a little pixelish
# mouse cursor does not change for infantry-only areas (Rough)
# put TilesetBuilder.Export into OpenRA.Utility
# create a minimal Freeware auto-download version from patch 1.06 files