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fa6b9983d391d34423b4574cd70a13c8ceb3c4d7
OpenRA
/
OpenRA.Game
/
Graphics
History
Chris Forbes
5ecc1ebefc
split IGraphicsDevice.{Present,PumpInput}
2011-05-22 22:10:48 +12:00
..
Animation.cs
…
ChromeProvider.cs
…
CursorProvider.cs
…
CursorSequence.cs
…
CursorSheetBuilder.cs
…
HardwarePalette.cs
…
LineRenderer.cs
IBOless rendering with quads; considerably reduces renderer complexity
2011-05-18 20:42:10 +12:00
MappedImage.cs
…
Minimap.cs
…
Renderer.cs
split IGraphicsDevice.{Present,PumpInput}
2011-05-22 22:10:48 +12:00
Sequence.cs
…
SequenceProvider.cs
…
Sheet.cs
…
SheetBuilder.cs
…
ShroudRenderer.cs
…
Sprite.cs
…
SpriteFont.cs
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SpriteLoader.cs
…
SpriteRenderer.cs
IBOless rendering with quads; considerably reduces renderer complexity
2011-05-18 20:42:10 +12:00
TerrainRenderer.cs
move terrain palette constant lookup outside terrain setup inner loop
2011-05-22 20:39:01 +12:00
Util.cs
IBOless rendering with quads; considerably reduces renderer complexity
2011-05-18 20:42:10 +12:00
Viewport.cs
add render_flip to perf history
2011-05-22 20:38:59 +12:00
WorldRenderer.cs
remove FP sillyness from FindUnits & friends
2011-05-22 20:38:52 +12:00