Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
fa0e4c3d0d4cc9347d5be9cf76a17cfb88fd8ed2
OpenRA/OpenRA.Renderer.Sdl2
History
Matthias Mailänder fa0e4c3d0d what if there is no vendor info to remove from version string
2014-06-14 08:25:46 +02:00
..
ErrorHandler.cs
what if there is no vendor info to remove from version string
2014-06-14 08:25:46 +02:00
FrameBuffer.cs
port Tao.OpenGl to OpenTK.Graphics.OpenGL and avoid Arb
2014-05-08 06:38:05 +02:00
MultiTapDetection.cs
Remove legacy renderers.
2014-05-02 23:38:47 +12:00
OpenRA.Renderer.Sdl2.csproj
Revert project file changes by RoosterDragon which would cause the TD mod to fail to load for some reason on Windows (de7a837d94, #5403).
2014-05-26 00:07:30 +12:00
Sdl2GraphicsDevice.cs
Removing requirement to restart game after applying changes to mouse focus option. The setting now defaults to 'false' as it is likely to be disruptive to players who are used to the usual behaviour in windowed mode.
2014-06-12 22:57:25 +01:00
Sdl2Input.cs
General uncontroversial cleanup:
2014-05-23 15:50:54 +01:00
Settings.StyleCop
Add SDL2 renderer based on SDL2# wrapper. Closes #3315.
2013-10-30 22:52:18 +13:00
Shader.cs
port Tao.OpenGl to OpenTK.Graphics.OpenGL and avoid Arb
2014-05-08 06:38:05 +02:00
Texture.cs
Fixed IDisposable implementation and usage.
2014-06-10 11:23:55 +01:00
VertexBuffer.cs
port Tao.OpenGl to OpenTK.Graphics.OpenGL and avoid Arb
2014-05-08 06:38:05 +02:00
Powered by Gitea Version: 1.25.1 Page: 985ms Template: 12ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API