Files
OpenRA/OpenRA.Mods.Common/Traits/Power/Power.cs
2015-01-01 22:51:12 +01:00

55 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class PowerInfo : UpgradableTraitInfo, ITraitInfo
{
[Desc("If negative, it will drain power. If positive, it will provide power.")]
public readonly int Amount = 0;
public object Create(ActorInitializer init) { return new Power(init.self, this); }
}
public class Power : UpgradableTrait<PowerInfo>, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyOwnerChanged
{
readonly Lazy<IPowerModifier[]> powerModifiers;
public PowerManager PlayerPower { get; private set; }
public int GetEnabledPower()
{
return Util.ApplyPercentageModifiers(Info.Amount, powerModifiers.Value.Select(m => m.GetPowerModifier()));
}
public Power(Actor self, PowerInfo info)
: base(info)
{
PlayerPower = self.Owner.PlayerActor.Trait<PowerManager>();
powerModifiers = Exts.Lazy(() => self.TraitsImplementing<IPowerModifier>().ToArray());
}
protected override void UpgradeEnabled(Actor self) { PlayerPower.UpdateActor(self); }
protected override void UpgradeDisabled(Actor self) { PlayerPower.UpdateActor(self); }
public void AddedToWorld(Actor self) { PlayerPower.UpdateActor(self); }
public void RemovedFromWorld(Actor self) { PlayerPower.RemoveActor(self); }
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
PlayerPower.RemoveActor(self);
PlayerPower = newOwner.PlayerActor.Trait<PowerManager>();
PlayerPower.UpdateActor(self);
}
}
}