Files
OpenRA/OpenRa.Game/MainWindow.cs

180 lines
4.7 KiB
C#
Executable File

using System;
using System.Drawing;
using System.IO;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using OpenRa.FileFormats;
using OpenRa.Game.Graphics;
namespace OpenRa.Game
{
class MainWindow : Form
{
readonly Renderer renderer;
static Size GetResolution(Settings settings)
{
var desktopResolution = Screen.PrimaryScreen.Bounds.Size;
return new Size(
settings.GetValue("width", desktopResolution.Width),
settings.GetValue("height", desktopResolution.Height));
}
[DllImport("user32")]
static extern int ShowCursor([MarshalAs(UnmanagedType.Bool)] bool visible);
public MainWindow(Settings settings)
{
FormBorderStyle = FormBorderStyle.None;
BackColor = Color.Black;
StartPosition = FormStartPosition.Manual;
Location = Point.Empty;
Visible = true;
UiOverlay.ShowUnitDebug = settings.GetValue("udebug", false);
UiOverlay.ShowBuildDebug = settings.GetValue("bdebug", false);
WorldRenderer.ShowUnitPaths = settings.GetValue("pathdebug", false);
Game.timestep = settings.GetValue("rate", 40);
Game.Replay = settings.GetValue("replay", "");
Game.NetworkHost = settings.GetValue( "host", "" );
Game.NetworkPort = int.Parse( settings.GetValue( "port", "0" ) );
var useAftermath = bool.Parse( settings.GetValue( "aftermath", "false" ) );
Renderer.SheetSize = int.Parse( settings.GetValue( "sheetsize", "512" ) );
while( !File.Exists( "redalert.mix" ) )
{
var current = Directory.GetCurrentDirectory();
if( Directory.GetDirectoryRoot( current ) == current )
throw new InvalidOperationException( "Unable to load MIX files." );
Directory.SetCurrentDirectory( ".." );
}
FileSystem.MountDefault( useAftermath );
bool windowed = !settings.GetValue( "fullscreen", false );
renderer = new Renderer( this, GetResolution( settings ), windowed );
SheetBuilder.Initialize( renderer );
var controller = new Controller( () => (Modifiers)(int)ModifierKeys ); /* a bit of insane input routing */
Game.Initialize(settings.GetValue("map", "scm12ea.ini"), renderer, new int2(ClientSize),
settings.GetValue("player", 1), useAftermath, controller );
SequenceProvider.ForcePrecache();
renderer.BuildPalette( Rules.Map );
ShowCursor(false);
Game.ResetTimer();
}
internal void Run()
{
while (Created && Visible)
{
Game.Tick();
Application.DoEvents();
}
}
int2 lastPos;
void DispatchMouseInput(MouseInputEvent ev, MouseEventArgs e)
{
Game.viewport.DispatchMouseInput(
new MouseInput
{
Button = (MouseButton)(int)e.Button,
Event = ev,
Location = new int2(e.Location),
Modifiers = (Modifiers)(int)ModifierKeys,
});
}
protected override void OnMouseDown(MouseEventArgs e)
{
base.OnMouseDown(e);
lastPos = new int2(e.Location);
DispatchMouseInput(MouseInputEvent.Down, e);
}
protected override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if (e.Button == MouseButtons.Middle || e.Button == (MouseButtons.Left | MouseButtons.Right))
{
int2 p = new int2(e.Location);
Game.viewport.Scroll(lastPos - p);
lastPos = p;
}
DispatchMouseInput(MouseInputEvent.Move, e);
}
protected override void OnMouseUp(MouseEventArgs e)
{
base.OnMouseUp(e);
DispatchMouseInput(MouseInputEvent.Up, e);
}
protected override void OnKeyDown(KeyEventArgs e)
{
base.OnKeyDown(e);
/* hack hack hack */
if (e.KeyCode == Keys.F8 && !Game.orderManager.GameStarted)
{
Game.LocalPlayer.IsReady ^= true;
Game.controller.AddOrder(
new Order( "ToggleReady", Game.LocalPlayer.PlayerActor, null, int2.Zero,
Game.LocalPlayer.IsReady ? "ready" : "not ready") { IsImmediate = true });
}
if (!Game.chat.isChatting)
if (e.KeyCode >= Keys.D0 && e.KeyCode <= Keys.D9)
Game.controller.DoControlGroup( (int)e.KeyCode - (int)Keys.D0, (Modifiers)(int)e.Modifiers );
}
protected override void OnKeyPress(KeyPressEventArgs e)
{
base.OnKeyPress(e);
if (e.KeyChar == '\r')
Game.chat.Toggle();
else if (Game.chat.isChatting)
Game.chat.TypeChar(e.KeyChar);
}
}
[Flags]
enum MouseButton
{
None = (int)MouseButtons.None,
Left = (int)MouseButtons.Left,
Right = (int)MouseButtons.Right,
Middle = (int)MouseButtons.Middle,
}
[Flags]
enum Modifiers
{
None = (int)Keys.None,
Shift = (int)Keys.Shift,
Alt = (int)Keys.Alt,
Ctrl = (int)Keys.Control,
}
struct MouseInput
{
public MouseInputEvent Event;
public int2 Location;
public MouseButton Button;
public Modifiers Modifiers;
}
enum MouseInputEvent { Down, Move, Up };
}