Files
OpenRA/mods/d2k/sequences.yaml
2013-04-15 22:01:43 -07:00

1399 lines
16 KiB
YAML

90mm:
idle:
Start: 0
Facings: 32
laserfire:
idle: veh-hit2
Start: 0
Length: *
dmcv:
idle:
Start: 0
Facings: 32
harvester:
idle:
Start: 0
Facings: 32
harvest:
Start: 32
Length: 8
Facings: 8
Tick: 40
dock: unload
Start: 0
Length: 10
dock-loop: unload
Start: 10
Length: 1
wall:
idle:
Start: 0
Length: 16
scratched-idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
critical-idle:
Start: 16
Length: 16
carryall:
idle:
Start: 0
Facings: 32
unload:
Start: 0
Facings: 32
orni:
idle:
Start: 0
Facings: 32
Length: 3
Tick: 120
trike:
idle:
Start: 0
Facings: 32
unload:
Start: 0
Facings: 32
muzzle: minigun
Start: 0
Length: 6
Facings: 8
quad:
idle:
Start: 0
Facings: 32
unload:
Start: 0
Facings: 32
muzzle: minigun
Start: 0
Length: 6
Facings: 8
siegetank:
idle:
Start: 0
Facings: 32
turret: siegeturret
Start: 0
Facings: 32
missiletank:
idle:
Start: 0
Facings: 32
sonictank:
idle:
Start: 0
Facings: 32
guntower:
idle:
Start: 0
Facings: 1
recoil:
Start: 0
Facings: 1
make: silomake
Start: 0
Length: *
damaged-idle:
Start: 0
Facings: 1
damaged-recoil:
Start: 0
Facings: 1
turret: gunturret
Start: 0
Facings: 32
rockettower:
idle:
Start: 0
Facings: 1
recoil:
Start: 0
Facings: 1
make: silomake
Start: 0
Length: *
damaged-idle:
Start: 0
Facings: 1
damaged-recoil:
Start: 0
Facings: 1
turret: rocketturret
Start: 0
Facings: 32
frigate:
idle:
Start: 0
Facings: 1
rifle:
stand:
Start: 0
Facings: 8
stand2:
Start: 0
Facings: 8
stand3:
Start: 0
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
Tick: 110
shoot:
Start: 56
Length: 5
Facings: 8
Tick: 120
prone-stand:
Start: 104
Length: 1
Facings: 8
prone-run:
Start: 112
Length: 3
Facings: 8
Tick: 110
standup-0:
Start: 96
Length: 1
Facings: 8
Tick: 120
prone-shoot:
Start: 136
Length: 5
Facings: 8
Tick: 120
die1: rifledeath
Start: 12
Length: 12
Tick: 80
die2: rifledeath
Start: 12
Length: 12
Tick: 80
die3: rifledeath
Start: 36
Length: 12
Tick: 80
die4: rifledeath
Start: 24
Length: 12
Tick: 80
die5: rifledeath
Start: 0
Length: 12
Tick: 80
die6: rifledeath
Start: 12
Length: 12
Tick: 80
die-crushed: rifledeath
Start: 48
Length: 12
Tick: 160
idle1: rifledeath
Start: 60
Length: 8
Tick: 160
idle2: rifledeath
Start: 68
Length: 8
Tick: 160
bazooka:
stand:
Start: 0
Facings: 8
stand2:
Start: 0
Facings: 8
stand3:
Start: 0
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
Tick: 120
shoot:
Start: 56
Length: 5
Facings: 8
Tick: 120
prone-stand:
Start: 104
Length: 1
Facings: 8
prone-run:
Start: 112
Length: 3
Facings: 8
Tick: 120
standup-0:
Start: 96
Length: 1
Facings: 8
prone-shoot:
Start: 136
Length: 5
Facings: 8
Tick: 120
die1:
Start: 176
Length: 8
Tick: 120
die2:
Start: 184
Length: 8
Tick: 120
die3:
Start: 192
Length: 8
Tick: 120
die4:
Start: 200
Length: 8
Tick: 120
die5:
Start: 176
Length: 8
Tick: 120
die6:
