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OpenRA/OpenRA.Game/Graphics
History
Chris Forbes 5ecc1ebefc split IGraphicsDevice.{Present,PumpInput}
2011-05-22 22:10:48 +12:00
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Animation.cs
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ChromeProvider.cs
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CursorProvider.cs
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CursorSequence.cs
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CursorSheetBuilder.cs
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HardwarePalette.cs
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LineRenderer.cs
IBOless rendering with quads; considerably reduces renderer complexity
2011-05-18 20:42:10 +12:00
MappedImage.cs
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Minimap.cs
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Renderer.cs
split IGraphicsDevice.{Present,PumpInput}
2011-05-22 22:10:48 +12:00
Sequence.cs
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SequenceProvider.cs
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Sheet.cs
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SheetBuilder.cs
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ShroudRenderer.cs
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Sprite.cs
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SpriteFont.cs
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SpriteLoader.cs
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SpriteRenderer.cs
IBOless rendering with quads; considerably reduces renderer complexity
2011-05-18 20:42:10 +12:00
TerrainRenderer.cs
move terrain palette constant lookup outside terrain setup inner loop
2011-05-22 20:39:01 +12:00
Util.cs
IBOless rendering with quads; considerably reduces renderer complexity
2011-05-18 20:42:10 +12:00
Viewport.cs
add render_flip to perf history
2011-05-22 20:38:59 +12:00
WorldRenderer.cs
remove FP sillyness from FindUnits & friends
2011-05-22 20:38:52 +12:00
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