Files
OpenRA/OpenRA.Mods.RA/Render/WithShadow.cs
Paul Chote be7fc57cdd Introduce IRenderable.IsDecoration and AsDecoration.
These are used to filter *Renderables that shouldn't
be copied for things like highlight or shadow.
2013-08-10 22:25:05 +12:00

48 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.Mods.RA.Air;
namespace OpenRA.Mods.RA.Render
{
class WithShadowInfo : TraitInfo<WithShadow> {}
class WithShadow : IRenderModifier
{
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{
var ios = self.Trait<IOccupySpace>();
/* rude hack */
var flying = ios.CenterPosition.Z > 0;
var visualOffset = (ios is Helicopter && flying)
? (int)Math.Abs((self.ActorID + Game.LocalTick) / 5 % 4 - 1) - 1 : 0;
// Contrails shouldn't cast shadows
var shadowSprites = r.Where(s => !s.IsDecoration)
.Select(a => a.WithPalette(wr.Palette("shadow"))
.OffsetBy(new WVec(0, 0, -a.Pos.Z))
.WithZOffset(a.ZOffset + a.Pos.Z)
.AsDecoration());
var worldVisualOffset = new WVec(0,0,-43*visualOffset);
var flyingSprites = !flying ? r :
r.Select(a => a.OffsetBy(worldVisualOffset));
return shadowSprites.Concat(flyingSprites);
}
}
}