Start: 184
Length: 8
Tick: 120
die-crushed:
Start: 208
Length: 8
Tick: 240
idle1:
Start: 216
Length: 8
Tick: 160
idle2:
Start: 224
Length: 8
Tick: 160
engineer:
stand:
Start: 0
Facings: 8
stand2:
Start: 0
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
Tick: 110
die1: rifledeath
Start: 12
Length: 12
Tick: 80
die2: rifledeath
Start: 12
Length: 12
Tick: 80
die3: rifledeath
Start: 36
Length: 12
Tick: 80
die4: rifledeath
Start: 24
Length: 12
Tick: 80
die5: rifledeath
Start: 0
Length: 12
Tick: 80
die6: rifledeath
Start: 12
Length: 12
Tick: 80
die-crushed: rifledeath
Start: 48
Length: 12
Tick: 160
thumper:
stand:
Start: 0
Facings: 8
stand2:
Start: 0
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
Tick: 120
heal:
Start: 60
Length: 4
Tick: 480
die1: rifledeath
Start: 12
Length: 12
Tick: 80
die2: rifledeath
Start: 12
Length: 12
Tick: 80
die3: rifledeath
Start: 36
Length: 12
Tick: 80
die4: rifledeath
Start: 24
Length: 12
Tick: 80
die5: rifledeath
Start: 0
Length: 12
Tick: 80
die6: rifledeath
Start: 12
Length: 12
Tick: 80
die-crushed: rifledeath
Start: 48
Length: 12
Tick: 160
thumping:
idle: thumper
Start: 56
Length: 4
Tick: 150
make: thumper
Start: 56
Length: 4
damaged-idle: thumper
Start: 56
Length: 4
Tick: 150
fremen:
stand:
Start: 0
Facings: 8
stand2:
Start: 0
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
Tick: 120
shoot:
Start: 56
Length: 5
Facings: 8
Tick: 120
prone-stand:
Start: 104
Length: 1
Facings: 8
prone-run:
Start: 112
Length: 3
Facings: 8
Tick: 120
standup-0:
Start: 96
Length: 1
Facings: 8
Tick: 120
prone-shoot:
Start: 136
Length: 5
Facings: 8
Tick: 120
die1: rifledeath
Start: 12
Length: 12
Tick: 80
die2: rifledeath
Start: 12
Length: 12
Tick: 80
die3: rifledeath
Start: 36
Length: 12
Tick: 80
die4: rifledeath
Start: 24
Length: 12
Tick: 80
die5: rifledeath
Start: 0
Length: 12
Tick: 80
die6: rifledeath
Start: 12
Length: 12
Tick: 80
die-crushed: rifledeath
Start: 48
Length: 12
Tick: 160
saboteur:
stand:
Start: 0
Facings: 8
stand2:
Start: 0
Facings: 8
run:
Start: 8
Length: 4
Facings: 8
Tick: 100
die1: rifledeath
Start: 12
Length: 12
Tick: 80
die2: rifledeath
Start: 12
Length: 12
Tick: 80
die3: rifledeath
Start: 36
Length: 12
Tick: 80
die4: rifledeath
Start: 24
Length: 12
Tick: 80
die5: rifledeath
Start: 0
Length: 12
Tick: 80
die6: rifledeath
Start: 12
Length: 12
Tick: 80
die-crushed: rifledeath
Start: 48
Length: 12
Tick: 160
sardaukar:
stand:
Start: 0
Facings: 8
stand2:
Start: 0
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
Tick: 120
shoot:
Start: 56
Length: 5
Facings: 8
Tick: 120
prone-stand:
Start: 104
Length: 1
Facings: 8
prone-run:
Start: 112
Length: 3
Facings: 8
Tick: 120
standup-0:
Start: 96
Length: 1
Facings: 8
Tick: 120
prone-shoot:
Start: 136
Length: 5
Facings: 8
Tick: 120
die1: rifledeath
Start: 12
Length: 12
Tick: 80
die2: rifledeath
Start: 12
Length: 12
Tick: 80
