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OpenRA/OpenRA.Mods.Common/Traits/Conditions
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reaperrr 786a0eb07f Refactor PowerManager and RequiresPower to use conditions
Instead of Actor.IsDisabled.
Added INotifyPowerLevelChanged interface to do so as efficiently as possible.
2017-11-13 03:09:05 +02:00
..
ConditionalTrait.cs
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ConditionManager.cs
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DisableOnCondition.cs
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ExternalCondition.cs
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GrantCondition.cs
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GrantConditionOnAttack.cs
ADD GrantConditionOnAttack Trait
2017-11-04 17:18:24 +01:00
GrantConditionOnBotOwner.cs
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GrantConditionOnDamageState.cs
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GrantConditionOnDeploy.cs
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GrantConditionOnDisabled.cs
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GrantConditionOnLineBuildDirection.cs
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GrantConditionOnMovement.cs
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GrantConditionOnPowerState.cs
Refactor PowerManager and RequiresPower to use conditions
2017-11-13 03:09:05 +02:00
GrantConditionOnPrerequisite.cs
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GrantConditionOnTerrain.cs
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LineBuildSegmentExternalCondition.cs
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PausableConditionalTrait.cs
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ProximityExternalCondition.cs
Require explicit INotifyAddedToWorld and INotifyRemovedFromWorld
2017-10-07 10:17:11 +02:00
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