45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
using System.Linq;
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using OpenRa.Game.Effects;
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namespace OpenRa.Game.Traits
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{
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class IronCurtainable : IOrder, IDamageModifier, ITick
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{
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int RemainingTicks = 0;
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public IronCurtainable(Actor self) { }
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public void Tick(Actor self)
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{
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if (RemainingTicks > 0)
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RemainingTicks--;
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}
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public float GetDamageModifier()
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{
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return (RemainingTicks > 0) ? 0.0f : 1.0f;
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}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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return null; // IronCurtain order is issued through Chrome.
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "IronCurtain")
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{
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Game.controller.CancelInputMode();
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Game.world.AddFrameEndTask(w => w.Add(new InvulnEffect(self)));
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RemainingTicks = (int)(Rules.General.IronCurtain * 60 * 25);
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Sound.Play("ironcur9.aud");
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// Play active anim
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var ironCurtain = Game.world.Actors
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.Where(a => a.Owner == order.Subject.Owner && a.traits.Contains<IronCurtain>())
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.FirstOrDefault();
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if (ironCurtain != null)
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ironCurtain.traits.Get<RenderBuilding>().PlayCustomAnim(ironCurtain, "active");
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}
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}
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}
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}
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