die3: rifledeath
Start: 36
Length: 12
Tick: 80
die4: rifledeath
Start: 24
Length: 12
Tick: 80
die5: rifledeath
Start: 0
Length: 12
Tick: 80
die6: rifledeath
Start: 12
Length: 12
Tick: 80
die-crushed: rifledeath
Start: 48
Length: 12
Tick: 160
conyarda:
idle:
Start: 0
make: conmake
Start: 0
Length: *
damaged-idle:
Start: 1
#build: cranea
# Start: 0
# Length: 14
# Tick: 75
#damaged-build: cranea
# Start: 0
# Length: 14
# Tick: 75
repair:
idle:
Start: 0
active:
Start: 0
Length: 10
Tick: 60
damaged-active:
Start: 10
Length: 10
Tick: 60
make: repairmake
Start: 0
Length: *
damaged-idle:
Start: 10
starporta:
idle:
Start: 0
active:
Start: 0
Length: 1
damaged-idle:
Start: 1
damaged-active:
Start: 1
make: starportmake
Start: 0
Length: *
pwra:
idle:
Start: 0
Length: 6
Tick: 160
make: wtrpmake
Start: 0
Length: *
damaged-idle:
Start: 6
barra:
idle:
Start: 0
make: barramake
Start: 0
Length: *
damaged-idle:
Start: 1
radara:
idle:
Start: 0
make: radarmake
Start: 0
Length: *
damaged-idle:
Start: 1
refa:
idle:
Start: 0
Length: 1
make: refmake
Start: 0
Length: *
damaged-idle:
Start: 0
build-top:
Start: 1
Length: 1
damaged-build-top:
Start: 2
Length: 1
idle-top:
Start: 1
damaged-idle-top:
Start: 2
siloa:
idle:
Start: 0
Length: 4
damaged-idle:
Start: 4
Length: 1
make: silomake
Start: 0
Length: *
hightecha:
idle:
Start: 0
make: highmake
Start: 0
Length: *
damaged-idle:
Start: 1
research:
idle:
Start: 0
Length: 20
Tick: 80
make: researchmake
Start: 0
Length: *
damaged-idle:
Start: 20
Length: 20
Tick: 80
palacea:
idle:
Start: 0
make: palacemake
Start: 0
Length: *
damaged-idle:
Start: 1
lighta:
idle:
Start: 0
Length: 1
make: lightmake
Start: 0
Length: *
damaged-idle:
Start: 0
build-top:
Start: 1
Length: 1
damaged-build-top:
Start: 2
Length: 1
idle-top:
Start: 1
damaged-idle-top:
Start: 2
heavya:
idle:
Start: 0
Length: 1
make: heavymake
Start: 0
Length: *
damaged-idle:
Start: 0
build-top:
Start: 1
Length: 1
damaged-build-top:
Start: 2
Length: 1
idle-top:
Start: 1
damaged-idle-top:
Start: 2
combata:
idle:
Start: 0
Facings: 32
turret: combataturret
Start: 0
Facings: 32
conyardh:
idle:
Start: 0
make: conmake
Start: 0
Length: *
damaged-idle:
Start: 1
starporth:
idle:
Start: 0
active:
Start: 0
Length: 1
damaged-idle:
Start: 1
damaged-active:
Start: 1
make: starportmake
Start: 0
Length: *
pwrh:
idle:
Start: 0
Length: 6
Tick: 160
make: wtrpmake
Start: 0
Length: *
damaged-idle:
Start: 6
barrh:
idle:
Start: 0
make: barramake
Start: 0
Length: *
damaged-idle:
Start: 1
radarh:
idle:
Start: 0
make: radarmake
Start: 0
Length: *
damaged-idle:
Start: 1
refh:
idle:
Start: 0
Length: 1
make: refmake
Start: 0
Length: *
damaged-idle:
Start: 0
build-top:
Start: 1
Length: 1
damaged-build-top:
Start: 2
Length: 1
idle-top:
Start: 1
damaged-idle-top:
Start: 2
siloh:
idle:
Start: 0
Length: 4
damaged-idle:
Start: 4
Length: 1
make: silomake
Start: 0
