Files
OpenRA/OpenRA.Mods.RA/Render/RenderInfantryPanic.cs
2013-01-08 22:44:08 +13:00

57 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
class RenderInfantryPanicInfo : RenderInfantryInfo, Requires<ScaredyCatInfo>
{
public override object Create(ActorInitializer init) { return new RenderInfantryPanic(init.self, this); }
}
class RenderInfantryPanic : RenderInfantry
{
readonly ScaredyCat sc;
bool wasPanic;
public RenderInfantryPanic(Actor self, RenderInfantryPanicInfo info)
: base(self, info)
{
sc = self.Trait<ScaredyCat>();
}
protected override string NormalizeInfantrySequence(Actor self, string baseSequence)
{
var prefix = sc != null && sc.Panicking ? "panic-" : "";
if (anim.HasSequence(prefix + baseSequence))
return prefix + baseSequence;
else
return baseSequence;
}
protected override bool AllowIdleAnimation(Actor self)
{
return base.AllowIdleAnimation(self) && !sc.Panicking;
}
public override void Tick (Actor self)
{
if (wasPanic != sc.Panicking)
dirty = true;
wasPanic = sc.Panicking;
base.Tick(self);
}
}
}