Files
OpenRA/mods/d2k/rules/husks.yaml
N.N fa0254cb27 Add missing husk and visual improvements
- adjust husk color overlay
- engineer can capture husk
- balance changes to husk HP
2024-05-04 16:23:38 +02:00

136 lines
2.6 KiB
YAML

mcv.husk:
Inherits: ^VehicleHusk
Health:
HP: 13000
Tooltip:
Name: actor-mcv-husk-name
TransformOnCapture:
IntoActor: mcv
InfiltrateForTransform:
IntoActor: mcv
harvester.husk:
Inherits: ^VehicleHusk
Tooltip:
Name: actor-harvester-husk-name
TransformOnCapture:
IntoActor: harvester
InfiltrateForTransform:
IntoActor: harvester
siege_tank.husk:
Inherits: ^VehicleHusk
Tooltip:
Name: actor-siege-tank-husk-name
ThrowsParticle@turret:
Anim: turret
TransformOnCapture:
IntoActor: siege_tank
InfiltrateForTransform:
IntoActor: siege_tank
missile_tank.husk:
Inherits: ^VehicleHusk
Tooltip:
Name: actor-missile-tank-husk-name
ThrowsParticle@turret:
Anim: turret
ThrowsParticle@debris01:
Anim: tankdebris01
ThrowsParticle@debris02:
Anim: tankdebris02
ThrowsParticle@debris03:
Anim: tankdebris03
ThrowsParticle@debris04:
Anim: tankdebris04
TransformOnCapture:
IntoActor: missile_tank
InfiltrateForTransform:
IntoActor: missile_tank
sonic_tank.husk:
Inherits: ^VehicleHusk
Husk:
Locomotor: vehicle
Health:
HP: 11000
Tooltip:
Name: actor-sonic-tank-husk-name
ThrowsParticle@turret:
Anim: turret
ThrowsParticle@debris01:
Anim: tankdebris01
ThrowsParticle@debris02:
Anim: tankdebris02
ThrowsParticle@debris03:
Anim: tankdebris03
ThrowsParticle@debris04:
Anim: tankdebris04
TransformOnCapture:
IntoActor: sonic_tank
InfiltrateForTransform:
IntoActor: sonic_tank
devastator.husk:
Inherits: ^VehicleHusk
Husk:
Locomotor: devastator
Health:
HP: 12500
Tooltip:
Name: actor-devastator-husk-name
TransformOnCapture:
IntoActor: devastator
InfiltrateForTransform:
IntoActor: devastator
deviator.husk:
Inherits: ^VehicleHusk
Health:
HP: 11000
Tooltip:
Name: actor-deviator-husk-name
ThrowsParticle@turret:
Anim: turret
TurnSpeed: 150
ThrowsParticle@debris01:
Anim: tankdebris01
ThrowsParticle@debris02:
Anim: tankdebris02
ThrowsParticle@debris03:
Anim: tankdebris03
ThrowsParticle@debris04:
Anim: tankdebris04
TransformOnCapture:
IntoActor: deviator
InfiltrateForTransform:
IntoActor: deviator
^combat_tank.husk:
Inherits: ^VehicleHusk
Tooltip:
Name: meta-combat-tank-husk-name
ThrowsParticle@turret:
Anim: turret
combat_tank_a.husk:
Inherits: ^combat_tank.husk
TransformOnCapture:
IntoActor: combat_tank_a
InfiltrateForTransform:
IntoActor: combat_tank_a
combat_tank_h.husk:
Inherits: ^combat_tank.husk
TransformOnCapture:
IntoActor: combat_tank_h
InfiltrateForTransform:
IntoActor: combat_tank_h
combat_tank_o.husk:
Inherits: ^combat_tank.husk
TransformOnCapture:
IntoActor: combat_tank_o
InfiltrateForTransform:
IntoActor: combat_tank_o