Length: *
hightechh:
idle:
Start: 0
make: highmake
Start: 0
Length: *
damaged-idle:
Start: 1
palaceh:
idle:
Start: 0
make: palacemake
Start: 0
Length: *
damaged-idle:
Start: 7
active:
Start: 1
Length: 6
Tick: 160
damaged-active:
Start: 8
Length: 6
Tick: 160
lighth:
idle:
Start: 0
Length: 1
make: lightmake
Start: 0
Length: *
damaged-idle:
Start: 0
build-top:
Start: 1
Length: 1
damaged-build-top:
Start: 2
Length: 1
idle-top:
Start: 1
damaged-idle-top:
Start: 2
heavyh:
idle:
Start: 0
Length: 1
make: heavymake
Start: 0
Length: *
damaged-idle:
Start: 0
build-top:
Start: 1
Length: 1
damaged-build-top:
Start: 2
Length: 1
idle-top:
Start: 1
damaged-idle-top:
Start: 2
combath:
idle:
Start: 0
Facings: 32
turret: combathturret
Start: 0
Facings: 32
devast:
idle:
Start: 0
Facings: 32
conyardo:
idle:
Start: 0
make: conmake
Start: 0
Length: *
damaged-idle:
Start: 1
starporto:
idle:
Start: 0
active:
Start: 0
Length: 1
damaged-idle:
Start: 1
damaged-active:
Start: 1
make: starportmake
Start: 0
Length: *
pwro:
idle:
Start: 0
Length: 6
Tick: 160
make: wtrpmake
Start: 0
Length: *
damaged-idle:
Start: 6
barro:
idle:
Start: 0
make: barramake
Start: 0
Length: *
damaged-idle:
Start: 1
radaro:
idle:
Start: 0
make: radarmake
Start: 0
Length: *
damaged-idle:
Start: 1
refo:
idle:
Start: 0
Length: 1
make: refmake
Start: 0
Length: *
damaged-idle:
Start: 0
build-top:
Start: 1
Length: 1
damaged-build-top:
Start: 2
Length: 1
idle-top:
Start: 1
damaged-idle-top:
Start: 2
siloo:
idle:
Start: 0
Length: 4
damaged-idle:
Start: 4
Length: 1
make: silomake
Start: 0
Length: *
hightecho:
idle:
Start: 0
make: highmake
Start: 0
Length: *
damaged-idle:
Start: 1
palaceo:
idle:
Start: 0
make: palacemake
Start: 0
Length: *
damaged-idle:
Start: 1
lighto:
idle:
Start: 0
Length: 1
make: lightmake
Start: 0
Length: *
damaged-idle:
Start: 0
build-top:
Start: 1
Length: 1
damaged-build-top:
Start: 2
Length: 1
idle-top:
Start: 1
damaged-idle-top:
Start: 2
heavyo:
idle:
Start: 0
Length: 1
make: heavymake
Start: 0
Length: *
damaged-idle:
Start: 0
build-top:
Start: 1
Length: 1
damaged-build-top:
Start: 2
Length: 1
idle-top:
Start: 1
damaged-idle-top:
Start: 2
combato:
idle:
Start: 0
Facings: 32
turret: combatoturret
Start: 0
Facings: 32
raider:
idle:
Start: 0
Facings: 32
unload:
Start: 0
Facings: 32
muzzle: minigun
Start: 0
Length: 6
Facings: 8
deviatortank:
idle:
Start: 0
Facings: 32
pips:
groups: numbers
Start: 0
Length: 10
tag-primary: stars
Start: 0
pip-empty: dots
Start: 0
pip-green: dots
Start: 1
#falls back to RA, but looks ok
clock:
idle:
Start: 0
Length: *
#falls back to RA, but looks ok
powerdown:
disabled: speed
Start: 3
poweroff:
offline:
Start: 0
Length: *
Tick: 160
#falls back to RA, but looks okay
rank:
rank:
Start: 0
Length: *
overlay:
build-valid:
Start: 0
build-invalid:
Start: 1
target-select:
Start: 2
target-valid:
Start: 0
target-invalid:
Start: 1
rallypoint:
flag:flagfly
Start: 0
Length: *
circles:fpls
Start: 0
Length: *
#TODO: falls back to RA
dragon:
idle:
Start: 0
Facings: 32
#TODO: falls back to RA
explosion:
piff: piff
Start: 0
Length: *
piffs: piffpiff
Start: 0
Length: *
small_explosion: veh-hit3
Start: 0
Length: *
med_explosion: veh-hit2
Start: 0
Length: *
large_splash: h2o_exp1
Start: 0
Length: *
napalm: napalm2
Start: 0
Length: *
napalm2: napalm2
Start: 0
Length: *
Tick: 60
nuke: atomsfx
Start: 0
Length: *
Tick: 60
med_splash: h2o_exp2
Start: 0
Length: *
self_destruct: art-exp1
Start: 0
Length: *
building: fball1
Start: 0
Length: *
small_splash: h2o_exp3
Start: 0
Length: *
large_explosion: frag1
Start: 0
Length: *
small_napalm: napalm1
Start: 0
Length: *
#TODO: falls back to RA
smokey:
idle:
Start: 0
Length: *
#TODO: falls back to RA
smoke_m:
idle:
Start: 0
Length: *
loop:
Start: 49
Length: 42
end:
Start: 0
Length: 26
#TODO: falls back to RA
120mm:
idle:
Start: 0
#TODO: falls back to RA
litning:
bright:
Start: 0
Length: 4
dim:
Start: 4
Length: 4
crate:
idle: crates
Start: 0
land: crates
Start: 0
#TODO: falls back to RA
crate-effects:
speed: speed
Start: 0
Length: *
dollar: dollar
Start: 0
Length: *
reveal-map: earth
Start: 0
Length: *
hide-map: empulse
Start: 0
Length: *
fpower: fpower
Start: 0
Length: *
gps: gpsbox
Start: 0
Length: *
invuln: invulbox
Start: 0
Length: *
heal: invun
Start: 0
Length: *
nuke: missile2
Start: 0
Length: *
parabombs: parabox
Start: 0
Length: *
sonar: sonarbox
Start: 0
Length: *
stealth: stealth2
Start: 0
Length: *
timequake: tquake
Start: 0
Length: *
armor: armor
Start: 0
Length: *
chrono: chronbox
Start: 0
Length: *
airstrike: deviator
Start: 0
Length: *
levelup: levelup
Start: 0
Length: *
Tick: 200
allyrepair:
repair:
Start: 0
Length: *
Tick: 160
missile:
idle:
Start: 0
Facings: 32
spicebloom:
make:
Start: 0
Length: 3
active:
Start: 2
Length: 1
idle:
Start: 2
sandworm:
stand: wormsigns1
Start: 0
Length: *
run: wormsigns2
Start: 0
Facings: 15
Length: 1
die1: wormsigns3
Start: 0
Length: 1
die2: wormsigns3
Start: 0
Length: 1
die3: wormsigns3
Start: 0
Length: 1
die4: wormsigns3
Start: 0
Length: 1
die5: wormsigns3
Start: 0
Length: 1
die6: wormsigns3
Start: 0
Length: 1
die-crushed: wormsigns3
Start: 0
Length: 1
Tick: 1600
wormattack: wormjaw
Start: 0
Length: 15
atomic:
up: deathhandmissile
Start: 0
Length: 1
down: deathhandmissile
Start: 1
Length: 1
# falls back to RA
parabomb:
open:
Start: 0
Length: 8
idle:
Start: 8
Length: 5
# falls back to RA
parach:
open:
Start: 0
Length: 5
idle:
Start: 5
Length: 11
plates:
idle:
Start: 0
Length: 6
scratched-idle:
Start: 0
Length: 6
damaged-idle:
Start: 0
Length: 6
critical-idle:
Start: 0
Length: 6
fire:
1: fire1
Start: 0
Length: *
2: fire2
Start: 0
Length: *
3: fire3
Start: 0
Length: *
4: fire4
Start: 0
Length: *
palacec:
idle:
Start: 0
damaged-idle:
Start: 1